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Forums - Sales Discussion - PS5 Japan Top 10 Famitsu

noshten said:

Thanks to GameDataLibrary we have the Top 10 PS5 Titles since launch up until September, below is the situation when we add Tales of Arise & Lost Judgement.

PS5 Top 10 Games Famitsu

  1. Resident Evil: Village (Capcom) - 67.210
  2. Miles Morales (Sony) - 60.772
  3. Tales of Arise (Bandai Namco) - 60.106 
  4. Demon Souls (Sony) - 58.611
  5. Lost Judgement (Sega) – 33.151
  6. FFVII Remake Integrade (Square Enix) - 30.984
  7. Judgement Remastered (Sega) - 26.292
  8. R&C Rift Apart (Sony) - 24.385
  9. CoD:BO Cold War (Sony) - 20.995
  10. Ghost of Tsushima DC (Sony) - 19.309

TOTAL: 401.815

A week ago Gibson also tweeted that total sales on the PS5 have only surpassed 500K, so outside of the Top 10 the rest of the games are just above 100K combined 

Great work, man. 

The Ps5 situation is complex

Sony laser focus on West( moving for California)

Sony reduces japan presence ( Japan Studio )

Sony and Microsoft invest more and service and less on-sell games ( the impact we will see in this gen)  

The chip shortage. 



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Kakadu18 said:
Pinkie_pie said:

Software wise its looking really bad in Japan but we dont really know for sure because of digital. If we look at the 3 PS5 exclusives, Returnal, Ratchet and Demon Souls, all selling around 20k in Japan but worldwide they are doing well over 1 million

Returnal didn't sell over a million though, at least yet.

It's definitely a combination of different factors. Digital share, scalping etc. But it still looks terrible. My bet is that at least 300k consoles have been sold abroad.

Considering RE8's digital share wasn't high I think we can rule out digital in general being over 50%. Afaik used game sales didn't grow either.

Returnal if not a million yet then its very close id think. They announced 500-600k sold a few months ago. I got a digital ps5 just before Ratchet released and thats the only ps5 game i bought. I also bought a dozen or so digital ps4 games and replaying ps4 games with free ps5 upgrades and i think thats the main reason people are buying the ps5. We dont really know if ps5 consoles being sold aboard just because retail software sales looks terrible. I was in Japan in 2016 and 2018 and i know their Internet connectivity is great and houses are small so storing a pile of blu ray cases is inconvenient. It wouldnt surprised me if the majority of ps5 games sales are digital



Agente42 said:
Kyuu said:

Here's what I think is what's causing these embarrassing numbers:

1. The continued decline in notable/major 3rd party games' popularity (across all platforms), and the weak PS5 lineup from a Japanese perspective.

2. Digital ratios being a lot higher than PS4 launch aligned.

3. Backwards compatibility and Playstation Plus Collection. But let me just throw Astro's Playroom in for the giggles.

4. Scalpers and neighboring countries importing PS5's, which inflates the number of actual PS5's in the hands of Japanese players.

5. "dumb-delivery". If I'm not mistaken, some PS5 versions of multiplats cannot be played on PS4. Whereas the PS4 version can be played on both consoles. So it's possible a good portion of these PS4 copies sold are intended to be played on PS5.

Series XS at 1700 copies cracked me up. It's safe to say point 2 applies to a greater effect here. Points 1 and 4 (for the Series X in particular) are likely a factor too. Then there is of course Game Pass which might be killing software sales in Japan in favor of hardware and subscriptions.

1. Momotaro, Monster Hunter Rise, and other games have grown on Switch or Switch/Ps4 

2. Digital ratio in Japan is minimal. Japan it´s a physical massive market, with a massive used gaming market. 

3. Use market for ps4 goes down. But the Plus thing is it´s a trend. Let´s see if this was bothering about this. 

4. Agreed. We seeing Japanese Ps5 in China, Taiwan and Brazil.

5. It´s the norm, the new-gen works old gen and the old gen only works old gen. 

1. Monster Hunter declined as have virtually all major 3rd party games including Dragon Quest and certainly Final Fantasy, and the vast majority of A/AA games. Nintendo's first party games on the other hand kept climbing, it's an utter monopoly. Rise barely or moderately outselling World in Japan isn't really a feat when you consider portability and the massive popularity/install base gap between PS4 and Switch. MHRise will not achieve the numbers of Portable 3rd, which came out on a system not nearly as popular as the Switch. The series definitely declined in Japan despite the insane growth in the rest of the world. But thankfully the decline isn't as severe as Final Fantasy or Resident Evil or Gran Turismo, etc. It does seem to have the potential to bounce back if released on Playstation and Switch simultaneously (Dragon Quest couldn't with XI).


