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Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

With June about to end, it appears that the rest of 2025 for Sony is pretty much set in stone: Lost Souls Aside, Midnight Murder Club and Ghost of Yotei.

The rumoured GoW spinoff appears to have been delayed to 2026 to add voice acting. And the rumoured Until Dawn 2 is still MIA. I suppose they could announce that with an even less runthrough to launch, but I don't see that happening.

LSA and MMC both need as much marketting as possible, so I reckon it would be good to attach gameplay updates to the Yotei SOP next month.



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Sony really should be making all their studios use Decima. DS2 looks outrageous in Perf mode on PS5 Pro.



Ride The Chariot | ‘25 Completion

Currently Playing: Bioshock Infinite (Steam Deck)

VersusEvil said:

Sony really should be making all their studios use Decima. DS2 looks outrageous in Perf mode on PS5 Pro.

Santa Monica has a great engine: God of War has always looked like top of the class since the PS2 days.

Naughty Dog has probably an even better engine than Decima nowdays: Uncharted 4 on PS4 on 2016 still looks ridiculously good now in 2025, TLoU2 is still the most beautiful game ever IMO).

Polyphony Digital as well: Gran Turismo 7 is still probably the best looking racing game ever, has ridiculously detailed weather simulations for the sky and clouds and rain deposits on the tracks, and also work wonders for their paint goals.

Team Asobi and Insomniac as well: Astro Bot and Ratchet and Clank look stunning for what they are, and they can even use the later for bigger games like Spider Man.

Media Molecule engine works to let you make you yourself being able to use it as an dev engine and build pretty much the game you want: case in point, Dreams.

I don't think Sony needs to do that, at all.

Some people may be too focused on recent game looks and performances industry wide, but Sony as a whole has several of the very best developed games out there, spawning from several different teams and engines.

Decima is really insane, but that's just one of Sony multiple other excellent engines as well.



BraLoD said:
VersusEvil said:

Sony really should be making all their studios use Decima. DS2 looks outrageous in Perf mode on PS5 Pro.

Santa Monica has a great engine: God of War has always looked like top of the class since the PS2 days.

Naughty Dog has probably an even better engine than Decima nowdays: Uncharted 4 on PS4 on 2016 still looks ridiculously good now in 2025, TLoU2 is still the most beautiful game ever IMO).

Polyphony Digital as well: Gran Turismo 7 is still probably the best looking racing game ever, has ridiculously detailed weather simulations for the sky and clouds and rain deposits on the tracks, and also work wonders for their paint goals.

Team Asobi and Insomniac as well: Astro Bot and Ratchet and Clank look stunning for what they are, and they can even use the later for bigger games like Spider Man.

Media Molecule engine works to let you make you yourself being able to use it as an dev engine and build pretty much the game you want: case in point, Dreams.

I don't think Sony needs to do that, at all.

Some people may be too focused on recent game looks and performances industry wide, but Sony as a whole has several of the very best developed games out there, spawning from several different teams and engines.

Decima is really insane, but that's just one of Sony multiple other excellent engines as well.

And Spiderman 2 running at 60fps with Ray-traycing



twintail said:

With June about to end, it appears that the rest of 2025 for Sony is pretty much set in stone: Lost Souls Aside, Midnight Murder Club and Ghost of Yotei.

The rumoured GoW spinoff appears to have been delayed to 2026 to add voice acting. And the rumoured Until Dawn 2 is still MIA. I suppose they could announce that with an even less runthrough to launch, but I don't see that happening.

LSA and MMC both need as much marketting as possible, so I reckon it would be good to attach gameplay updates to the Yotei SOP next month.

I love the new GOW rumors because a rumor that actually evolves is the best kind. 

Next GOW is in development -> next GOW is about Greek Kratos -> Greek Kratos game is a smaller project -> Greek Kratos game is a smaller metroidvania project.

If it's a Metroidvania or not doesn't really matter to me BUT if it is that's actually huge. If LEGO Horizon wasn't small enough to say PlayStartion AA games are back a GOW Metroidvania could be undeniable evidence, even if another studio is helping Santa Monica making it lol. Smaller games are needed, they are healthy and are going to be a great addition for the future. 



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AI TLDR:

⚙️ 1. PS5 Pro Graphics Upgrade in 2026

Sony plans to release a major software upgrade for the PS5 Pro in 2026, replacing its current PSSR (PlayStation Spectral Super Resolution) upscaling tech with a more advanced algorithm co-developed with AMD. This will significantly improve framerates and image quality, but only for PS5 Pro (base PS5 lacks required hardware) .

