By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Otter said:
UnderwaterFunktown said:

The Witcher 3 has sold 1.4 mil which is not too shabby at all for a very late port. I think Doom 2016 also did pretty well. But it's true that difficult and notably downgraded ports aren't always going to be the best business decisions. It's more confusing however when games that shouldn't be too hard to get running on Switch don't get ported.

I think there are some examples that come to mind like GTAV, especially since rockstar could just easily outsource it.

But I think most releases don't fit into that category. Particularly with AA games, I think they can appear unambitious but all you have to do is look at their performance on PS4/X1 to see how well they're optimised. Soul Caliber comes to mind, running at 720p on Xbox One. That tells you a Switch port would not run without significant work. There's definitely money to made but I think its a question of whether teams want to spent time doing that. I think lots of devs are eagily awaiting Switch 2 

Pretty much this. We got insanly over ambitious ports (biggest one being The Witcher 3 I think) but we still don't have GTA V, any CoD, Mass Effect (even if released for the Wii U), any Batman game, etc.