Man this is so bad, lol.
Of course, digital sales probably make the numbers quite different.
Obligatory Capcom comment.
Man this is so bad, lol.
Of course, digital sales probably make the numbers quite different.
Obligatory Capcom comment.
Kyuu said:
I don't know why the development story matters. If Dragon Quest maintained popularity, XI should have performed better than it did. I predicted around 6 million across the three version, because each one offered things the other lacked, encouraging double/triple-dipping. DQXI PS4/Switch and 3DS are essentially each other's remakes. Being accessible to a larger playerbase is the other factor to consider. Don't worry you don't have to explain that lol. You'd be hard pressed to find anyone here who spoke against gauging success or popularity based on attach rates alone more than myself. But in the case of Rise vs World, the inevitable 300%-350% install base advantage of Switch over PS4 should be expected to translate to more than the increase we're seeing. I was expecting it to sell 4.5-5 million, which is a conservative figure compared to what many others thought here. Going by attach rates, nothing beats World which launched to a ridiculous 33%~ attach rate at 6 million PS4's, and pretty much maintained it. I hoped that this was an indicator that the series may be growing in Japan (Peak popularity Monster Hunter sold an unimpressive 1 million on Wii), but Rise is under-performing all things considered. Rise launched to an (expected and fairly impressive) 10%~ attach rate, but it's not legging out particularly well with the install base in mind (slightly/moderately worse than I expected, but not exactly a shock). The relationship between install base and software sales is certainly not proportional, but it's linear. The popularity of Switch just isn't being reflected on Monster Hunter Rise so far, and this indicates a slight decline in the IP's popularity in Japan. It's actually kind of funny that Capcom refuses to release a Monster Hunter game on both Playstation and Switch. Would likely break Portable 3rd's record, but probably not when counting PS3's version. |
Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC
Otter said:
Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC |
Even if it was only 500k additional sales, when doing a PC port the extra mile for PS4/5 would certainly be profitable as the additional cost would be minimal, so yep some sort of agreement may be in place.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Sad to see, hopefully Sony can bounce back and be competitive in JP.
btw the xbox software numbers make sense, I think they only have 3 physical games in small prints lol.
Otter said:
Pretty sure Nintendo paid for console exclusivity and published it in the west. Otherwise there's no way they wouldn't add a PS4/5 version alongside the PC |
Nintendo didn't publish it anywhere.
Kakadu18 said:
Nintendo didn't publish it anywhere. |
You're right, I was confusing it with some Square Enix Switch titles (Octopath/Dragon Quest: XI S/Triangle Strategy)
Kyuu said:
In addition to Nintendo's moneyhatting, it's possible Capcom just wants to associate specific experiences to each sub series. I predicted they'd have two Monster Hunter lines, one for PS/Xbox and the other for Switch. I made that prediction AFTER World's breakthrough. Nintendo's money alone wouldn't possibly make up for the huge loss in sales. Perhaps Capcom surmised porting up to PS4/5 would be a little jarring in the context of World and expectations from PS5. Still strange that they not once tested releasing a Nintendo + Playstation MH, not even as late ports! |
Monster Hunter has had two separate lines long before World, with the numbered entries and Freedom Unite 1-3 + Generations.
I guess they just want to stick with what has worked for them for so long, in addition to likely some generous moneyhatting from both sides.
Kyuu said:
That model didn't really work out for them coz it was lopsided for handhelds until World, and it was primarily between PS2 and PSP at a time Monster Hunter was still fresh and experimental (and PS2 required an adapter for online and multiplayer). Excluding World, mainline home console games were all ported to handhelds in some form, and if memory serves me right all of them outperformed the original by a good margin. As a result, the home console line was dropped for nearly an entire generation. Since the franchise exploded with World in popularity, a lot of people assumed there was no way MH would go exclusive to Nintendo platforms again... and yet here we are; not even 17.3 million and counting was enough to stop a Nintendo exclusivity. |
I mean, it must have worked to some extent for them to continue having two separate branches for like 16 years now.
It wasn't strictly a home console vs handheld split, just numbered (which included console and portable entries) vs the Freedom Unite then Generations line.
Last edited by curl-6 - on 04 October 2021Capcom gets money from Sony in making MHW Playstation associated, and gets money from Nintendo for making MH Rise console exclusive.
Nintendo knows Playstation can easily take their Japanese third party software sales and vice versa, so wouldn't surprise me there are deals saying everything buy PS/Nintendo.
Imo Sony has more leverage here as MHW is nearing 17m, monetisation is far bigger on PSN and, they can push the scope till its not feasible on lower end hardware. Would be great to see how much money is going through these contracts.
PS5 Top 20 Games Famitsu(Unofficial ranking)
TOTAL: 539.102
SONY/ANIPLEX: 234.171 (43.4%)
JAPANESE THIRD PARTY: 239.512 (44.4%)
WESTERN THIRD PARTY: 65.419 (12.1%)
Bit of an update since it's the one year anniversary of the PlayStation 5 in Japan. Next year things will get better for the PS5 in terms of software,
This launch year however was an abject failure, it's a platform that is well below any Sony or Nintendo benchmarks in Japan.