| haxxiy said: The "problem" is that a single successful GAAS game like Helldivers 2 likely makes such absurd amounts of profit that it's worth 5-6 cancellations or a few AAA 10+ million-sellers on its own. Sony will continue to chase that golden goose as long as it's there. |
This is pretty much why they went ahead and greenlit so many of them. This risk to get into the live service business probably made more sense than building 1 or 2, cancelling them/ or having them fail, then green lighting more. Former position means they can get a few potential live service out at the same time, latter means they could be waiting decades to do so.
The real issue is Sony not being more hands-on with these, because it sounds like they gave these studios more freedom than perhaps they should've had.
| PotentHerbs said: The worst part about Sony's live service initiative was them buying relatively unknown studios like Firewalk/Haven. But they are essentially taking the same risk whenever they create a brand new studio like Team LFG or Dark Outlaw Games. |
I think at the end of the day, even established studios can screw up and we've seen them shut down over the last 5 or so years. So really, it's a gamble either way.
At least with a new studio they aren't paying to own an established studio with an established IP.
| Leynos said: Bungie is dead. I'd be shocked it Sony hasn't shut them down before the end of next year. Marathon is going to be the final nail in that coffin. EDIT. https://thegamepost.com/report-marathon-delay-bungie-scraps-all-paid-marketing/ |
Doubtful. They may lose staff, but Sony will most definitely take full ownership of them first before shutting them down. Reports indicated that there were members of the team that wanted to work on SP stuff. I would imagine that Sony would greenlight such a project if there's a push for it, but probably alongside a Destiny 3. What Sony really needs to do is get them fixing Destiny 2 onboarding: not only would that be important for sustaining Destiny 2 for longer, but it's such an issue that it needs to be fixed 100% day 1 Destiny 3 goes live.








