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Forums - Gaming - How manufacturers made each other stronger (Part 3: Sony made Nintendo stronger - Worldwide expansion)

 

What manufacturer most made the other stronger

Nintendo made Sony stronger 7 36.84%
 
Sony made Nintendo stronger 4 21.05%
 
Nintendo made Microsoft stronger 0 0%
 
Microsoft made Nintendo stronger 1 5.26%
 
Sony made Microsoft stronger 3 15.79%
 
Microsoft made Sony stronger 4 21.05%
 
Total:19

Nintendo declining Microsoft's proposal to buy them had an effect on how Microsoft proceeded.
The failed deal between Nintendo and Sony to make the Nintendo Playstation in the early 90s is probably one of the most consequential things to happen in the industry.
Atari failing monumentally in the early 80s lead to Nintendo getting huge in North America.



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What I see now and into the future is this:
-Sony dominating the "old school" market.
-Nintendo dominating the native, portable market.
-Microsoft decently selling hardware while dominating phones, PCs.

All three have gone separate ways, identifying different markets to conquer.



The big three that remain standing have carved their own niches.
-Nintendo makes kooky hardware, is huge on their first-party software, and is pretty much unopposed in dedicated handhelds.
-Sony is your typical console experience with lots of Western and Japanese support, plus a lot of exclusives. Though they are branching into PC more.
-Microsoft is huge into the cloud with subscription services. They are still in the gaming hardware game but are more than happy for people to pay into their ecosystem on mobile devices and computers.
Nintendo has historically been mostly unopposed with portables. Sony is the kingpin of home consoles, only floundering once with the PS3. And even then, the PS3 sold slightly more hardware than the Xbox 360 even if it lost more money and didn't move as much software. Microsoft has led the way with online functionality.
Sega and Atari made a lot of dumb mistakes that killed their hardware divisions. They really only succeeded financially once, the Mega Drive/Genesis for Sega and the 2600/VCS (not the new thing from the 2020s) for Atari.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Can I just ask an unrelated question: why the campy writing? lol

Honestly, there's a lot more "copy" stuff going on between the three than people imagine, and I had actually done a video years ago on this (no, not going to spam it, here):

- Nintendo brought the Rumble Pak and N64 analog stick which forever added rumble to every manufacturer's controllers and Sony one-upped with dual analog sticks which is now the norm
- Xbox pushed online CONSOLE play with party chat, invites, etc. that PlayStation eventually had to add to their suite; Nintendo still struggles with this
- Xbox also pushed achievements which as you know, is now an industry-wide expectation that Nintendo is struggling to manage and instead has been adding in-game achievements that nobody cares about
- PlayStation has always pushed larger storage media for physical games ahead of everyone else (using CDs when N64 used cartridges, moved to Blu-Ray and Xbox followed suit the next generation)

The reality is that each has carved their place in history, and it's the reason they're the remaining three. They've all pushed some sort of gaming industry standard at one point or another, and Xbox is currently pushing the "any device" gaming standard that has pushed Sony to release more games on PC. Nintendo is currently pushing handheld gaming which has brought Steam into the handheld fold (still a surprise to me that STEAM of all things would end up releasing a competitive handheld and NOT PlayStation!). PlayStation is currently pushing cinematic production values which no one has been able to match, yet. The reality is that these are all multi-billion dollar companies with rooms full of people being PAID to understand how to change and find "new ways" in the gaming industry, and "gamers" are the idiots sitting in armchairs playing CEO like they run the show while knowing not a damned thing about how this all works.



Check out my entertainment gaming channel!
^^/

I think removing third  parties from Nintendo consoles Sony made Nintendo as a company stronger. In the end of day everybody wants to experience the best games of each console that matches your own favorite tastes and favorite genres 

Thing is that the best games of each genre on Nintendo consoles happens to be... Nintendo games. No other manufacturer (or any gaming studio for that matter) have a collection of games of almost any genre like Nintendo does, Nintendo is willing to do so because their consoles can be often so devoid of strong 3rd party support that they need to fulfill the niches by themselves 

The inability from MS and Sony to build games like that lead Nintendo to crave a market where their main competition seems to be indies instead of MS/Sony games. Microsoft doesn't care because they see themselves as service providers, but Sony is strongly changing this mindset although their games are failling to be eventful and getting more widespread attention You can't deny they are doing a very good job lately with games like Returnal, Astrobot, Little Big Planet and Detroit. Sure their list of genres and gameolay covered still modest compared to Nintendo but now Sony understands the importance of having strong in house production 



