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Forums - Sales Discussion - PS5 Japan Top 10 Famitsu

Man this is so bad, lol.

Of course, digital sales probably make the numbers quite different.

Obligatory Capcom comment.



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Kyuu said:
Endymion said:

The Famitsu sell-through for all the versions of DQXI currently stand at around 3.90 million units in Japan, that's without counting the digital copies sold.

Total shipment for mainline Dragon Quest games in Japan:
Dragon Quest IX DS 4.40M
Dragon Quest VII PS1 4.14M
Dragon Quest VIII PS2 3.80M
Dragon Quest III NES 3.77M
Dragon Quest VI SNES 3.19M
Dragon Quest IV NES 3.04M
Dragon Quest V SNES 2.79M
Dragon Quest II NES 2.41M
Dragon Quest I NES 1.50M

Sales-wise DQXI fall in line with past DQ games however what's different compared to the past is how they had to achieve those sales (by having to develop multiple SKUs).

In the past DQ appeared on the platform that dominated the japanese market instead with DQXI initially the game was thought as a PS4 exclusive, with the custom 3DS version created later in production due to Square Enix fearing that PS4 couldn't sustain the kind of sales expected by a mainline Dragon Quest game.

https://nintendoeverything.com/dragon-quest-xi-was-originally-ps4-only-3ds-version-was-added-later-on/

EDIT:

While the double/triple dippers concern is valid, I hope I don't need to explain that a game sales won't scale proportionally with the addressable install base.

What matters is the number of people who own those consoles for which the game is available who deem the purchase of the game as worthy of the asking price.

I don't know why the development story matters. If Dragon Quest maintained popularity, XI should have performed better than it did. I predicted around 6 million across the three version, because each one offered things the other lacked, encouraging double/triple-dipping. DQXI PS4/Switch and 3DS are essentially each other's remakes. Being accessible to a larger playerbase is the other factor to consider.

Don't worry you don't have to explain that lol. You'd be hard pressed to find anyone here who spoke against gauging success or popularity based on attach rates alone more than myself. But in the case of Rise vs World, the inevitable 300%-350% install base advantage of Switch over PS4 should be expected to translate to more than the increase we're seeing. I was expecting it to sell 4.5-5 million, which is a conservative figure compared to what many others thought here.

Going by attach rates, nothing beats World which launched to a ridiculous 33%~ attach rate at 6 million PS4's, and pretty much maintained it. I hoped that this was an indicator that the series may be growing in Japan (Peak popularity Monster Hunter sold an unimpressive 1 million on Wii), but Rise is under-performing all things considered. Rise launched to an (expected and fairly impressive) 10%~ attach rate, but it's not legging out particularly well with the install base in mind (slightly/moderately worse than I expected, but not exactly a shock).

The relationship between install base and software sales is certainly not proportional, but it's linear. The popularity of Switch just isn't being reflected on Monster Hunter Rise so far, and this indicates a slight decline in the IP's popularity in Japan.

It's actually kind of funny that Capcom refuses to release a Monster Hunter game on both Playstation and Switch. Would likely break Portable 3rd's record, but probably not when counting PS3's version.

Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC 



Otter said:
Kyuu said:

I don't know why the development story matters. If Dragon Quest maintained popularity, XI should have performed better than it did. I predicted around 6 million across the three version, because each one offered things the other lacked, encouraging double/triple-dipping. DQXI PS4/Switch and 3DS are essentially each other's remakes. Being accessible to a larger playerbase is the other factor to consider.

Don't worry you don't have to explain that lol. You'd be hard pressed to find anyone here who spoke against gauging success or popularity based on attach rates alone more than myself. But in the case of Rise vs World, the inevitable 300%-350% install base advantage of Switch over PS4 should be expected to translate to more than the increase we're seeing. I was expecting it to sell 4.5-5 million, which is a conservative figure compared to what many others thought here.

Going by attach rates, nothing beats World which launched to a ridiculous 33%~ attach rate at 6 million PS4's, and pretty much maintained it. I hoped that this was an indicator that the series may be growing in Japan (Peak popularity Monster Hunter sold an unimpressive 1 million on Wii), but Rise is under-performing all things considered. Rise launched to an (expected and fairly impressive) 10%~ attach rate, but it's not legging out particularly well with the install base in mind (slightly/moderately worse than I expected, but not exactly a shock).

The relationship between install base and software sales is certainly not proportional, but it's linear. The popularity of Switch just isn't being reflected on Monster Hunter Rise so far, and this indicates a slight decline in the IP's popularity in Japan.

It's actually kind of funny that Capcom refuses to release a Monster Hunter game on both Playstation and Switch. Would likely break Portable 3rd's record, but probably not when counting PS3's version.

Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC 

Even if it was only 500k additional sales, when doing a PC port the extra mile for PS4/5 would certainly be profitable as the additional cost would be minimal, so yep some sort of agreement may be in place.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Sad to see, hopefully Sony can bounce back and be competitive in JP.

btw the xbox software numbers make sense, I think they only have 3 physical games in small prints lol.



Otter said:
Kyuu said:

I don't know why the development story matters. If Dragon Quest maintained popularity, XI should have performed better than it did. I predicted around 6 million across the three version, because each one offered things the other lacked, encouraging double/triple-dipping. DQXI PS4/Switch and 3DS are essentially each other's remakes. Being accessible to a larger playerbase is the other factor to consider.

Don't worry you don't have to explain that lol. You'd be hard pressed to find anyone here who spoke against gauging success or popularity based on attach rates alone more than myself. But in the case of Rise vs World, the inevitable 300%-350% install base advantage of Switch over PS4 should be expected to translate to more than the increase we're seeing. I was expecting it to sell 4.5-5 million, which is a conservative figure compared to what many others thought here.

