Between 100m and 110m.
How many units will the PS5 sell | |||
| 70 million | 3 | 4.29% | |
| 80 million | 7 | 10.00% | |
| 90 million | 10 | 14.29% | |
| 100 million | 23 | 32.86% | |
| 110 million | 13 | 18.57% | |
| 120 million | 6 | 8.57% | |
| 130 million | 4 | 5.71% | |
| 140 million | 1 | 1.43% | |
| 150 million | 1 | 1.43% | |
| 160 million and more | 2 | 2.86% | |
| Total: | 70 | ||
If I had to round it off to the nearest ten million, I'd say 110 million.
It could go higher though if this gen lasts longer than usual due to the chip crunch limiting its early years.
I think it's being widely underestimated because a lot of folks are extrapolating its lifetime sales from its sales so far, which have been seriouisly limited by supply.
Last edited by curl-6 - on 16 September 2022
Of all the options i considered 90 100 and 110. I ended up voting 100. I think it can end up anywhere between 90-110.
That entirely depends on supply. If supply issues persist for the entire generation I will say 90m.
If supply issues are solved, I think 110m.
Less than PS4 because the PS5 has already lost a lot of sales due to the supply issues, but only by a little bit because Sony will extend the generation like Nintendo is doing with the Switch right now.
A bit shy of 100M, so 90M-100M
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PS4 VS Wii U/Switch+Xbox One didn't reach 120 M.
Now PS5 VS Series X/S Switch/Switch 2 seems like 100M isn't bad at all.
I thought alot about it, too. My bet is 132m.
I suspect the PS5 to have longer legs in terms of 'quality software' output than PS4 did. I suspect the raw leap in hardware power to be the reason for longer support of critical acclaimed games, SSD-written engines being the motor for that.
I suspect PSVR2 will also have a bigger impact on hardware sales than PSVR1 did.
I really suspect the PS5 being able to climb behind 125m, summitting at +-130m.
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