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Forums - Gaming - Do you see games as pieces of art? *potential spoilers*

 

Are games a type of art?

Yes 37 68.52%
 
No 11 20.37%
 
Undecided 5 9.26%
 
Just want to see the results 1 1.85%
 
Total:54
snyps said:
JWeinCom said:

I do not consider myself an artist when playing a game. I'm not expressing anything. Just trying to win. Would also not consider athletes artists, generally speaking.

If you’ve not mastered a play style than I wouldn’t call you an artist either. 

I’ll use Martial Arts to prove my point. The word Arts is in the name. In martial arts you first have to master the basic movements of the particular school you're studying, just like pianists have to master moving their fingers in special ways to play cords and scales, and painters have to master shadowing and perspective. 

Once you master the basic skills of your chosen art, then you can become more creative and do things freely while still staying true to the foundation. At this point I would consider one an 'artist.' 

The word art in martial arts is being used in a different sense than it is in the op which refers specifically to a piece of art. Art can refer to a particular skill or study (i.e. Arts and Crafts, Martial Arts, Industrial Arts, Liberal Arts) but that's not what we typically mean when we refer to "pieces of art". If you want to use the term art to refer to anything that fits under any definition of art, then fine, playing games is an art, I'm not going to argue semantics. However, when we talk about art in the sense of pieces of art, we typically are referring to something that is intentionally expressive or evocative. 

A guitarist composing or performing a piece is an expressive act, in most circumstances. A player playing Guitar Hero, no matter how skilled, is not really engaged in any type of expressive act. The only message being conveyed is "this is the most effective way to hit the buttons being demanded of me". To the extent creativity is employed, it is not done to express any particular message or feeling, just based on efficiency. There may be some scenarios where playing a game could be expressive, but by and large, it is not.



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There is no possible “no” for this answer. Are video games high art? That is a different question. But just the act of creation, whether it be a collage of magazine pictures, found sounds in nature that you assemble together, or random doodles in the margins of your textbook, all classify as art. Art is very, very subjective, so your appreciation of it or lack thereof has absolutely nothing to do with it being defined as art.



JWeinCom said:
snyps said:

If you’ve not mastered a play style than I wouldn’t call you an artist either. 

I’ll use Martial Arts to prove my point. The word Arts is in the name. In martial arts you first have to master the basic movements of the particular school you're studying, just like pianists have to master moving their fingers in special ways to play cords and scales, and painters have to master shadowing and perspective. 

Once you master the basic skills of your chosen art, then you can become more creative and do things freely while still staying true to the foundation. At this point I would consider one an 'artist.' 

The word art in martial arts is being used in a different sense than it is in the op which refers specifically to a piece of art. Art can refer to a particular skill or study (i.e. Arts and Crafts, Martial Arts, Industrial Arts, Liberal Arts) but that's not what we typically mean when we refer to "pieces of art". If you want to use the term art to refer to anything that fits under any definition of art, then fine, playing games is an art, I'm not going to argue semantics. However, when we talk about art in the sense of pieces of art, we typically are referring to something that is intentionally expressive or evocative. 

A guitarist composing or performing a piece is an expressive act, in most circumstances. A player playing Guitar Hero, no matter how skilled, is not really engaged in any type of expressive act. The only message being conveyed is "this is the most effective way to hit the buttons being demanded of me". To the extent creativity is employed, it is not done to express any particular message or feeling, just based on efficiency. There may be some scenarios where playing a game could be expressive, but by and large, it is not.

I cannot agree with your separation. If one is using skill and imagination to create an object or an act, to be contemplated or appreciated as beautiful, then they are an artist. Period. Not typically this or that. Just period. 



snyps said:
JWeinCom said:

The word art in martial arts is being used in a different sense than it is in the op which refers specifically to a piece of art. Art can refer to a particular skill or study (i.e. Arts and Crafts, Martial Arts, Industrial Arts, Liberal Arts) but that's not what we typically mean when we refer to "pieces of art". If you want to use the term art to refer to anything that fits under any definition of art, then fine, playing games is an art, I'm not going to argue semantics. However, when we talk about art in the sense of pieces of art, we typically are referring to something that is intentionally expressive or evocative. 

A guitarist composing or performing a piece is an expressive act, in most circumstances. A player playing Guitar Hero, no matter how skilled, is not really engaged in any type of expressive act. The only message being conveyed is "this is the most effective way to hit the buttons being demanded of me". To the extent creativity is employed, it is not done to express any particular message or feeling, just based on efficiency. There may be some scenarios where playing a game could be expressive, but by and large, it is not.

I cannot agree with your separation. If one is using skill and imagination to create an object or an act, to be contemplated or appreciated as beautiful, then they are an artist. Period. Not typically this or that. Just period. 