🤝 2. Result of AMD-Sony "Project Amethyst"

The upgrade stems from Project Amethyst, a collaboration launched in 2023 between Sony and AMD to develop machine learning-based graphics tech. The partnership progressed faster than expected, delivering a breakthrough algorithm in ~9 months (vs. predicted years) .

⚡ 3. Equivalent to AMD’s FSR 4

The new upscaler is the "full-fat version" of AMD’s FSR 4 (released for RDNA 4 GPUs like RX 9070), offering superior crispness over current PSSR. It’s a "drop-in replacement" for developers but requires reimplementation for PS5 Pro’s custom architecture .

⏳ 4. Timeline and Challenges

2025: Sony focuses on expanding current PSSR adoption in games.

2026: FSR 4-like upscaler launches, targeting new titles. Implementation is complex and time-consuming due to hardware differences .

PS5 Pro’s 300 TOPS ML hardware is deemed sufficient to handle the new tech .

🔮 5. Broader Impact

Beyond PS5 Pro: Project Amethyst’s work will influence AMD’s future RDNA 5 GPUs, with Mark Cerny noting "big chunks of RDNA 5" derive from this collaboration .

Industry-wide: The tech is non-proprietary, aiming to "move the industry forward" .

Future Consoles: The partnership also explores ray tracing enhancements for PS6 and beyond .

💎 In short:

PS5 Pro gets a free FSR 4-tier graphics boost in 2026 via Sony-AMD collaboration, potentially bridging console/PC upscaling gaps and shaping next-gen hardware.

Exciting stuff. 

Last edited by VersusEvil - on 02 July 2025

Ride The Chariot | ‘25 Completion

Currently Playing: Bioshock Infinite (Steam Deck)

It should fully benefit the PS6, as expected. But Sony may be shooting itself in the foot there, that's what the PS6 can realistically have over the PS5 as a big selling point, if the Pro handles it too well the PS6 will be a hard sell, I think we will get a compromissed experience here and not PSSR2.

Hopefully it is able to hold the console pricing somewhat resoanable, while packing a beefy hardware to handle 4k30fps on its own while PSSR 2 bumps it very comfortably to 4k60fps, while 4k120fps and 8k60fps (less focus on that) can achieve great image quality as well.

If they mature it enough and wait until 2028 I can see the PS6 costing $750 and discless going for $700 (Sony will not eat losses on hardware anymore now that Xbox doesn't even try and without any potential threat). Consoles will come with a 2TB SSD for now on, so that's pricey but still understandable.



VersusEvil said:

AI TLDR:

Last edited by Ryuu96 - on 02 July 2025

BraLoD said:

It should fully benefit the PS6, as expected. But Sony may be shooting itself in the foot there, that's what the PS6 can realistically have over the PS5 as a big selling point, if the Pro handles it too well the PS6 will be a hard sell, I think we will get a compromissed experience here and not PSSR2.

Hopefully it is able to hold the console pricing somewhat resoanable, while packing a beefy hardware to handle 4k30fps on its own while PSSR 2 bumps it very comfortably to 4k60fps, while 4k120fps and 8k60fps (less focus on that) can achieve great image quality as well.

If they mature it enough and wait until 2028 I can see the PS6 costing $750 and discless going for $700 (Sony will not eat losses on hardware anymore now that Xbox doesn't even try and without any potential threat). Consoles will come with a 2TB SSD for now on, so that's pricey but still understandable.

PS5 Pro still has a PS5 CPU. That will always be an area PS6 will be a whole generation above, same with PS4 Pro vs PS5.

Elsewhere PS6 will benefit from machine learning in many more ways then just image up-sampling, I'm suspecting the very OS experience will be driven by AI understanding of its users. And the games will likely feature real-time AI exclusive features which will not doubt go beyond the capacity of Pro. Sony has made it very evident they want each generation to be defined by more than just graphics (Dual sense, 3D audio)

There will be a lot PS6 can do that PS5 Pro simply can't, and what they can both do PS6 will do better and at a more efficient cost too. If a PS5 Pro game runs at 1440p 60, the PS6 will do the same with full raytraycing.

And as always the vast majority of consumers will skip the Pro console, so the intended benefits of Pro (60fps at quality mode) will still be a selling point to at least 90m of the PS5s eventual 110m+ users. 



Ryuu96 said:
VersusEvil said:

AI TLDR:

I work in a clothing warehouse, straight pond scum, AI ain’t replacing my job. I’m all for the AI revolution ✌️



Ride The Chariot | ‘25 Completion

Currently Playing: Bioshock Infinite (Steam Deck)