ZyroXZ2 said:
I know I can transfer it to my phone, I've done it tons of times during MHRise to send videos to other people on weapon combo damage, and it is NOT hosted by Nintendo's servers: it's sent to your phone directly via the Switch through WiFi. And clearly I was referring to the mobile app. Did you know I DON'T need to pair my phone up briefly to download it from a browser with the Xbox app? That when I hit the capture button on the controller, the Xbox auto-uploads it to their servers, and all I do is grab my phone, pull up the app, and everything is right there ready to download to my phone? You might think you can take all the bullets to save Nintendo from this one, but you're seriously outnumbered. And I'm not talking public opinion: Nintendo's "online" aspects are massively outpaced by literally every platform in gaming with the only exception being Miiverse, the one good online thing they did (despite its community being, erhm, a bit eccentric...) that they canned. They literally do NOT understand online gaming at its core (friend codes, ANYONE?!), and then they also took away the VC which I literally am included in the many people that liked it. Nintendo literally took away two of their good things and gave us... whatever the fuck NSO is lol To whoever it was that said most Switch games are on cloud saves: No, the cloud saves do not include most games, just the popular exclusives and bigger games. I can literally point to games right now on my Switch that don't have it because the cloud saves are based on the game, not on the user profile. Another backwards-minded "online" concept of theirs... |
I'm not taking any bullets, I just can't figure out how something so insanely minor can be such a big deal. Moleholes and mountains. Alright I admit it, I was wrong, the images are not on Nintendos servers. So what? How does this matter? Genuine question, how many people even send screenshots around? Of course you will say a lot. Of course I will say a few.
The most important complaint I hear is bad connectivity, and I'd argue that this is probably the only relevant point at all in this entire discussion. But, shockingly enough, this problem exists with Playstation and Xbox as well, however only Nintendo gets dissed about it. Why is that? Because people are fooled into thinking that a high price must mean a high quality service. Dropouts, connectivity issues, wifi problems, lag, staggering and buffering, all this happens on all consoles. But shhhh, that's not what the crowd wants to hear.