There are 14 different definitions for art in the Oxford English Dictionary. I'm sorry if you don't like it, but the English language is nuanced and words can have different usages. No matter how many times you say period, that won't change. There is a clear difference between creating a play that emotionally resonates with people and finding the fastest way to get all 8 red coins in Tick Tock Clock. Equating those two things makes little sense even if each fits under a separate usage of the word art.

Last edited by JWeinCom - on 15 June 2022

100% yes (not all games though)



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JWeinCom said:
snyps said:

I cannot agree with your separation. If one is using skill and imagination to create an object or an act, to be contemplated or appreciated as beautiful, then they are an artist. Period. Not typically this or that. Just period. 

There are 14 different definitions for art in the Oxford English Dictionary. I'm sorry if you don't like it, but the English language is nuanced and words can have different usages. No matter how many times you say period, that won't change. There is a clear difference between creating a play that emotionally resonates with people and finding the fastest way to get all 8 red coins in Tick Tock Clock. Equating those two things makes little sense even if each fits under a separate usage of the word art.

And yet I have equated them. The person who cheeses his way through Mortal Kombat to have nothing but flawless victories, exploits bugs to make 3 heads come off with one punch, and can speed run to the end in record timing (made up example); they are an artist at exploiting the AI in Mortal Kombat. 

That doesn’t make them the same as Steven Speilberg. Each creator or performer is judged within their sphere. 

A kindergartner can be an artist. 



snyps said:
JWeinCom said:

There are 14 different definitions for art in the Oxford English Dictionary. I'm sorry if you don't like it, but the English language is nuanced and words can have different usages. No matter how many times you say period, that won't change. There is a clear difference between creating a play that emotionally resonates with people and finding the fastest way to get all 8 red coins in Tick Tock Clock. Equating those two things makes little sense even if each fits under a separate usage of the word art.

And yet I have equated them. The person who cheeses his way through Mortal Kombat to have nothing but flawless victories, exploits bugs to make 3 heads come off with one punch, and can speed run to the end in record timing (made up example); they are an artist at exploiting the AI in Mortal Kombat. 

That doesn’t make them the same as Steven Speilberg. Each creator or performer is judged within their sphere. 

A kindergartner can be an artist. 

You said you equated them, then said that a speed runner is not the same as a director and cannot be judged by the same standards. In other words, that they are not equal. They are not even relatively close, as there is nothing similar about the activities beyond that they both require skill. 

That's why it does not make sense. Even if you had the sincerest admiration for MK speedrunners, I am positive you would never answer the question "Who is your favorite artist" by saying "l2eeve the guy with the Mortal Kombat speedrun world record", because you understand, hopefully, that is not (virtually) what anyone else means by the term. You can use words idiosyncratically if you want, but it doesn't accomplish any purpose aside from frustrating communication. For the purposes of this conversation, I'm only interested in the definition that would apply to Steven Speilberg. I have no doubt that video games require skill. 

Last edited by JWeinCom - on 15 June 2022

They objectively are art. I don't get why this is still a question.



Are games art?  Yes, definitely.

However, I think there is really an implied question, "Can games be fine art?"

There is really a desire for games to be taken as seriously as other entertainment mediums which have works of fine art.  Can video games ever be elevated to the level of Shakespeare's "Hamlet" or Michelangelo's "David"?  In order to answer this question there first needs to be some kind of reasonable definition for "fine art".

So, I'm going to try to give a fairly reasonable definition.  I think that it needs to include skill and creativity.  Not only is "skill" one possible synonym for "art", but we also have the idea that art is different from science.  Quality science is predictable and repeatable.  If a second group of scientists repeats the experiment of a first group, then they should get similar results if both are performing quality science.  On the other hand, art cannot be easily repeated.  Most people cannot paint like Da Vinci, and on top of that art becomes boring when someone tries to repeat what someone else has done.  For fine art, we expect a level of both skill and originality.

However, skill and creativity are not enough.  A chef can skillfully and creatively make a delicious meal, and while we can consider this chef a master of "culinary arts", few would call this sort of thing "fine art".  Fine art has at least one other quality.  What is it?

Does fine art have a narrative?  It can, but it doesn't need to.  "Moonlight Sonata" does not have any concrete narrative, but it is widely considered fine art because of the emotions it evokes.

Does fine art evoke emotion?  I think this is even more common in fine art than a narrative, however there are plenty of visual arts, like the "Mona Lisa" which do not particularly evoke strong emotions.  The Mona Lisa (and many works of visual art) are simply interesting to look at.

However there is something that "Hamlet" and "Moonlight Sonata" and the "Mona Lisa" all have in common.  They endure.  They stand the test of time.  There are a significant amount of people who still enjoy these works even centuries later.  Perhaps with games, we will not be so strict to require centuries of time (the medium is not old enough).  However, for this definition we are looking for, I am still going to incorporate this general idea.  Fine art endures.

So here is my definition of fine art:

"Fine art is any original work of entertainment that is skillfully made and endures in relevance over time."

