haxxiy said:
The "problem" is that a single successful GAAS game like Helldivers 2 likely makes such absurd amounts of profit that it's worth 5-6 cancellations or a few AAA 10+ million-sellers on its own.
Sony will continue to chase that golden goose as long as it's there.
|
This is pretty much why they went ahead and greenlit so many of them. This risk to get into the live service business probably made more sense than building 1 or 2, cancelling them/ or having them fail, then green lighting more. Former position means they can get a few potential live service out at the same time, latter means they could be waiting decades to do so.
The real issue is Sony not being more hands-on with these, because it sounds like they gave these studios more freedom than perhaps they should've had.
PotentHerbs said:
The worst part about Sony's live service initiative was them buying relatively unknown studios like Firewalk/Haven. But they are essentially taking the same risk whenever they create a brand new studio like Team LFG or Dark Outlaw Games.
I actually see the Bungie acquisition being similar to Microsoft acquiring Rare in the sense that it might take some time for it to truly start paying off. But honestly Sony needed an inhouse FPS studio like Bungie anyway. They legitimately filled a gap in their portfolio.
|
I think at the end of the day, even established studios can screw up and we've seen them shut down over the last 5 or so years. So really, it's a gamble either way.
At least with a new studio they aren't paying to own an established studio with an established IP.
Doubtful. They may lose staff, but Sony will most definitely take full ownership of them first before shutting them down. Reports indicated that there were members of the team that wanted to work on SP stuff. I would imagine that Sony would greenlight such a project if there's a push for it, but probably alongside a Destiny 3. What Sony really needs to do is get them fixing Destiny 2 onboarding: not only would that be important for sustaining Destiny 2 for longer, but it's such an issue that it needs to be fixed 100% day 1 Destiny 3 goes live.