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In the end good decision but now the game got just delayed because MS was so stubborn, guess it is not waiting till manufactures can bring and ship it.






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Pete Hines

- Game doesn't really start until you complete the main quest.

- Story is about 50 hours long.

- Different classes of spaceships and you can't fly some of them if you don't have the skill.

- Story: Pete went into an enemy ship on the surface but got stuck in the cargo hold when the pilot took off, then he was jettisoned out of the ship from a high height and died as the ship left the planet.

- He felt like Iron Man with some of the advanced gear that you can craft.

- If you want to use a skill, you need to select it. You can't use boosters until you get the booster skill.

- Boost skill is so strong that he is like Iron Man (again) and he doesn't touch the ground.

- Game opens up very slowly, can't do much at the start.

- You can remove the wanted trait but it's hard.

- Companions judge you for actions, like picking locks to loot stuff.

- No level cap.

- Mission boards offer a diverse range of contracts.

- He says to pick boosting packing as a skill, Lol.



lol



Ryuu96 said:

Pete Hines

- Game doesn't really start until you complete the main quest.

- Story is about 50 hours long.

- Different classes of spaceships and you can't fly some of them if you don't have the skill.

- Story: Pete went into an enemy ship on the surface but got stuck in the cargo hold when the pilot took off, then he was jettisoned out of the ship from a high height and died as the ship left the planet.

- He felt like Iron Man with some of the advanced gear that you can craft.

- If you want to use a skill, you need to select it. You can't use boosters until you get the booster skill.

- Boost skill is so strong that he is like Iron Man (again) and he doesn't touch the ground.

- Game opens up very slowly, can't do much at the start.

- You can remove the wanted trait but it's hard.

- Companions judge you for actions, like picking locks to loot stuff.

- No level cap.

- Mission boards offer a diverse range of contracts.

- He says to pick boosting packing as a skill, Lol.

You always get more carrying capacity in a Bethesda game, at least until your modded playthrough when you download an unlimited carry weight mod xD



Ryuu96 said:

I havent played Destiny 2 since Beyond Light. Does the Witch Queen free play days come with all the previous expansions I missed too?



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shikamaru317 said:
Ryuu96 said:

Pete Hines

- Game doesn't really start until you complete the main quest.

- Story is about 50 hours long.

- Different classes of spaceships and you can't fly some of them if you don't have the skill.

- Story: Pete went into an enemy ship on the surface but got stuck in the cargo hold when the pilot took off, then he was jettisoned out of the ship from a high height and died as the ship left the planet.

- He felt like Iron Man with some of the advanced gear that you can craft.

- If you want to use a skill, you need to select it. You can't use boosters until you get the booster skill.

- Boost skill is so strong that he is like Iron Man (again) and he doesn't touch the ground.

- Game opens up very slowly, can't do much at the start.

- You can remove the wanted trait but it's hard.

- Companions judge you for actions, like picking locks to loot stuff.

- No level cap.

- Mission boards offer a diverse range of contracts.

- He says to pick boosting packing as a skill, Lol.

You always get more carrying capacity in a Bethesda game, at least until your modded playthrough when you download an unlimited carry weight mod xD

Meant to say boost pack, Lol. I think. The jetpack boost.



  • Multiple passive POI’s across the galaxy to find. An example he gave was a set of farms where the people give resources to the people of other planets
  • Lots of settlements with their own people and quests to find outside of the major cities
  • Doesn’t know if you can fly from planet to planet as Grav Driving is much quicker
  • Museum on New Atlantis explains the lore of the game. The colony war, what happened to Earth etc.
  • Adoring fan can not become a robot (LOL?)
  • There’s an enormous amount of creatures. He has no clue how many are in the game
  • Also has no clue how long it would take to 100% the game. Says after 150 hours he isn’t even slightly close
  • Lots of mod support post launch
  • Mission boards can ask you to build outposts on planets.
  • He gave a hilarious example where the mission board gave him a quest to take two people across to a different planet (space taxi?). After 5 hours he found the 2 people still on board his ship and realised he had completely forgot to take them to their destination.
  • People on PC who have played the game early have said performance is smooth

Pete Hines Q&A Summary: : r/Starfield





Ryuu96 said:
shikamaru317 said:

You always get more carrying capacity in a Bethesda game, at least until your modded playthrough when you download an unlimited carry weight mod xD

Meant to say boost pack, Lol. I think. The jetpack boost.

Ah well, boost pack does indeed seem like a nice skill to get as well. But definitely get whatever skill or perk boosts carrying capacity in Starfield xD The more you can carry, the more you can sell, and more money is always a good thing. 

Last edited by shikamaru317 - on 24 August 2023

Ryuu96 said:

Everything except a Starfield-branded Series X/S at this point. lol

(Console wraps don't count)