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Can I just ask an unrelated question: why the campy writing? lol

Honestly, there's a lot more "copy" stuff going on between the three than people imagine, and I had actually done a video years ago on this (no, not going to spam it, here):

- Nintendo brought the Rumble Pak and N64 analog stick which forever added rumble to every manufacturer's controllers and Sony one-upped with dual analog sticks which is now the norm
- Xbox pushed online CONSOLE play with party chat, invites, etc. that PlayStation eventually had to add to their suite; Nintendo still struggles with this
- Xbox also pushed achievements which as you know, is now an industry-wide expectation that Nintendo is struggling to manage and instead has been adding in-game achievements that nobody cares about
- PlayStation has always pushed larger storage media for physical games ahead of everyone else (using CDs when N64 used cartridges, moved to Blu-Ray and Xbox followed suit the next generation)

The reality is that each has carved their place in history, and it's the reason they're the remaining three. They've all pushed some sort of gaming industry standard at one point or another, and Xbox is currently pushing the "any device" gaming standard that has pushed Sony to release more games on PC. Nintendo is currently pushing handheld gaming which has brought Steam into the handheld fold (still a surprise to me that STEAM of all things would end up releasing a competitive handheld and NOT PlayStation!). PlayStation is currently pushing cinematic production values which no one has been able to match, yet. The reality is that these are all multi-billion dollar companies with rooms full of people being PAID to understand how to change and find "new ways" in the gaming industry, and "gamers" are the idiots sitting in armchairs playing CEO like they run the show while knowing not a damned thing about how this all works.



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