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Forums - Sony Discussion - PlayStation VR2 | Tobii eye-tracking tech

twintail said:

smart move, especially with the focus on eye-tracking (something neither the Quest 2 or Index have)

That is fantastic. Can you repost that on the PS Nation so I don`t steal your credits posting this there?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I wonder if it's coming this year...?



I have a Youtube channel... A Twitter, and... Yeah.

Alex_The_Hedgehog said:

I wonder if it's coming this year...?

Fairly safe to assume it is.

PSVR2 news began last year; we have specs confirmed and at least 1 game known (Horizon). Not really a lot left to reveal.





twintail said:

Fantastic increase in density, images may become very clear.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network

I'm expecting GT7 there as a launch title



PPI doesn't mean much, you need to compare pixels per degree. Resolution divided by fov is the clarity you get. Higher PPI just means the screen is smaller, meaningless when you put a lens in front of it blowing it up to 110 degrees fov.

It just means the headset can be smaller since the screen is smaller.

What does matter is whether it's RGB stripe or Pentile (RGBG) display. Afaik both Quest 2 and PSVR2 have RGB stripe, same.
OLED is the big difference, allowing for HDR with absolute blacks.



We are approaching the 2nd generation of VR devices with good high res displays, higher fov and refresh rates. 3rd gen will be about miniaturization and comfort.



twintail said:

The listed article completely messes up the PPI for PSVR, Quest 2.

>To put things in perspective, the original PSVR provided a PPI density of 386 for the entire display panel. Effectively, that means 193 PPI per eye if we're doing basic math.

They split the resolution in half, without splitting the screen in half. 

PSVR1: 960 (half resolution) / 2.5" (half display) = 384

PSVR2: 2000 / 2.5" = 800

If the display is higher than 800 PPI, it means the screen is smaller than the current one.

SvennoJ said:

PPI doesn't mean much, you need to compare pixels per degree. Resolution divided by fov is the clarity you get. Higher PPI just means the screen is smaller, meaningless when you put a lens in front of it blowing it up to 110 degrees fov.

It just means the headset can be smaller since the screen is smaller.

What does matter is whether it's RGB stripe or Pentile (RGBG) display. Afaik both Quest 2 and PSVR2 have RGB stripe, same.
OLED is the big difference, allowing for HDR with absolute blacks.

Yeah. Quest 2 is LCD, so it's RGB. 

PSVR2 having an RGB stripe is still unconfirmed, but I would be surprised if it wasn't the case.



the-pi-guy said:
twintail said:

The listed article completely messes up the PPI for PSVR, Quest 2.

>To put things in perspective, the original PSVR provided a PPI density of 386 for the entire display panel. Effectively, that means 193 PPI per eye if we're doing basic math.

They split the resolution in half, without splitting the screen in half. 

PSVR1: 960 (half resolution) / 2.5" (half display) = 384

PSVR2: 2000 / 2.5" = 800

If the display is higher than 800 PPI, it means the screen is smaller than the current one.

SvennoJ said:

PPI doesn't mean much, you need to compare pixels per degree. Resolution divided by fov is the clarity you get. Higher PPI just means the screen is smaller, meaningless when you put a lens in front of it blowing it up to 110 degrees fov.

It just means the headset can be smaller since the screen is smaller.

What does matter is whether it's RGB stripe or Pentile (RGBG) display. Afaik both Quest 2 and PSVR2 have RGB stripe, same.
OLED is the big difference, allowing for HDR with absolute blacks.

Yeah. Quest 2 is LCD, so it's RGB. 

PSVR2 having an RGB stripe is still unconfirmed, but I would be surprised if it wasn't the case.

Ah, I thought I read somewhere it was RGB, it would indeed be a surprise if it's RGBG instead

Anyway pixels per degree is what matters

Quest2 is 1832x1080 per eye at 104 degrees FOV, which is 17.6 pixels per degree (horizontal)
PSVR is 960x1080 per eye at 96 degrees FOV horizontal, which is 10 pixels per degree (horizontal)
PSVR2 is 2000x2040 per eye at about 110 degrees FOV, which is 18.1 pixels per degree.

No exact measurements yet on horizontal FOV for PSVR2 but it seems it will be the same as Quest2 or slightly higher. Since PSVR2 has slightly higher resolution it will also look slightly more detailed. But it's close. The OLED display will make a much bigger difference.

PSVR 1 also used OLED RGB so pretty safe to assume PSVR2 will be RGB as well.