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BraLoD said:

It should fully benefit the PS6, as expected. But Sony may be shooting itself in the foot there, that's what the PS6 can realistically have over the PS5 as a big selling point, if the Pro handles it too well the PS6 will be a hard sell, I think we will get a compromissed experience here and not PSSR2.

Hopefully it is able to hold the console pricing somewhat resoanable, while packing a beefy hardware to handle 4k30fps on its own while PSSR 2 bumps it very comfortably to 4k60fps, while 4k120fps and 8k60fps (less focus on that) can achieve great image quality as well.

If they mature it enough and wait until 2028 I can see the PS6 costing $750 and discless going for $700 (Sony will not eat losses on hardware anymore now that Xbox doesn't even try and without any potential threat). Consoles will come with a 2TB SSD for now on, so that's pricey but still understandable.

PS5 Pro still has a PS5 CPU. That will always be an area PS6 will be a whole generation above, same with PS4 Pro vs PS5.

Elsewhere PS6 will benefit from machine learning in many more ways then just image up-sampling, I'm suspecting the very OS experience will be driven by AI understanding of its users. And the games will likely feature real-time AI exclusive features which will not doubt go beyond the capacity of Pro. Sony has made it very evident they want each generation to be defined by more than just graphics (Dual sense, 3D audio)

There will be a lot PS6 can do that PS5 Pro simply can't, and what they can both do PS6 will do better and at a more efficient cost too. If a PS5 Pro game runs at 1440p 60, the PS6 will do the same with full raytraycing.

And as always the vast majority of consumers will skip the Pro console, so the intended benefits of Pro (60fps at quality mode) will still be a selling point to at least 90m of the PS5s eventual 110m+ users.