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Forums - Sales - Oculus Quest 2 - time to put it on charts?

Apparently, Oculus Quest 2 shipped 10+ millions units and it did exceptionally good this holiday season. Perhaps it's time to include it in the charts, being a  standalone VR headset with SoC inside of it, so it can be treated as VR console (although it is much more, given that it can be linked to PC and act as headset for PC as well)?



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In a third category besides handheld and home console. I wouldn't be opposed to that, but I have doubts if the team of VGC has enough data regarding VR sets.



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Could this thing be THE hardware unit to kick VR off? VR certainly has the potential IMO.



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Mnementh said:

In a third category besides handheld and home console. I wouldn't be opposed to that, but I have doubts if the team of VGC has enough data regarding VR sets.

Yeah, Probably as a third category, though I don't think it matters that much any more which category it is in - currently we have 2 classic home consoles and 1 (sort of) hybrid all on the same chart - they all compete for money and time of, more or less, similar video game consumers, just as VR is doing.

OQ2 being standalone VR package is making it "VR console" for lack of better term - and given how popular it seems to be and that Facebook is putting lot of effort and marketing behind it (as well as going for exclusive content such as Resident Evil 4 VR), it appears that this might be THE start of mainstream VR expansion that was foretold few years ago (I'm fully expecting Nintendo to jump on board fairly soon (given that even something like OQ2 hardware at $300 would be more than enough for artstyle of their games).



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Wow it has sold over 10 million?! I had no idea that many people were doing the whole VR thing. Passing the Wii U soon I guess. Maybe VR will turn out to be less niche than I thought.



The good stuff is coming
https://www.eurogamer.net/articles/2022-01-05-playstation-vr2-tech-specs-revealed

https://www.eurogamer.net/articles/2022-01-05-horizon-call-of-the-mountain-announced-for-playstation-vr2

Battle of the VR headsets, coming 2023. Instead of tracking handhelds.

I have no idea when, but doubt PSVR2 will be out this year. I hope so of course, Q4 would be awesome, but Q4 2023 seems more realistic.



SvennoJ said:

The good stuff is coming
https://www.eurogamer.net/articles/2022-01-05-playstation-vr2-tech-specs-revealed

https://www.eurogamer.net/articles/2022-01-05-horizon-call-of-the-mountain-announced-for-playstation-vr2

Battle of the VR headsets, coming 2023. Instead of tracking handhelds.

I have no idea when, but doubt PSVR2 will be out this year. I hope so of course, Q4 would be awesome, but Q4 2023 seems more realistic.

Yeah, good stuff is coming, but I think PSVR2 is going more against PC VR headsets, given they're both requiring some sort of "base" machine to process everything - I see its competitors more in Vive, Pimax, Varjo and similar headsets.

OQ2, and upcoming OQ3 and OQ Pro, are standalone products and I believe will have more direct competition coming from other directions, especially if they keep targeting that $300 (or up to $400) price for the whole package.



HoloDust said:

Yeah, good stuff is coming, but I think PSVR2 is going more against PC VR headsets, given they're both requiring some sort of "base" machine to process everything - I see its competitors more in Vive, Pimax, Varjo and similar headsets.

OQ2, and upcoming OQ3 and OQ Pro, are standalone products and I believe will have more direct competition coming from other directions, especially if they keep targeting that $300 (or up to $400) price for the whole package.

I wonder how they can do that though and make something competitive. Steamdeck starts at $399 and that's just a simple single screen. Looking at Benchmarks for OQ2, it's far below a GTX 1060 in capabilities. https://uploadvr.com/oculus-quest-2-benchmarks/ Of course you can also use it with a PC.



SvennoJ said:
HoloDust said:

Yeah, good stuff is coming, but I think PSVR2 is going more against PC VR headsets, given they're both requiring some sort of "base" machine to process everything - I see its competitors more in Vive, Pimax, Varjo and similar headsets.

OQ2, and upcoming OQ3 and OQ Pro, are standalone products and I believe will have more direct competition coming from other directions, especially if they keep targeting that $300 (or up to $400) price for the whole package.

I wonder how they can do that though and make something competitive. Steamdeck starts at $399 and that's just a simple single screen. Looking at Benchmarks for OQ2, it's far below a GTX 1060 in capabilities. https://uploadvr.com/oculus-quest-2-benchmarks/ Of course you can also use it with a PC.

I think it is matter of "it's good enough" approach. OQ2's hadrware is good enough. It's SoC is good enough for decent visuals, it's tracking is good enough (better than PSVR actually form my experience) and it's resolution and FoV are good enough. Add to that $300 price tag and it becomes "a great buy". So, if Nintendo, for example, decided to jump into VR, they have real world example of how it's done with "good enough" approach, which matches their usual approach to making hardware.