The listed article completely messes up the PPI for PSVR, Quest 2.
>To put things in perspective, the original PSVR provided a PPI density of 386 for the entire display panel. Effectively, that means 193 PPI per eye if we're doing basic math.
They split the resolution in half, without splitting the screen in half.
PSVR1: 960 (half resolution) / 2.5" (half display) = 384
PSVR2: 2000 / 2.5" = 800
If the display is higher than 800 PPI, it means the screen is smaller than the current one.
PPI doesn't mean much, you need to compare pixels per degree. Resolution divided by fov is the clarity you get. Higher PPI just means the screen is smaller, meaningless when you put a lens in front of it blowing it up to 110 degrees fov.
It just means the headset can be smaller since the screen is smaller.
What does matter is whether it's RGB stripe or Pentile (RGBG) display. Afaik both Quest 2 and PSVR2 have RGB stripe, same.
OLED is the big difference, allowing for HDR with absolute blacks.
Yeah. Quest 2 is LCD, so it's RGB.
PSVR2 having an RGB stripe is still unconfirmed, but I would be surprised if it wasn't the case.