chakkra said:
I think you summarize the issue pretty well there. That is a problem that many franchises have encountered recently: In their eternal quest to attract a new audience, they ended up alienating their original one. I don't know why they keep doing this; it should be obvious by now that that strategy is way too risky. |
Yeah, we have seen it several times in recent years, and often it doesn't end well for the series. Saints Row is a perfect example there, they tried to reinvent the whole series pretty much to win over a new, younger generation of gamers, and those young gamers ignored it to continue playing Fortnite and the like and the classic Saints Row fans largely hated it. Sales fell off hard after the initial launch week, and by the 1 year anniversary of the game's release Embracer Group had shuttered Volition.
FF16 is a less extreme example of the phenomenon than Saints Row, but many longtime fans of the Final Fantasy series didn't enjoy it due to changes made to the series formula, Square Enix was somewhat disappointed by it's launch sales, and then in May this year announced that it had failed to meet their long term sales targets as well. Square has yet to announce 5m lifetime sales for it even though it sold 3m on launch and has been out for over a year on PS5 and over a month on PC, which suggests both PS5 legs and the PC launch have been quite poor.
Many people compared Dragon Age The Veilguard to Saints Row upon it's reveal trailer, and though we later learned that Veilguard's violations of Dragon Age series conventions weren't quite as egregious as Saints Row, I doubt Veilguard is going to sell the kind of numbers EA will want it to sell, considering it's huge budget from a protracted development cycle of nearly a decade.
Last edited by shikamaru317 - 6 days ago