2. Pretty sure the ratio significantly increased compared to PS4 at launch. PS5DE being digital only will accelerate the ratio growth even further, as will Series XS.

5. No it isn't the norm. PS3 and PS4 weren't backwards compatible. Anyone who bought the PS2/PS3 version of a certain game bought it to play it ONLY on the native console. This may not apply PS4/PS5 if my understanding of "Dumb Delivery" is correct. It looks like at least in some cases, PS4 version works on both (and most give you a free upgrade when a native PS5 version is available), whereas the PS5 version wouldn't work on PS4. In other words, PS4 versions are superior due to accessibility. In the case of Horizon 2 it's actually cheaper (PS4 version literally gives you more for less. It's ridiculous).



Kyuu said:
Agente42 said:

1. Momotaro, Monster Hunter Rise, and other games have grown on Switch or Switch/Ps4 

2. Digital ratio in Japan is minimal. Japan it´s a physical massive market, with a massive used gaming market. 

3. Use market for ps4 goes down. But the Plus thing is it´s a trend. Let´s see if this was bothering about this. 

4. Agreed. We seeing Japanese Ps5 in China, Taiwan and Brazil.

5. It´s the norm, the new-gen works old gen and the old gen only works old gen. 

1. Monster Hunter declined as have virtually all major 3rd party games including Dragon Quest and certainly Final Fantasy, and the vast majority of A/AA games. Nintendo's first party games on the other hand kept climbing, it's an utter monopoly. Rise barely or moderately outselling World in Japan isn't really a feat when you consider portability and the massive popularity/install base gap between PS4 and Switch. MHRise will not achieve the numbers of Portable 3rd, which came out on a system not nearly as popular as the Switch. The series definitely declined in Japan despite the insane growth in the rest of the world. But thankfully the decline isn't as severe as Final Fantasy or Resident Evil or Gran Turismo, etc. It does seem to have the potential to bounce back if released on Playstation and Switch simultaneously (Dragon Quest couldn't with XI).


2. Pretty sure the ratio significantly increased compared to PS4 at launch. PS5DE being digital only will accelerate the ratio growth even further, as will Series XS.

5. No it isn't the norm. PS3 and PS4 weren't backwards compatible. Anyone who bought the PS2/PS3 version of a certain game bought it to play it ONLY on the native console. This may not apply PS4/PS5 if my understanding of "Dumb Delivery" is correct. It looks like at least in some cases, PS4 version works on both (and most give you a free upgrade when a native PS5 version is available), whereas the PS5 version wouldn't work on PS4. In other words, PS4 versions are superior due to accessibility. In the case of Horizon 2 it's actually cheaper (PS4 version literally gives you more for less. It's ridiculous).

5. You are correct. PS5 physicals dont work on ps4. It just makes more sense to buy the PS4 physical version because it works on the PS5 too and 99% of the games so far are free upgrades. The only 2 games i know that cost $10 to upgrade are GoT and death stranding. Even with the $10 fee to upgrade, most people would still buy the PS4 version so they can play on both PS4 and PS5

Last edited by Pinkie_pie - on 03 October 2021

Pinkie_pie said:
Kyuu said:

1. Monster Hunter declined as have virtually all major 3rd party games including Dragon Quest and certainly Final Fantasy, and the vast majority of A/AA games. Nintendo's first party games on the other hand kept climbing, it's an utter monopoly. Rise barely or moderately outselling World in Japan isn't really a feat when you consider portability and the massive popularity/install base gap between PS4 and Switch. MHRise will not achieve the numbers of Portable 3rd, which came out on a system not nearly as popular as the Switch. The series definitely declined in Japan despite the insane growth in the rest of the world. But thankfully the decline isn't as severe as Final Fantasy or Resident Evil or Gran Turismo, etc. It does seem to have the potential to bounce back if released on Playstation and Switch simultaneously (Dragon Quest couldn't with XI).


