Double post**
Last edited by Azzanation - on 26 March 2021

| Azzanation said: Keep in mind, this is just the stores closing, it doesnt remove already brought games and access to redownload them. |
It does when the Cmos battery dies.

Leynos said:
It does when the Cmos battery dies. |
I dont understand what you mean.. Cmos battery? What's an internal battery got to do with downloading games from a store?
Just buy a potato PC to run PS3 games on ( ͡° ͜ʖ ͡°)

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
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Only viable digital way is DRM-free for me. DRM can suck also on physical on PC, as it often happens that old DRM versions are incompatible with newer versions of Windows, if not even worse, like an old DRM that kept on messing with CD and DVD drivers on Win 7 so bad sometimes it was necessary to reinstall Windows itself to clean up the mess, and after the mess the game didn't run anyway, as after installation it couldn't see the disc in the drive anymore. I had to use GOG DRM free versions of some games I already owned on physical support, and I have one that has no GOG version, but its activation code is redeemable on Steam, so I'll have to subscibe again to Steam if I want to play it.
haxxiy said:
The first generation of CDs is already rotting and dying. Also, I'm not sure if we are talking about the same thing in your second paragraph? The data is physically encoded into the chip in mask ROM, the layout of the gates themselves is how the data is stored. As soon as the first bits are lost when the transistors fail, the software is corrupted and rendered useless. I'm not addressing an element on the board visible to the naked eye like a replaceable capacitor. We also know for a fact that the Switch cartridges won't last as long as the ROM type described above because they use a proprietary kind of flash memory developed by Macronix instead of software masks. So, eventually, it will lose its charge, as it happens to flash memory, and all the 1s inside the cartridge will revert to 0s, resulting in complete data loss. |
https://www.clir.org/pubs/reports/pub121/sec4/
"Among the manufacturers that have done testing, there is consensus that, under recommended storage conditions, CD-R, DVD-R, and DVD+R discs should have a life expectancy of 100 to 200 years or more; CD-RW, DVD-RW, DVD+RW, and DVD-RAM discs should have a life expectancy of 25 years or more. Little information is available for CD-ROM and DVD-ROM discs (including audio and video), resulting in an increased level of uncertainty for their life expectancy. Expectations vary from 20 to 100 years for these discs."
Like I said, it depends on use. And another important factor is what kinds of formats and usage of that format, adding to that quality and such. That is why there is a wide berth for these things. So what you're doing here is cherrypicking.
Roms: Doesn't matter. We have exactly all roms and they are easy to back up. You're talking about something after the fact. But the fact is, it is very easy to dump a rom on a existing cartridge without much effort. Unless you have a problem with replacing OG game code with ripped game code, this is a non issue. Besides, we have 40 year old cartridges that still work. Let me know if a digital store lasts more than 40 years.
As for the Switch cartridges. Sure champ, so, let's say this is 100% correct and not just forum speculation. What is the argument? That a digital storefront on some console will last longer than that? It applies to all the above, not just Switch. Everything has an end date, it will all become plastic dust. But honestly within all these formats there is a way to increase the longevity, preserve, maintain. Long enough for you to enjoy them without some storefront at least. So what's the issue?

haxxiy said:
The first generation of CDs is already rotting and dying. Also, I'm not sure if we are talking about the same thing in your second paragraph? The data is physically encoded into the chip in mask ROM, the layout of the gates themselves is how the data is stored. As soon as the first bits are lost when the transistors fail, the software is corrupted and rendered useless. I'm not addressing an element on the board visible to the naked eye like a replaceable capacitor. We also know for a fact that the Switch cartridges won't last as long as the ROM type described above because they use a proprietary kind of flash memory developed by Macronix instead of software masks. So, eventually, it will lose its charge, as it happens to flash memory, and all the 1s inside the cartridge will revert to 0s, resulting in complete data loss. |
Did you read the article you quoted? The study conducted by the Library of Congress stated that "some discs would fail in less than 25 years", but that the average lifespan is actually much longer:
The mean lifetime for the disc population as a whole was calculated to be 776 years for the discs used in this study. As demonstrated in the histograms in Figures 18 and 19, that lifetime could be less than 25 years for some discs, up to 500 years for others, and even longer.
As I've said before, the majority of my physical media will likely continue working long after I'm gone, and far longer than a closed ecosystem digital storefront. Not only that, you went so far as to mention books in your list of physical media that is "the same if not greater risk" than buying from a digital server that might close. I have books in my personal library that are well over 100 years old ("Great Men and Famous Women" Complete 8 Volume Set 1894), and my oldest comic book is over 50 years old (Amazing Spider-Man # 14, First Appearance of the Green Goblin, 1964). They show wear from age of course, but there will never be a time in my lifetime that will go to open one of them and can't read them.
haxxiy said:
I don't understand, you guys thought it would remain open forever?
It's not like books, CDs, films, physical games themselves, etc. are in print forever either. And bought copies of these will inevitably decay so the risk is just the same if not greater than the servers of a digital product shutting down.


Azzanation said:
I dont understand what you mean.. Cmos battery? What's an internal battery got to do with downloading games from a store? |
Sony designed it so when the CMOS battery keeps the date in your Playstation and the trophy data. Once that dies. You can no longer play Physical or PSN games. You have to have some real know-how to tear your console down to replace the battery. Then has to reconnect to the PSN servers in order for any digital or physical game to work. So once these services are shut down. No game will work at all.

Leynos said:
Sony designed it so when the CMOS battery keeps the date in your Playstation and the trophy data. Once that dies. You can no longer play Physical or PSN games. You have to have some real know-how to tear your console down to replace the battery. Then has to reconnect to the PSN servers in order for any digital or physical game to work. So once these services are shut down. No game will work at all. |
I dont know how Sony designed the Vita. Dont you need a PS account to use PSN? Once the stores are down, you can still redownload the games already purchased, just can no longer buy games from it.
Don’t know what’s the big deal, if your PS3 dies just buy a pre-owned one and download your library again.
As for trophies, yeah well, that’s another story.
I do know people that own plenty of consoles from the old generations, but if this end to be true, it was expected