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Forums - Gaming - Failed Gaming Concepts/Ideas That You Wish Were Successful

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Leynos said:

Cloud gaming deserves its failure. Fuck stadia. Taking ownership away and latency.

Who cares, now we have disposable hardware that stop working after few years. What will I do with my 3DS games now that I don't have a 3DS to play them? Buy a second hand one and start praying to never stop working too?

You don't even need to lock cloud gaming under subscription service, I have movies I've bought on Youtube and I can play them in any device. Gaming hardware is far and away the worst ofensor of hardware breaking, if you have a DVD player and it stop working you can buy another and play all your collection, however you need a SPECIFIC piece of hardware to play each one of your games released to a platform, this is fucking annoying because every game before Gen 7 can easily run in emulators

And companies do this on purpose to port them and then sell the same old games again and again in new hardware and instead of skipping everyone just pay again for them because their "ownership" is meaningless without a way to play their games. 



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Leynos said:

Dreamcast.

/thread



I'd love to see Playstation Home get another chance. So much potential there with PSVR2, the metaverse, even utilizing all of Sony's entertainment arms, with better hardware & technology to land the execution. It would be a unique, and perhaps even a revolutionary online experience, in a industry filled with GaaS/F2P titles. 

Last edited by PotentHerbs - on 06 January 2022

PlayStation Vita: I've had one for almost a year and enjoy it a lot.
PlayStation Now: This probably counts as a failure. I think it only has 3 million subscribers. You can't directly compare it to Game Pass in a lot of ways, but even on its own merits it has failed to gain traction.
Virtual Console: Nintendo clearly wasn't satisfied by the revenue of the service on 3DS and Wii U. If they were, we probably would have it on Switch.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

FMV games of the early 90's. I really loved them, despite their limited gameplay. Nothing was as immersive as playing something like Seventh Guest or Dracula Unleashed. Even with subpar acting, it truly felt like I was playing an interactive movie. I miss that stuff.



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curl-6 said:
Darwinianevolution said:

The fact that motion controls aren't widespread in all platforms is a shame. At least the Switch and VR systems are keeping it afloat, but considering how much the technology has advanced (and how affordable it is, unlike VR) makes me wish we'd have more motion control games, and not just motion aiming. So few big games based on motion controls...

While I do wish they were more widely adopted by Playstation and Xbox (it would definitely make me more inclined to buy their hardware) I don't think motion controls fall under a "failed" concept/idea given they are still widespread on the incredibly successful Switch, a system that's sold over 100 million, including in many of its best selling games, more than 15 years after the Wii brought them to the mainstream.

They're very much alive and well and here to stay.

I don't think it failed seeing as we have it in Switch and VR platforms however as a standard it never really took off. When Nintendo released the Wii a lot of people saw motion controls as the new standard and we had Sony and Microsoft join in with the Move and Kinect. It even came bundled with the Microsoft's 8th gen console. But they quickly learned that for the average gamer, nobody didn't cared enough for them and just added unnecessary cost to the device.

Nowadays its just relegated to niche use in some games in some platforms and VR, which is fine by me and actually I would loathe if it was mandatory thing in all consoles as I wouldn't like to flail my arms every time I wanted to play a game.

Last edited by hinch - on 06 January 2022

Labo.

I really thought Nintendo had a winner on their hands there. But its price point doomed it. If it was $20-30 and they had given it big marketing, like a Super Bowl ad, because it was right around the Super Bowl when Labo was first revealed, they could have had a Wii Sports like phenomenon in 2018-2019 with it.



hinch said:
curl-6 said:

While I do wish they were more widely adopted by Playstation and Xbox (it would definitely make me more inclined to buy their hardware) I don't think motion controls fall under a "failed" concept/idea given they are still widespread on the incredibly successful Switch, a system that's sold over 100 million, including in many of its best selling games, more than 15 years after the Wii brought them to the mainstream.

They're very much alive and well and here to stay.

I don't think it failed seeing as we have it in Switch and VR platforms however as a standard it never really took off. When Nintendo released the Wii a lot of people saw motion controls as the new standard and we had Sony and Microsoft join in with the Move and Kinect. It even came bundled with the Microsoft's 8th gen console. But they quickly learned that for the average gamer, nobody didn't cared enough for them and just added unnecessary cost to the device.

Nowadays its just relegated to niche use in some games in some platforms and VR, which is fine by me and actually I would loathe if it was mandatory thing in all consoles as I wouldn't like to flail my arms every time I wanted to play a game.

Motion controls aren't "niche" either.

Being abundant on a system that's sold over 100 million units and the default in many of said console's highest selling games, including multiple over 10 million, isn't "niche".

Last edited by curl-6 - on 06 January 2022

The vita would be my choice. A handheld with an actually good online service and achievements/trophy support would be great. I think Sony quit on the Vita too soon



@curl-6 Never said it was. I said it was only used in niche cases and never really took off as a standard control scheme. If you look at Switches library, most of them ignore gryo controls.

Last edited by hinch - on 06 January 2022