Otter said:
I'm curious, why do you think Minecraft Dungeons was released on Playstation? I feel like people often just skip over that or treat it as a one off anomaly.
Regarding the bold Microsoft themselves have to make sense of the fact that Call of Duty without the Playstation fanbase may very see huge declines and risk being replaced by a competitor. A damaged brand bring gamepass less value than a highly valuable one. COD could be a poster boy of Gamepass every year if they're able to maintain its standing and that longterm can be way healthier than throwing its future popularity into question through an aggressive cutting of its audience. Many of whom simply will not purchase a new console or turn into PC gamers over night. |
This is a very valid point that just seems to be lost on a lot of people. Particularly because nobody seems to addressing the strategy COD have been using to sell their games.
The success of COD has been bolstered massively in the past 2 years by the release of Warzone and the timing with Covid. It has seen a huge influx of even more casual gamers, who don't even normally buy COD annual releases, enter the space.
For those who aren't playing the game, COD titles are tied to the Battle Royale. This is because they cleverly leverage Warzone to sell their new releases, by crossing over content from the mainline games into the Battle Royale and slowing down a players progress if they don't buy it.
Now this strategy could of course change, but if you remove mainline COD from Playstation, you cut off the Battle Royale. If you cut off the Battle Royale, you cut off millions of paying customers. If you cut off millions of players, you open the space wide open for a competitor to just walk right in. Leaving to door open for irreparable damage to the IP.
I think this is perhaps the most important point though. The reason mainline COD games are intrinsically linked to Warzone, is because essentially COD has been competing with its own creation. They have 100 million players who download their free game, they need to try and draw the attention of that audience away from their existing game to pay for their new games. If you separate the two, or divide the audience in any capacity, you lose market share.