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Captain_Yuri said:
eva01beserk said:

Key here is that its gona work on a frame by frame basis and even they admitted it but still use a single frame to compare. This has been referred to in many sites and they say  this method will look better in motion than on single image comparisons. we Need full motion comparisons in many games. 

Well that's what AMD gave them... AMD could have provided them with a better sample but they didn't...

Regardless, we will see how the final product is but the key to getting mass adoption will be it's image quality vs other upscaling solutions as every other upscaling solution (that's not DLSS) should give you similar performance and will work on any GPUs as well. So as long as FSR is better than the usual upscaling solutions like UE4's TAA Upscaling or UE5's new Temporal Super Resolution, it will be awesome!

Thats true. we just got to wait. 



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