By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - AMD FSR crazzy prediction

 

Will sony and MS have FSR by their E3 conference?

Yes. And all previous games will be enhanced 1 11.11%
 
Yes. And all exclusive ga... 1 11.11%
 
Yes. But only from then f... 1 11.11%
 
No. But they will anounce... 3 33.33%
 
No. It will be ready by next year 2 22.22%
 
No. This year not even for pc will be ready 1 11.11%
 
Total:9

If FSR avoids most temporal scaling issues in motion then that will be a huge win over DLSS 1.0. I'm a bit disappointed it can't be readily enabled in every game, though.



 

 

 

 

 

Around the Network
eva01beserk said:

Showcasing Godfall I would bet PS5 won`t take long to have it available. Perhaps Sony will reveal at their E3 or equivalent conference.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
eva01beserk said:

Showcasing Godfall I would bet PS5 won`t take long to have it available. Perhaps Sony will reveal at their E3 or equivalent conference.

No doubt. But I would bet they go a step above and add other launch titles like Spiderman which is still one of the benchmark games when talking sony. Im pretty confident that they will say all games since the ps5 launch have the work required already for it to be just activated as soon as AMD officially releases FSR. That rumored june 23rd event cant come sooner. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
Captain_Yuri said:

Yea certainly.

Here is Anandtech's take on it:

https://www.anandtech.com/show/16723/amd-formally-unveils-fidelityfx-super-resolution-open-source-game-upscaling

"At this point AMD is not disclosing which games will support the technology, but the messaging right now is that developers will need to take some kind of an active role in implementing the tech. Which is to say that it’s not sounding like it can simply be applied in a fully post-processing fashion on existing games ala AMD’s contrast adaptive sharpening tech."

"And, to drop into op-ed mode, this is where AMD has me a bit worried. In our pre-briefing with AMD, the company did confirm that FSR is going to be a purely spatial upscaling technology; it will operate on a frame-by-frame basis, without taking into account motion data (motion vectors) from the game itself.

For GPU junkies, many of you will recognize this as a similar strategy to how NVIDIA designed DLSS 1.0, which was all about spatial upscaling by using pre-trained, game-specific neural network models. DLSS 1.0 was ultimately a failure – it couldn’t consistently produce acceptable results and temporal artifacting was all too common. It wasn’t until NVIDIA introduced DLSS 2.0, a significantly expanded version of the technology that integrated motion vector data (essentially creating Temporal AA on steroids), that they finally got DLSS as we know it in working order.

Given NVIDIA’s experience with spatial-only upscaling, I’m concerned that AMD is going to repeat NVIDIA’s early mistakes. Spatial is a lot easier to do on the backend – and requires a lot less work from developers – but the lack of motion vector data presents some challenges. In particular, motion vectors are the traditional solution to countering temporal artifacting in TAA/DLSS, which is what ensures that there are no frame-by-frame oddities or other rendering errors from moving objects. Which is not to say that spatial-only upscaling can’t work, only that, if it’s competitive in image quality with DLSS, that would be a big first for AMD."

"Taking a jab at NVIDIA by comparing the GTX 1060 running at 1440p native versus FSR in quality mode, the demonstration slide shows that performance is significantly improved, bringing the GTX 1060 from 27 fps to 38 fps. Unfortunately the image quality hit is quite noticeable here. The building and bridge are blurrier here than the native resolution example, and the tree in the background – which is composed of many fine details – easily gives up the fact that it’s running at a lower resolution."

(Left Native 1440p, right AMD FSR Quality Mode)

Now they are using the actual Raw image provided by AMD and not the youtube compression version. But with that being said, I'd obviously wait the games start coming out and up scaling to 4k looks better. And the performance is quite good as well.

Key here is that its gona work on a frame by frame basis and even they admitted it but still use a single frame to compare. This has been referred to in many sites and they say  this method will look better in motion than on single image comparisons. we Need full motion comparisons in many games. 

Well that's what AMD gave them... AMD could have provided them with a better sample but they didn't...

Regardless, we will see how the final product is but the key to getting mass adoption will be it's image quality vs other upscaling solutions as every other upscaling solution (that's not DLSS) should give you similar performance and will work on any GPUs as well. So as long as FSR is better than the usual upscaling solutions like UE4's TAA Upscaling or UE5's new Temporal Super Resolution, it will be awesome!



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

eva01beserk said:
DonFerrari said:

Showcasing Godfall I would bet PS5 won`t take long to have it available. Perhaps Sony will reveal at their E3 or equivalent conference.

No doubt. But I would bet they go a step above and add other launch titles like Spiderman which is still one of the benchmark games when talking sony. Im pretty confident that they will say all games since the ps5 launch have the work required already for it to be just activated as soon as AMD officially releases FSR. That rumored june 23rd event cant come sooner. 

I agree that is very likely that some key Sony exclusives in console will have it if it isn`t something complicated to implement on games already developed. And would say even some that gone to PC will also show it in both systems. Sony probably have some interest together with AMD to promote it and have it be standard for PS5 games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network

It's going to be weird that my old GTX 1080 laptop is going to be able to run FSR.



The entire internet is praising AMD right now. Especially when bringing intell and Nvidia conferences into the mix. Thouse ti models just make AMD look even better. Holy crap was that a F U to gamers.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

DonFerrari said:
eva01beserk said:

No doubt. But I would bet they go a step above and add other launch titles like Spiderman which is still one of the benchmark games when talking sony. Im pretty confident that they will say all games since the ps5 launch have the work required already for it to be just activated as soon as AMD officially releases FSR. That rumored june 23rd event cant come sooner. 

I agree that is very likely that some key Sony exclusives in console will have it if it isn`t something complicated to implement on games already developed. And would say even some that gone to PC will also show it in both systems. Sony probably have some interest together with AMD to promote it and have it be standard for PS5 games.

I would say for both sony and MS. It just that Sony has way more games to pick from at the moment while only the medium for MS.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Captain_Yuri said:
eva01beserk said:

Key here is that its gona work on a frame by frame basis and even they admitted it but still use a single frame to compare. This has been referred to in many sites and they say  this method will look better in motion than on single image comparisons. we Need full motion comparisons in many games. 

Well that's what AMD gave them... AMD could have provided them with a better sample but they didn't...

Regardless, we will see how the final product is but the key to getting mass adoption will be it's image quality vs other upscaling solutions as every other upscaling solution (that's not DLSS) should give you similar performance and will work on any GPUs as well. So as long as FSR is better than the usual upscaling solutions like UE4's TAA Upscaling or UE5's new Temporal Super Resolution, it will be awesome!

Thats true. we just got to wait. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
DonFerrari said:

I agree that is very likely that some key Sony exclusives in console will have it if it isn`t something complicated to implement on games already developed. And would say even some that gone to PC will also show it in both systems. Sony probably have some interest together with AMD to promote it and have it be standard for PS5 games.

I would say for both sony and MS. It just that Sony has way more games to pick from at the moment while only the medium for MS.

MS have already spoken of their own solution for this, I don`t remember Sony marketing this yet.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."