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Forums - Gaming Discussion - Vampyr - A friendly souls like game

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DonFerrari said:
curl-6 said:

I find "unforgiving" or "punishing" type combat to be incredibly frustrating and not at all fun. I prefer my games to be stress-free.

I'm the same. The combat for regular encounters is only punishing if you are to careless. I would say I died perhaps 10-20 times total for regular mob, so not that problematic (but at least don't lose experience). Boss are the punishing ones because each one is very different and takes some time to learn how to better engage the combat against them. But once you do, you would probably win like 2/3 of the times you tried to fight them.

Hmmm, still seems a little unappealing to me, which is a shame as I was thinking of grabbing this on Switch due to the setting, story, atmosphere and mechanics sounding interesting. Should playing on "story" make even the bosses not a hassle?



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Nice game, worth buying. Initially I took it for the collection, but I was still satisfied.



Yeah, it was a nice game. A little limited in scope and flashiness because of the smaller production, but a game worth playing.



curl-6 said:
DonFerrari said:

I'm the same. The combat for regular encounters is only punishing if you are to careless. I would say I died perhaps 10-20 times total for regular mob, so not that problematic (but at least don't lose experience). Boss are the punishing ones because each one is very different and takes some time to learn how to better engage the combat against them. But once you do, you would probably win like 2/3 of the times you tried to fight them.

Hmmm, still seems a little unappealing to me, which is a shame as I was thinking of grabbing this on Switch due to the setting, story, atmosphere and mechanics sounding interesting. Should playing on "story" make even the bosses not a hassle?

Haven't played on story, but their description of the difficulty seems like even bosses become quite easy to deal with (it even disable one trophy). And I'm not a specialist on Souls game and was able to reasonably pass the challenges with not that many tries (and there aren't many bosses that game me real challenge, would say about 3), try and look a let's play or if you want I can give you the name of the bosses that game me a harder time so you can look the battle and see if looks so hard for you.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
curl-6 said:

Hmmm, still seems a little unappealing to me, which is a shame as I was thinking of grabbing this on Switch due to the setting, story, atmosphere and mechanics sounding interesting. Should playing on "story" make even the bosses not a hassle?

Haven't played on story, but their description of the difficulty seems like even bosses become quite easy to deal with (it even disable one trophy). And I'm not a specialist on Souls game and was able to reasonably pass the challenges with not that many tries (and there aren't many bosses that game me real challenge, would say about 3), try and look a let's play or if you want I can give you the name of the bosses that game me a harder time so you can look the battle and see if looks so hard for you.

Cheers. Like I say, I quite like the look of the game but I really don't like frustration and I am not the most skilled gamer due to slightly impaired fine motor control and poor reflexes. 



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One tweak I´d make in Vampyr´s combat is to speed up the Skals melee animations just slightly, but eliminate the tracking from their attacks entirely or severely limit it. Especially during the jump attack that some Skals do, they manage to make a 45 degree turn in midair, which is simply ridiculous.



I enjoyed my time with the game.. I found the sister boss to be the hardest in the game and nearly gave up after the 6 or 7th attempt. I found it odd the amount of slots for weapons and guns and stuff to be huge and I bared filed them, I wonder if I missed loads. Hardly used heal items either, just sucked enemies instead. The blood spear was op.

I have enjoyed Dontnod's action games (well, it's basically just Remember Me but that was fun) and kinda want to see what they can do with a real budget.



Hmm, pie.

The Switch version was done by Saber who also ported Witcher 3 and Crysis Remastered so at least the conversion was in good hands.

Guess if I ever run short of games again this will be a good standby, though with Monster Hunter sure to consume my gaming time for months to come and Ori and the Will of Wisps still sitting in my backlog, could be quite some time til I get around to it.



curl-6 said:
DonFerrari said:

Haven't played on story, but their description of the difficulty seems like even bosses become quite easy to deal with (it even disable one trophy). And I'm not a specialist on Souls game and was able to reasonably pass the challenges with not that many tries (and there aren't many bosses that game me real challenge, would say about 3), try and look a let's play or if you want I can give you the name of the bosses that game me a harder time so you can look the battle and see if looks so hard for you.

Cheers. Like I say, I quite like the look of the game but I really don't like frustration and I am not the most skilled gamer due to slightly impaired fine motor control and poor reflexes. 

I am on the same boat of not really appreciating the frustration =] games for me is to be enjoyed without being pissed. I tolerated the harshiness of playing GoW on Give me GoW because first I love the game and second because I was the dumb person that choose to put on the hardest (without knowing that the battle would be so different from previous ones).

WolfpackN64 said:

One tweak I´d make in Vampyr´s combat is to speed up the Skals melee animations just slightly, but eliminate the tracking from their attacks entirely or severely limit it. Especially during the jump attack that some Skals do, they manage to make a 45 degree turn in midair, which is simply ridiculous.

That would be good. This and poison (that also sucks the stamina) are the ones that pissed me the most (that fight with 4 or more skals and they jumping all over the place was one regular fight I probably had to do 4 or 5 times to beat due to few bugs the game have).

The Fury said:

I enjoyed my time with the game.. I found the sister boss to be the hardest in the game and nearly gave up after the 6 or 7th attempt. I found it odd the amount of slots for weapons and guns and stuff to be huge and I bared filed them, I wonder if I missed loads. Hardly used heal items either, just sucked enemies instead. The blood spear was op.

I have enjoyed Dontnod's action games (well, it's basically just Remember Me but that was fun) and kinda want to see what they can do with a real budget.

Sister was hard but the actress was harder for me because I was being too impatient.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

So when I play it, any advice? Make sure I develop then harvest as many characters as I can for maximum XP?