With this definition, we give credit to the original maker.  We can consider the song "Yesterday" to be fine art since people still appreciate it decades later, but the credit goes to the Beatles and not just anyone performing a cover of the song.  "The Rocky Horror Picture Show" is not considered fine art in this definition, because even though it endures in relevance, people like it because it's "so bad it's good".  It's not a skillfully made film.  Likewise, if we want to discuss any movie, song, game or whatever that was released in the past few years, then it really is too early to determine whether or not it is "fine art".  We can make a guess about the future, but it's really too early to make a definite answer about how well it will be received decades later.

So, now let's answer the question: can games be fine art?  Yes.  Tetris.  Tetris is original, skillfully made and has endured in relevance.  People still enjoy Tetris today.  Tetris definitely qualifies as fine art.  

This question becomes harder to answer when we try to look at some other older games, but we have some clues.  The resale market is one clue.  Some games go up in value more than others, and this is partly due to demand and partly due to how many games are in circulation (supply).  At least we can probably disqualify games with a low value on the resale market.  If they were fine art, demand should still be there.  However, we can't just compare the prices of two NES games, because one may be a lot rarer than the other.  Another clue is the NES classic.  Demand for this item was far greater than even Nintendo could anticipate.  Clearly some of the games on the NES classic have endured the test of time.  A third clue is looking at a quantity of reviews for NES games.  Which ones are still reviewed well decades later?  Gamefaqs is a decent source for how people review these old games.

So, putting all of this together, here are some games that are on the NES classic, highly rated (top 1%), and have decent resale value (using Ebay): "Super Mario Bros 3", "Mega Man 2", "The Legend of Zelda", "Super Mario Bros", "Kirby's Adventure", "Punch Out!!".  I think all of these games can be considered fine art.  They are still enjoyed today, reviewed well and have a decent resale value.  (SMB1 is actually cheap when packaged with Duck Hunt, but the standalone version of the game has a good resale value.)  There may be other NES games we could consider as well.  I do not claim this is an exhaustive list, because I may have left off some games from the NES classic that I shouldn't (like Contra), or it can be argued that top 1% is too strict of a criterion.  However, I think all of these games fit our definition.  We can safely call these 6 games, as well as Tetris, fine art.

One other thing to consider is that none of these games have a strong narrative element.  I mention this, because sometimes when people mention "games as art", they always mention games with a strong narrative.  I am not going to disqualify narrative games as fine art, because the NES did not have many of these compared to later systems.  However, the opposite is not true either.  A game does not need to have a narrative to be considered fine art.  If a person wants their favorite narrative games to be considered fine art, then they should probably also broaden their definition to also include enduring games that do not have much of a narrative.  In saying a game like "Tetris" is not fine art, one becomes guilty of the same sin as the people who say all games are not fine art.  They have too narrow of a definition.  In order for a narrative game to be treated as fine art, then Tetris needs to be treated as fine art too.  Tetris fits my definition, and my definition allows for narrative games to be included too.  It is much harder (maybe impossible) to give a reasonable definition of fine art and have it only include narrative games.

In conclusion, yes, games can be considered fine art as long as one considers fine art to be original, enduring works of quality.  The NES has at least 7 games that fall into this category (possibly more).  However, none of these 7 games have a strong narrative element.  The NES era was really too early to have many narrative games.  We can reasonably argue that there are some narrative games from later systems that can also be included as fine art as well.  However, in order to do this we need to accept that the games do not require a narrative to be considered fine art.  It isn't the narrative that makes the game fine art.  It is it's enduring quality.  The path to having games be considered fine art is to broaden the definition to include all enduring games and not just games with a narrative.



JWeinCom said:
snyps said:

And yet I have equated them. The person who cheeses his way through Mortal Kombat to have nothing but flawless victories, exploits bugs to make 3 heads come off with one punch, and can speed run to the end in record timing (made up example); they are an artist at exploiting the AI in Mortal Kombat. 

That doesn’t make them the same as Steven Speilberg. Each creator or performer is judged within their sphere. 

A kindergartner can be an artist. 

You said you equated them, then said that a speed runner is not the same as a director and cannot be judged by the same standards. In other words, that they are not equal. They are not even relatively close, as there is nothing similar about the activities beyond that they both require skill. 

That's why it does not make sense. Even if you had the sincerest admiration for MK speedrunners, I am positive you would never answer the question "Who is your favorite artist" by saying "l2eeve the guy with the Mortal Kombat speedrun world record", because you understand, hopefully, that is not (virtually) what anyone else means by the term. You can use words idiosyncratically if you want, but it doesn't accomplish any purpose aside from frustrating communication. For the purposes of this conversation, I'm only interested in the definition that would apply to Steven Speilberg. I have no doubt that video games require skill. 

They are equal in that they all fit into the definition and etymology of the word art. https://www.etymonline.com/word/art 

Yes, you are correct, it must require skill; also imagination and elicit admiration. 
Beauty is in the eye of the beholder.