Going by attach rates, nothing beats World which launched to a ridiculous 33%~ attach rate at 6 million PS4's, and pretty much maintained it. I hoped that this was an indicator that the series may be growing in Japan (Peak popularity Monster Hunter sold an unimpressive 1 million on Wii), but Rise is under-performing all things considered. Rise launched to an (expected and fairly impressive) 10%~ attach rate, but it's not legging out particularly well with the install base in mind (slightly/moderately worse than I expected, but not exactly a shock).

The relationship between install base and software sales is certainly not proportional, but it's linear. The popularity of Switch just isn't being reflected on Monster Hunter Rise so far, and this indicates a slight decline in the IP's popularity in Japan.

It's actually kind of funny that Capcom refuses to release a Monster Hunter game on both Playstation and Switch. Would likely break Portable 3rd's record, but probably not when counting PS3's version.

Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC 

Nintendo didn't publish it anywhere.



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Kakadu18 said:
Otter said:

Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC 

Nintendo didn't publish it anywhere.

You're right, I was confusing it with some Square Enix Switch titles (Octopath/Dragon Quest: XI S/Triangle Strategy)



Kyuu said:
Otter said:

Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC 

In addition to Nintendo's moneyhatting, it's possible Capcom just wants to associate specific experiences to each sub series.

I predicted they'd have two Monster Hunter lines, one for PS/Xbox and the other for Switch. I made that prediction AFTER World's breakthrough. Nintendo's money alone wouldn't possibly make up for the huge loss in sales. Perhaps Capcom surmised porting up to PS4/5 would be a little jarring in the context of World and expectations from PS5.

Still strange that they not once tested releasing a Nintendo + Playstation MH, not even as late ports!

Monster Hunter has had two separate lines long before World, with the numbered entries and Freedom Unite 1-3 + Generations.

I guess they just want to stick with what has worked for them for so long, in addition to likely some generous moneyhatting from both sides.



Kyuu said:
curl-6 said:

Monster Hunter has had two separate lines long before World, with the numbered entries and Freedom Unite 1-3 + Generations.

I guess they just want to stick with what has worked for them for so long, in addition to likely some generous moneyhatting from both sides.

That model didn't really work out for them coz it was lopsided for handhelds until World, and it was primarily between PS2 and PSP at a time Monster Hunter was still fresh and experimental (and PS2 required an adapter for online and multiplayer). Excluding World, mainline home console games were all ported to handhelds in some form, and if memory serves me right all of them outperformed the original by a good margin. As a result, the home console line was dropped for nearly an entire generation.

Since the franchise exploded with World in popularity, a lot of people assumed there was no way MH would go exclusive to Nintendo platforms again... and yet here we are; not even 17.3 million and counting was enough to stop a Nintendo exclusivity.

I mean, it must have worked to some extent for them to continue having two separate branches for like 16 years now.

It wasn't strictly a home console vs handheld split, just numbered  (which included console and portable entries) vs the Freedom Unite then Generations line.

Last edited by curl-6 - on 04 October 2021

Capcom gets money from Sony in making MHW Playstation associated, and gets money from Nintendo for making MH Rise console exclusive.

Nintendo knows Playstation can easily take their Japanese third party software sales and vice versa, so wouldn't surprise me there are deals saying everything buy PS/Nintendo.

Imo Sony has more leverage here as MHW is nearing 17m, monetisation is far bigger on PSN and, they can push the scope till its not feasible on lower end hardware. Would be great to see how much money is going through these contracts.



PS5 Top 20 Games Famitsu(Unofficial ranking)

  1. Resident Evil: Village (Capcom) - 72.761
  2. Miles Morales (Sony) - 60.772
  3. Tales of Arise (Bandai Namco) - 60.106
  4. Demon Souls (Sony) - 58.611
  5. Lost Judgement (Sega) – 36.584
  6. FFVII Remake Integrade (Square Enix) - 30.984
  7. Judgement Remastered (Sega) - 26.292
  8. Demon Slayer: Kimetsu no Yaiba (Aniplex) - 24.727
  9. Ratchet & Clank: Rift Apart (Sony) - 24.385
  10. Battlefield 2042 (Electronic Arts) - 21.637
  11. Call of Duty: Black Ops - Cold War (Sony) - 20.995
  12. Far Cry 6 (Ubisoft) - 20.085
  13. Ghost of Tsushima DC (Sony) - 19.309
  14. Call of Duty: Vanguard (Sony) - 16.224
  15. Scarlet Nexus (Bandai Namco) - 12.785
  16. Returnal (Sony) - 9.148
  17. Back 4 Blood (Warner) - 7.134
  18. FIFA 22 (Electronic Arts) - 6.984
  19. Godfall (Playism) - 5.352
  20. Assassin's Creed: Valhalla (Ubisoft) - 4.227

TOTAL: 539.102
SONY/ANIPLEX: 234.171 (43.4%)
JAPANESE THIRD PARTY: 239.512 (44.4%)
WESTERN THIRD PARTY: 65.419 (12.1%)

Bit of an update since it's the one year anniversary of the PlayStation 5 in Japan. Next year things will get better for the PS5 in terms of software, 

  • Elden Ring (From Software)
  • Gran Turismo (Sony)
  • Horizon Forbidden West (Sony)
  • God of War (Sony)
  • Final Fantasy XVI (Square Enix)

This launch year however was an abject failure, it's a platform that is well below any Sony or Nintendo benchmarks in Japan.