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Uhh.. whats the point of this thread? Fyi Sony moneyhatted long before Xbox came in the console space. Also Sony was selling PS1 at a loss at the start due to R&D.
"The former director at Sony also spoke about the economics of console making, telling Edge that: “It's slightly misunderstood that console companies always make a loss on the hardware. That is not true. It is true that when the PlayStation was launched in Japan at ¥39,800, the equivalent of $400, we were losing money on every single machine, mainly because of the sunk R&D costs that had gone into its design and development up to that point." Phil Harrison (director of Product Development at Sony Electronic Publishing during the PlayStation launch) https://www.gamesradar.com/uk/phil-harrison-on-how-the-ps1-price-was-decided/

PS2 launched 2 years before Xbox. Ken Kutaragi was largely in part responsible for cost of the PS3, as he wanted it to be nigh and be all for home entertainment so they threw the kitchen sink at it. I highly doubt he was looking at Xbox when him and his team was creating the console.

But yeah all companies innovate and add useful features from one another, not exactly a new thing :P

Last edited by hinch - on 12 December 2021

I was just wondering why you picked those two platforms and those examples. During it the PS1 and 2 era PS was in the top position I highly doubt they were looking at MS when it came to the console decisions when they were dominating the market. Monetary deals between parties have been a thing since its inception even back in the NES days, and you act like Nintendo have never done it. Of course these deals have an effect on competition - do they make them stronger, possibly. I won't pretend to be know what these guys are thinking because I don't work for any of these companies.

And I cba with making threads, just making an observation. Thanks for the reply though.

Last edited by hinch - on 12 December 2021

padib said:

@ZyroXZ2. Campy writing is nust for flavor, and fun, the goal was to get people to show how all 3 have value and inspire strengths in each other. Post a link to your video, I am interested to watch it, there is no shame in sharing. There is also no shame in talking about the companies and how they manage themselves and how we think they should be mamaged, especially on a sales site it's nice to train our entrepreneurial muscles. There are worse things we could do with our time. ;)

While you post your link, here is a first take for me:

Sony came in the industry strongly, assuming they could take the market from Nintendo. While they came close, Nintendo had to fight hard to survive and this pushed them to find new ways to excite gamers and offer revolutionary game experiences. But Nintendo also learned from the production budgets of their competitors and learned to build games of very high production value, with orchestrated music and more compelling and believable worlds, culminating in games on the Switch like breath of the wild and Mario Odyssey.

I will post more as time goes by and more people join into the conversation - or not, I will post anyway. The above take from me is Nintendo learning high production from Sony and Microsoft, next time I will probably talk about how Sony's offerings were influenced by Microsoft.

The video is super old AND I basically summed it up in my reply (there are differences, but not enough to worry about).  It may seem like I'm just a spammer, but in reality, I post my videos as my way of actually placing my thoughts on the table because the videos and me are really the same thing lol



Check out my entertainment gaming channel!
^^/

I'll make another reply to address the poll.

Nintendo made Sony stronger.

Nintendo left Sony at the altar while working on a SNES with a CD Drive. Sony decided to make the PlayStation. Nintendo's choice of media for the N64 and GameCube really hurt those consoles thanks to low storage space. Not only that, the N64 carts were expensive.
Nintendo made the Wii U really gimmicky and delivered a console that was tough to develop for, and never permanently dropped below $300 while having weak specs. PS4 is probably the most play it safe home console Sony ever put out. Really the only thing that could debunk that is PS VR, but that's optional.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

here's the deal.
"Make stronger"... meaning "X" made the other guy go from "level Y" of power to "level Z" of Power...
I dare say "Playstation gave a gigantic boost to Xbox". I mean, Xbox is coming from "almost no exclusives, quality problems and barely 5 studios" to "good number of exclusives coming in near future, a clear evolution on quality and +20 studios"... yeah, Playstation made xbox a lot stronger with good old competition. That said, they are still behind Playstation, but one must admit they are "getting bigger" fast.

Note: ofcourse, Google, amazon, apple... are also pushing "the Xbox cloud service", but i'm focusing on the console side.