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The Famitsu sell-through for all the versions of DQXI currently stand at around 3.90 million units in Japan, that's without counting the digital copies sold.

Total shipment for mainline Dragon Quest games in Japan:
Dragon Quest IX DS 4.40M
Dragon Quest VII PS1 4.14M
Dragon Quest VIII PS2 3.80M
Dragon Quest III NES 3.77M
Dragon Quest VI SNES 3.19M
Dragon Quest IV NES 3.04M
Dragon Quest V SNES 2.79M
Dragon Quest II NES 2.41M
Dragon Quest I NES 1.50M

Sales-wise DQXI fall in line with past DQ games however what's different compared to the past is how they had to achieve those sales (by having to develop multiple SKUs).

In the past DQ appeared on the platform that dominated the japanese market instead with DQXI initially the game was thought as a PS4 exclusive, with the custom 3DS version created later in production due to Square Enix fearing that PS4 couldn't sustain the kind of sales expected by a mainline Dragon Quest game.

https://nintendoeverything.com/dragon-quest-xi-was-originally-ps4-only-3ds-version-was-added-later-on/

EDIT:

While the double/triple dippers concern is valid, I hope I don't need to explain that a game sales won't scale proportionally with the addressable install base.

What matters is the number of people who own those consoles for which the game is available who deem the purchase of the game as worthy of the asking price.

Last edited by Endymion - on 03 October 2021