shikamaru317 said:
src said:
1. Not at all. The avg gamer on PS buys 2 games a year. If they can't find Fallout they'll just buy another of the dozen or so games. Lower is an understatement. In the UK and US, it was down by almost 60-70%. Halo 3 sold 3.3 million in 12 days compared to Halo 5's 935-1.2M in 1 month in the US. Giving a game away for free does not make it a success. A F2P game's success depends on the number of MAU over the years and avg user spend. We'll see if a F2P Halo can survive in a multiplayer world that has largely moved on. Twitch Monthly Peak Sept 2021: - Fortnite - 1,300,000
- COD - 350,000
- Apex - 330,000
- Halo - 72,000
2. No you did not. None of those games are big IPs, and it just proved my point. I'm talking about the Witchers, ACs, Star Wars, FFs, Batmans, REs, Souls of the world, big SP IPs that sell close to 10M and higher. 3. The way that business model works is by bundling its only a save if you play multiple of those games, which may only apply to a minority. Its also telling that the big three, Fortnite, Apex, Warzone are missing. |
1. The average casual gamer maybe, but we're talking core gamers here. Bethesda has one of the most dedicated fanbases of any game publisher, and Bethesda Game Studios one of the most dedicated fanbases of any game developer. There is a reason why, despite being a smaller publisher, Bethesda was able to put on an E3 show just about every year this past gen (when other, larger publishers, often skipped E3) and still got huge numbers of views on their E3 showcase. There is a reason why games like Fallout 4 and Skyrim sold huge numbers both at launch and lifetime. There is a reason why Starfield is already at the top of many gamers most anticipated lists, and why it has a good chance of taking the most anticipated 2022 award at the 2021 Game Awards in December. Again, you are ignoring the rise of console digital sales between 2007 and 2015. Physical sales were down by 60-70%, but digital sales for Halo 5 weren't tracked, and the console digital market increased from less than 5% of console software sales in 2007 up to around 30-35% of console software sales by 2015, meaning that overall, Halo 5 sales were likely only down by around 40-50% compared to the 360 Halo games at launch, which is understandable considering all of the factors that Xbox One had going against it last gen. And like I said, lifetime sales for Halo 5 seemed to be comparable to the 360 Halo games, even if launch sales were down. 2. So you mean huge AAA IP's rather than just AAA IP's then. Well, I agree that MS is unlikely to hat day one Gamepass for your Witchers and your GTA's and your Assassin's Creeds, but then again, never say never, because they have already been getting day one gamepass on somewhat smaller 3rd party AAA games, if Gamepass keeps growing MS might be willing to pay for larger and larger day one AAA hat deals to keep growth strong. And besides, MS already has day one gamepass on 2 games in that 10m+ selling IP sales tier, Starfield and Elder Scrolls 6, since they are 1st party now. Also there have been rumors that MS might have a Star Wars exclusive of their own, coming from Zenimax Online Entertainment. Then there is Indiana Jones, which while not as big as Star Wars, is still a pretty huge IP, with Indiana Jones 4 pulling in $790m at the box office, and Indiana Jones 5 likely to break the $1b box office barrier in 2022. 3. Apex technically isn't missing, they just do smaller cosmetics as gamepass perks, so far at least. I wouldn't be surprised to see MS go for gamepass perks on Fornite and Warzone in the future though. |