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curl-6 said:
Darwinianevolution said:

The fact that motion controls aren't widespread in all platforms is a shame. At least the Switch and VR systems are keeping it afloat, but considering how much the technology has advanced (and how affordable it is, unlike VR) makes me wish we'd have more motion control games, and not just motion aiming. So few big games based on motion controls...

While I do wish they were more widely adopted by Playstation and Xbox (it would definitely make me more inclined to buy their hardware) I don't think motion controls fall under a "failed" concept/idea given they are still widespread on the incredibly successful Switch, a system that's sold over 100 million, including in many of its best selling games, more than 15 years after the Wii brought them to the mainstream.

They're very much alive and well and here to stay.

I don't think it failed seeing as we have it in Switch and VR platforms however as a standard it never really took off. When Nintendo released the Wii a lot of people saw motion controls as the new standard and we had Sony and Microsoft join in with the Move and Kinect. It even came bundled with the Microsoft's 8th gen console. But they quickly learned that for the average gamer, nobody didn't cared enough for them and just added unnecessary cost to the device.

Nowadays its just relegated to niche use in some games in some platforms and VR, which is fine by me and actually I would loathe if it was mandatory thing in all consoles as I wouldn't like to flail my arms every time I wanted to play a game.

Last edited by hinch - on 06 January 2022