Ryuu96 said: Pete Hines - Game doesn't really start until you complete the main quest. - Story is about 50 hours long. - Different classes of spaceships and you can't fly some of them if you don't have the skill. - Story: Pete went into an enemy ship on the surface but got stuck in the cargo hold when the pilot took off, then he was jettisoned out of the ship from a high height and died as the ship left the planet. - He felt like Iron Man with some of the advanced gear that you can craft. - If you want to use a skill, you need to select it. You can't use boosters until you get the booster skill. - Boost skill is so strong that he is like Iron Man (again) and he doesn't touch the ground. - Game opens up very slowly, can't do much at the start. - You can remove the wanted trait but it's hard. - Companions judge you for actions, like picking locks to loot stuff. - No level cap. - Mission boards offer a diverse range of contracts. - He says to pick boosting packing as a skill, Lol. |
You always get more carrying capacity in a Bethesda game, at least until your modded playthrough when you download an unlimited carry weight mod xD