2. Pretty sure the ratio significantly increased compared to PS4 at launch. PS5DE being digital only will accelerate the ratio growth even further, as will Series XS.

5. No it isn't the norm. PS3 and PS4 weren't backwards compatible. Anyone who bought the PS2/PS3 version of a certain game bought it to play it ONLY on the native console. This may not apply PS4/PS5 if my understanding of "Dumb Delivery" is correct. It looks like at least in some cases, PS4 version works on both (and most give you a free upgrade when a native PS5 version is available), whereas the PS5 version wouldn't work on PS4. In other words, PS4 versions are superior due to accessibility. In the case of Horizon 2 it's actually cheaper (PS4 version literally gives you more for less. It's ridiculous).

5. You are correct. PS5 physicals dont work on ps4. It just makes more sense to buy the PS4 physical version because it works on the PS5 too and 99% of the games so far are free upgrades. The only 2 games i know that cost $10 to upgrade are GoT and death stranding. Even with the $10 fee to upgrade, most people would still buy the PS4 version so they can play on both PS4 and PS5

Yeah, but the software for ps4 not increase but decrease go on, (the last white paper demonstrates this), the multiplat ps4/ps5 demonstrates this too. 



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Kyuu said:
Agente42 said:

1. Momotaro, Monster Hunter Rise, and other games have grown on Switch or Switch/Ps4 

2. Digital ratio in Japan is minimal. Japan it´s a physical massive market, with a massive used gaming market. 

3. Use market for ps4 goes down. But the Plus thing is it´s a trend. Let´s see if this was bothering about this. 

4. Agreed. We seeing Japanese Ps5 in China, Taiwan and Brazil.

5. It´s the norm, the new-gen works old gen and the old gen only works old gen. 

1. Monster Hunter declined as have virtually all major 3rd party games including Dragon Quest and certainly Final Fantasy, and the vast majority of A/AA games. Nintendo's first party games on the other hand kept climbing, it's an utter monopoly. Rise barely or moderately outselling World in Japan isn't really a feat when you consider portability and the massive popularity/install base gap between PS4 and Switch. MHRise will not achieve the numbers of Portable 3rd, which came out on a system not nearly as popular as the Switch. The series definitely declined in Japan despite the insane growth in the rest of the world. But thankfully the decline isn't as severe as Final Fantasy or Resident Evil or Gran Turismo, etc. It does seem to have the potential to bounce back if released on Playstation and Switch simultaneously (Dragon Quest couldn't with XI).


2. Pretty sure the ratio significantly increased compared to PS4 at launch. PS5DE being digital only will accelerate the ratio growth even further, as will Series XS.

5. No it isn't the norm. PS3 and PS4 weren't backwards compatible. Anyone who bought the PS2/PS3 version of a certain game bought it to play it ONLY on the native console. This may not apply PS4/PS5 if my understanding of "Dumb Delivery" is correct. It looks like at least in some cases, PS4 version works on both (and most give you a free upgrade when a native PS5 version is available), whereas the PS5 version wouldn't work on PS4. In other words, PS4 versions are superior due to accessibility. In the case of Horizon 2 it's actually cheaper (PS4 version literally gives you more for less. It's ridiculous).

so the majority of games go up, the total software sales go up, but you say I´m wrong? The problem is, in Japan, it´s not Playstation. The ecosystem of sony, in the software department, has decreased, but the Japanese market increase. The majority of the decrease came from thirds bet only in Sony consoles. Bandai Namco it´s the perfect example of this. Bet against the market leader. 

The ratio may be increased, but not enough; it´s two different things: digital minimal growth and digital majority or dominance. Japan has a huge second-hand market, some games slash the price in two weeks or less. 



