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Forums - Sales Discussion - Spanish SW & HW Sales 05/04/2021 - 11/04/2021

Tagged games:

Blasphemous was the second best-selling game of the week behind Super Mario 3D World.

Top Software 05/04/2021 - 11/04/2021

  1. Super Mario 3D World + Bowser's Fury (Switch) 3750 units (110000)
  2. Blasphemous (Switch) 3600 units
  3. Grand Theft Auto V (PS4) 3000 units (1500000)
  4. FIFA 21 (PS4) (400000)
  5. Animal Crossing: New Horizons (Switch)
  6. Minecraft (Switch) (265000)
  7. Mario Kart 8 Deluxe (Switch)
  8. Monster Hunter Rise (Switch) (25000)
  9. Ring Fit Adventure (Switch)
  10. Blasphemous (PS4) 2150 units

Out of top 10

  1. Mortal Shell: Enhaced Edition (PS5) 650 units.
  2. Mortal Shell: Enhaced Edition (Xbox Series) 200 units

Top Hardware 05/04/2021 - 11/04/2021

  1. Switch 4300 units
  2. PS5 3250 units (PS5 3200/PS5 Digital 50)
  3. PS4 1450 units
  4. Xbox Series 400 units (Series X 50 / Series S 350)
  5. Xbox One 120 units

Source: Vandal

Switch PS5 Xbox Series PS4 XONE Cumulative
Week 1 20000 470 490 4000 190 25150
Week 2 6000 40 45 1600 80 7765
Week 3 5000 3400 1120 1350 150 11020
Week 4 3300 5050 900 1500 120 10870
Week 5 3700 5660 645 1200 150 11355
Week 6 7200 6750 875 1200 100 16125
Week 7 4300 11800 1950 1150 100 19300
Week 8 3500 5550 200 1400 125 10775
Week 9 4300 3500 500 1200 175 9675
Week 10 3950 5700 1700 800 100 12250
Week 11 4400 10850 975 1000 100 17325
Week 12 5900 8300 800 1200 70 16270
Week 13 4800 2800 650 2100 135 10485
Week 14 4300 3250 400 1450 120 9520
Cumulative 80650 73120 11250 21150 1715 187885
Last edited by polofresco - on 26 April 2021

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Wait, the PS5 is up from last week but the digital model went down to barely 50 units? Huh, I wonder why.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

When I see all charts where the Switch dominates the top 10, I wonder why bother releasing a game anywher else but the Switch.

And still 3rd parties are reluctant to release games on the Switch



SKMBlake said:

When I see all charts where the Switch dominates the top 10, I wonder why bother releasing a game anywher else but the Switch.

And still 3rd parties are reluctant to release games on the Switch

What games are you referring to? Indie devs love Switch and they succeed on it. For everyone else it requires big technical hurdles to get their games developed for PS4/X1/PC running on the Switch. And then if we're looking at notably downgraded ports which take so long that they're released later or delay overall development, are there any huge success stories on Switch? 

Last edited by Otter - on 26 April 2021

Otter said:
SKMBlake said:

When I see all charts where the Switch dominates the top 10, I wonder why bother releasing a game anywher else but the Switch.

And still 3rd parties are reluctant to release games on the Switch

What games are you referring to? Indie devs love Switch and they succeed on it. For everyone else it requires big technical hurdles to get their games developed for PS4/X1 running on the Switch. And then if we're looking at notably downgraded ports, are there any huge success stories on Switch?


The Witcher 3 has sold 1.4 mil which is not too shabby at all for a very late port. I think Doom 2016 also did pretty well. But it's true that difficult and notably downgraded ports aren't always going to be the best business decisions. It's more confusing however when games that shouldn't be too hard to get running on Switch don't get ported.



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Otter said:
SKMBlake said:

When I see all charts where the Switch dominates the top 10, I wonder why bother releasing a game anywher else but the Switch.

And still 3rd parties are reluctant to release games on the Switch

What games are you referring to? Indie devs love Switch and they succeed on it. For everyone else it requires big technical hurdles to get their games developed for PS4/X1/PC running on the Switch. And then if we're looking at notably downgraded ports which take so long that they're released later or delay overall development, are there any huge success stories on Switch? 

