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Last edited by DeletedAccount5 - on 27 September 2026| CaptainExplosion said: Hopefully the final boss doesn't require grinding to around level 100 like in XC2. |
What? It's been three years since I beated the game, but I would say I was at around level 70. No grinding at all, I got that level from just doing the story and the secondary missions I felt like doing. Just went straight for it and beat it second try.
What Blades were you using? Did you understood the combat (the whole specials > orbs > Chain Attack; Break > Topple, etc)? Did you have one or more healers? Did you use food?

CaptainExplosion said:
The only way I knew how to use food was to give it to certain blades to increase Affinity Points or whatever it's called. |
Food gives you all kinds of temporary stats increases and also some bonuses.

It seems that this has a dodging mechanic (look at around 0:15)
| Link_Nines.XBC said: It seems that this has a dodging mechanic (look at around 0:15) |
This is maybe the first time I've seen a Nintendo game using motion blur. Makes a big difference to combat animations
Otter said:
This is maybe the first time I've seen a Nintendo game using motion blur. Makes a big difference to combat animations |
I believe Xeno X already used Motion Blur. Not sure about 2 though...
BTW, it's just me... Or does the grass disappears when the character is about to make contact with it? So weird xD

Vodacixi said:
I believe Xeno X already used Motion Blur. Not sure about 2 though... BTW, it's just me... Or does the grass disappears when the character is about to make contact with it? So weird xD |
Their aura and chakra is so high that it flattens the grass around them.
I think the biggest limiter for me playing the WiiU/Switch releases thus far has actually been the visual/art style, I don't seem to be able to get more than a few hours into it before I move onto something else.
I think a more stylized visual style would be more beneficial.

www.youtube.com/@Pemalite
Vodacixi said:
I believe Xeno X already used Motion Blur. Not sure about 2 though... BTW, it's just me... Or does the grass disappears when the character is about to make contact with it? So weird xD |
X used a motion blur...sort of. It was mostly just on the edges of the screen iirc to enhance camera motion and very rudimentary.
Xenoblade 2 actually has per object motion blur, most noticeable in cutscenes. Xenovlade DE I think had the same setup. So it makes sense 3 would have this feature.
I wonder if you can switch the controlled character on the fly only during field exploration or also while battling.