Kyuu said:

1. Monster Hunter declined as have virtually all major 3rd party games including Dragon Quest and certainly Final Fantasy, and the vast majority of A/AA games. Nintendo's first party games on the other hand kept climbing, it's an utter monopoly. Rise barely or moderately outselling World in Japan isn't really a feat when you consider portability and the massive popularity/install base gap between PS4 and Switch. MHRise will not achieve the numbers of Portable 3rd, which came out on a system not nearly as popular as the Switch. The series definitely declined in Japan despite the insane growth in the rest of the world. But thankfully the decline isn't as severe as Final Fantasy or Resident Evil or Gran Turismo, etc. It does seem to have the potential to bounce back if released on Playstation and Switch simultaneously (Dragon Quest couldn't with XI).

I agree with your general point that Nintendo's software have increased their influence among the japanese audience while big franchises from third-parties have overall weakened their pull which is at the base of the current situation extremely lopsided in Nintendo's favour (even more so than what happened in the past).

However I think it's naive to take the peak point of a series to determine its current health without considering if that peak could be easily attainable in the future or if the special circustances around which happened made it unlikely to repeat the phenomenon with the same intensity with the sequels.

For example no one should fault a Super Mario Bros. or Pokemon sequel because it couldn't reach the peak of the original Super Mario Bros. or Pokemon Red/Green.

While Monster Hunter Rise won't match MHP3 it could still sell in total >4M units which is, historically, an extremely high threshold for a third-party game in Japan (something achieved only by 3 Monster Hunter, 2 Dragon Quest, 1 Final Fantasy and more recently Minecraft when combining the various versions *).

The situation with the Dragon Quest franchise warrant a special discussion due to how it was handled in the recent past.

DQXI was initially planned as a PS4 exclusive, only later a custom made 3DS SKU was put in development due to Square Enix fearing PS4 couldn't guarantee the sales expected from the franchise in Japan.

Two years later SE released the director cut of DQXI for Switch.

If we combine all the three SKUs, DQXI has sold at the same level expected from a mainline Dragon Quest game (usually DQ games sell around 3-4 million units in Japan).

Obviously never before SE had to resort to create three different SKUs to manage a new mainline Dragon Quest game but this was forced onto them by initially thinking they could get away by only supporting the PS4.

The bizarre thing about DQ is that, while in the last few years we witnessed the rise of a new dominant platform in Japan therefore a prime candidate to receive the support from a huge japanese centric franchise like DQ, the release of new DQ games (mainline, remakes, spin off) dropped to zero since mid/late 2019.

Dragon Quest Builder 2 on NSW/PS4 released in December 2018 (sold the most on NSW) and DQXIS launched in September 2019 (it's currently at 700K at retail) were the last "new" DQ games released on Switch (or any other console for that matter) until now.

This is a big oversight in Square Enix's planning for the franchise.

* Also Yo-kai Watch 2 if we'd aggregate the third version.



Looks like Xbox will take a hit this week as well with a retail store no longer selling the new hardware due to low sales and gamepass as well.



Agente42 said:
Pinkie_pie said:

5. You are correct. PS5 physicals dont work on ps4. It just makes more sense to buy the PS4 physical version because it works on the PS5 too and 99% of the games so far are free upgrades. The only 2 games i know that cost $10 to upgrade are GoT and death stranding. Even with the $10 fee to upgrade, most people would still buy the PS4 version so they can play on both PS4 and PS5

Yeah, but the software for ps4 not increase but decrease go on, (the last white paper demonstrates this), the multiplat ps4/ps5 demonstrates this too. 

Of course its decreasing, the ps4 is at the end of its life. People are wanting to upgrade but cant. Some new software are still selling over 100k in jaoan is very impressive 



Endymion said:
Kyuu said:

1. Monster Hunter declined as have virtually all major 3rd party games including Dragon Quest and certainly Final Fantasy, and the vast majority of A/AA games. Nintendo's first party games on the other hand kept climbing, it's an utter monopoly. Rise barely or moderately outselling World in Japan isn't really a feat when you consider portability and the massive popularity/install base gap between PS4 and Switch. MHRise will not achieve the numbers of Portable 3rd, which came out on a system not nearly as popular as the Switch. The series definitely declined in Japan despite the insane growth in the rest of the world. But thankfully the decline isn't as severe as Final Fantasy or Resident Evil or Gran Turismo, etc. It does seem to have the potential to bounce back if released on Playstation and Switch simultaneously (Dragon Quest couldn't with XI).

