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SKMBlake said:
Otter said:

What games are you referring to? Indie devs love Switch and they succeed on it. For everyone else it requires big technical hurdles to get their games developed for PS4/X1/PC running on the Switch. And then if we're looking at notably downgraded ports which take so long that they're released later or delay overall development, are there any huge success stories on Switch? 

For example the latest Tales of Arise,a japanese game which will release for the Xbox One and Series X/S, but not on the Switch. Cause that's what Bandai Namco is always doing. Just like Dragon Ball Kakarot.

I mean, it's not like we're almost at 20 million Switch sold in Japan.

It took Square Enix over a year to port DQ11 to Switch, tales of Arise (also built on UE4) looks even more impressive, so its simply not realistic to expect it to just magically work on Switch. Xbox will always benefit from being the twin of Playstation, so no special effort is required for a release on the platform.

I agree DBZ would make a good candidate to be ported over, but still we're talking about games which began development before the Switch was even released. So day and date ports often would mean all release dates being pushed back by 6-12months. Late ports make sense although being late limits their audience, still most japanese studios especially should invest in small teams to work on getting their recent backlog on Switch.

Last edited by Otter - on 26 April 2021