For example the latest Tales of Arise,a japanese game which will release for the Xbox One and Series X/S, but not on the Switch. Cause that's what Bandai Namco is always doing. Just like Dragon Ball Kakarot.

I mean, it's not like we're almost at 20 million Switch sold in Japan.



UnderwaterFunktown said:
Otter said:

What games are you referring to? Indie devs love Switch and they succeed on it. For everyone else it requires big technical hurdles to get their games developed for PS4/X1 running on the Switch. And then if we're looking at notably downgraded ports, are there any huge success stories on Switch?


The Witcher 3 has sold 1.4 mil which is not too shabby at all for a very late port. I think Doom 2016 also did pretty well. But it's true that difficult and notably downgraded ports aren't always going to be the best business decisions. It's more confusing however when games that shouldn't be too hard to get running on Switch don't get ported.

I think there are some examples that come to mind like GTAV, especially since rockstar could just easily outsource it.

But I think most releases don't fit into that category. Particularly with AA games, I think they can appear unambitious but all you have to do is look at their performance on PS4/X1 to see how well they're optimised. Soul Caliber comes to mind, running at 720p on Xbox One. That tells you a Switch port would not run without significant work. There's definitely money to made but I think its a question of whether teams want to spent time doing that. I think lots of devs are eagily awaiting Switch 2 

Last edited by Otter - on 26 April 2021

SKMBlake said:
Otter said:

What games are you referring to? Indie devs love Switch and they succeed on it. For everyone else it requires big technical hurdles to get their games developed for PS4/X1/PC running on the Switch. And then if we're looking at notably downgraded ports which take so long that they're released later or delay overall development, are there any huge success stories on Switch? 

For example the latest Tales of Arise,a japanese game which will release for the Xbox One and Series X/S, but not on the Switch. Cause that's what Bandai Namco is always doing. Just like Dragon Ball Kakarot.

I mean, it's not like we're almost at 20 million Switch sold in Japan.

It took Square Enix over a year to port DQ11 to Switch, tales of Arise (also built on UE4) looks even more impressive, so its simply not realistic to expect it to just magically work on Switch. Xbox will always benefit from being the twin of Playstation, so no special effort is required for a release on the platform.

I agree DBZ would make a good candidate to be ported over, but still we're talking about games which began development before the Switch was even released. So day and date ports often would mean all release dates being pushed back by 6-12months. Late ports make sense although being late limits their audience, still most japanese studios especially should invest in small teams to work on getting their recent backlog on Switch.

Last edited by Otter - on 26 April 2021

Otter said:

It took Square Enix over a year to port DQ11 to Switch

Yeah but bad example for DQ11, the game was anounced on the NX in 2016, way before the Switch was actually revealed. It was actually planned to be released in the same time with the PS4 and 3DS version: https://gamingbolt.com/dragon-quest-11-confirmed-for-nintendo-nx-planned-for-simultaneous-launch-with-ps4-and-3ds

The game was released 2 whole years after the PS4 version at the end, even if planned from the beginning, and was not just a PS4 Port, it was its own version.



Otter said:
UnderwaterFunktown said:

The Witcher 3 has sold 1.4 mil which is not too shabby at all for a very late port. I think Doom 2016 also did pretty well. But it's true that difficult and notably downgraded ports aren't always going to be the best business decisions. It's more confusing however when games that shouldn't be too hard to get running on Switch don't get ported.

I think there are some examples that come to mind like GTAV, especially since rockstar could just easily outsource it.

But I think most releases don't fit into that category. Particularly with AA games, I think they can appear unambitious but all you have to do is look at their performance on PS4/X1 to see how well they're optimised. Soul Caliber comes to mind, running at 720p on Xbox One. That tells you a Switch port would not run without significant work. There's definitely money to made but I think its a question of whether teams want to spent time doing that. I think lots of devs are eagily awaiting Switch 2 

Pretty much this. We got insanly over ambitious ports (biggest one being The Witcher 3 I think) but we still don't have GTA V, any CoD, Mass Effect (even if released for the Wii U), any Batman game, etc.