I agree with your general point that Nintendo's software have increased their influence among the japanese audience while big franchises from third-parties have overall weakened their pull which is at the base of the current situation extremely lopsided in Nintendo's favour (even more so than what happened in the past).

However I think it's naive to take the peak point of a series to determine its current health without considering if that peak could be easily attainable in the future or if the special circustances around which happened made it unlikely to repeat the phenomenon with the same intensity with the sequels.

For example no one should fault a Super Mario Bros. or Pokemon sequel because it couldn't reach the peak of the original Super Mario Bros. or Pokemon Red/Green.

While Monster Hunter Rise won't match MHP3 it could still sell in total >4M units which is, historically, an extremely high threshold for a third-party game in Japan (something achieved only by 3 Monster Hunter, 2 Dragon Quest, 1 Final Fantasy and more recently Minecraft when combining the various versions *).

The situation with the Dragon Quest franchise warrant a special discussion due to how it was handled in the recent past.

DQXI was initially planned as a PS4 exclusive, only later a custom made 3DS SKU was put in development due to Square Enix fearing PS4 couldn't guarantee the sales expected from the franchise in Japan.

Two years later SE released the director cut of DQXI for Switch.

If we combine all the three SKUs, DQXI has sold at the same level expected from a mainline Dragon Quest game (usually DQ games sell around 3-4 million units in Japan).

Obviously never before SE had to resort to create three different SKUs to manage a new mainline Dragon Quest game but this was forced onto them by initially thinking they could get away by only supporting the PS4.

The bizarre thing about DQ is that, while in the last few years we witnessed the rise of a new dominant platform in Japan therefore a prime candidate to receive the support from a huge japanese centric franchise like DQ, the release of new DQ games (mainline, remakes, spin off) dropped to zero since mid/late 2019.

Dragon Quest Builder 2 on NSW/PS4 released in December 2018 (sold the most on NSW) and DQXIS launched in September 2019 (it's currently at 700K at retail) were the last "new" DQ games released on Switch (or any other console for that matter) until now.

This is a big oversight in Square Enix's planning for the franchise.

* Also Yo-kai Watch 2 if we'd aggregate the third version.

Dragon Quest XI wasn't mismanaged or misfired. It had by far the biggest budget for a DQ game with each version built from the ground up for the 3 systems it released on. It is accessible by an install base of well over 50 million, and saw an artificial sales inflation from double and triple dippers. And yet despite all of this, we don't know if it will match the less ambitious DQIX.

The series is in decline ESPECIALLY when you consider the circumstances. If the future can change that, then cool. Monster Hunter and Dragon Quest are the two mega series that do have the potential to bounce back since their declines aren't necessarily severe, but they aren't going to have the growth every unsuspected Nintendo game gets lol. The countless other once major franchises from Sony and 3rd parties can't even reach 500k when they used to sell multi-million. Even Final Fantasy struggles to reach a single million.

Dragon Quest 12 will deviate from the franchise's long standing formula for a reason. It's ditching turn-based and going for a darker tone. They're trying to pull a Monster Hunter World by giving up several hundred thousand sales from Japan in hopes for a worldwide breakthrough.

Dragon Quest and Monster Hunter aren't just declines when compared to their best selling iteration. I'm taking into account multiple other factors like install base, number of titles released, budget/ambition, double and triple dipping. I guess I can take Monster Hunter being viewed as "stagnant" rather than declining, but people were expecting Rise to do silly numbers in Japan by naively applying Nintendo's trends on a 3rd party title. It's selling WAY below expectations.

Switch multiplats outselling their PS4 counterpart isn't an impressive achievement. PS4 is a dead dedicated home console with a tiny active playerbase, but the bar has gotten so low that this gets viewed as a success of sorts. Thankfully, 3rd party Japanese games are enjoying a healthy boost in popularity outside Japan due to their increased quality and rising interest from the PC community. This should keep their developers in the AA/AAA business.