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Forums - Gaming Discussion - Vampyr - A friendly souls like game

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curl-6 said:
DonFerrari said:

Haven't played on story, but their description of the difficulty seems like even bosses become quite easy to deal with (it even disable one trophy). And I'm not a specialist on Souls game and was able to reasonably pass the challenges with not that many tries (and there aren't many bosses that game me real challenge, would say about 3), try and look a let's play or if you want I can give you the name of the bosses that game me a harder time so you can look the battle and see if looks so hard for you.

Cheers. Like I say, I quite like the look of the game but I really don't like frustration and I am not the most skilled gamer due to slightly impaired fine motor control and poor reflexes. 

I am on the same boat of not really appreciating the frustration =] games for me is to be enjoyed without being pissed. I tolerated the harshiness of playing GoW on Give me GoW because first I love the game and second because I was the dumb person that choose to put on the hardest (without knowing that the battle would be so different from previous ones).

WolfpackN64 said:

One tweak I´d make in Vampyr´s combat is to speed up the Skals melee animations just slightly, but eliminate the tracking from their attacks entirely or severely limit it. Especially during the jump attack that some Skals do, they manage to make a 45 degree turn in midair, which is simply ridiculous.

That would be good. This and poison (that also sucks the stamina) are the ones that pissed me the most (that fight with 4 or more skals and they jumping all over the place was one regular fight I probably had to do 4 or 5 times to beat due to few bugs the game have).

The Fury said:

I enjoyed my time with the game.. I found the sister boss to be the hardest in the game and nearly gave up after the 6 or 7th attempt. I found it odd the amount of slots for weapons and guns and stuff to be huge and I bared filed them, I wonder if I missed loads. Hardly used heal items either, just sucked enemies instead. The blood spear was op.

I have enjoyed Dontnod's action games (well, it's basically just Remember Me but that was fun) and kinda want to see what they can do with a real budget.

Sister was hard but the actress was harder for me because I was being too impatient.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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So when I play it, any advice? Make sure I develop then harvest as many characters as I can for maximum XP?



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:

So when I play it, any advice? Make sure I develop then harvest as many characters as I can for maximum XP?

My advice is don`t harm innocent civilians so you can get the achievement and also the levels they give also raise the level of the bosses.

Dedicate most of your points (while it is reasonable) on passive skills like stamina, blood level, amount of blood suck while for active you upgrade your autophagy (healing). The main thing you will level is your weapon, for me the best choice was the 2 handed weapon that have good stun properties (so you can in few hits stun enemies and either suck then for recover of blood and immunity time or to make bosses easier if you stun wait for recover and restun. I didn`t need to use any healing item or gun in the game at all.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Combat is rubbish in this game imo and there are bugs and performance issues.

But

The atmosphere is beautiful the music 🎶 is amazing and top tier voice acting Dr Reed performance is excellent. The general gameplay traversal and overall vampire adventure was brilliant I hope there's a sequel I really enjoyed itq



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Skeeuk said:

Combat is rubbish in this game imo and there are bugs and performance issues.

But

The atmosphere is beautiful the music 🎶 is amazing and top tier voice acting Dr Reed performance is excellent. The general gameplay traversal and overall vampire adventure was brilliant I hope there's a sequel I really enjoyed itq

Didn`t find the combat to be rubbish, but could certainly improve =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:
curl-6 said:

So when I play it, any advice? Make sure I develop then harvest as many characters as I can for maximum XP?

My advice is don`t harm innocent civilians so you can get the achievement and also the levels they give also raise the level of the bosses.

Dedicate most of your points (while it is reasonable) on passive skills like stamina, blood level, amount of blood suck while for active you upgrade your autophagy (healing). The main thing you will level is your weapon, for me the best choice was the 2 handed weapon that have good stun properties (so you can in few hits stun enemies and either suck then for recover of blood and immunity time or to make bosses easier if you stun wait for recover and restun. I didn`t need to use any healing item or gun in the game at all.

Thanks; I'll be playing on Switch so achievements aren't a factor, how do I get levels and improve my skills without feeding on civilians?



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
DonFerrari said:

My advice is don`t harm innocent civilians so you can get the achievement and also the levels they give also raise the level of the bosses.

Dedicate most of your points (while it is reasonable) on passive skills like stamina, blood level, amount of blood suck while for active you upgrade your autophagy (healing). The main thing you will level is your weapon, for me the best choice was the 2 handed weapon that have good stun properties (so you can in few hits stun enemies and either suck then for recover of blood and immunity time or to make bosses easier if you stun wait for recover and restun. I didn`t need to use any healing item or gun in the game at all.

Thanks; I'll be playing on Switch so achievements aren't a factor, how do I get levels and improve my skills without feeding on civilians?

Your normal play (defeating enemies, bosses) already give you levels (enough to upgrade the critical skills). Imho since the game scales the level of enemies and bosses with the civilians you feed upon (at least from what I read, since I finished the game about lvl 26-28 and last boss was 30-32, while some others were level 50 and boss also lvl 50). While a lot of the skills may not be needed by the way you play then you leveling with civilians may even make you increase the level of bosses and make it a little harder since the skills you have learnt won`t be useful.

The best way to increase level from how I played is doing all the side quests and civilian conversations, and that I think don`t affect the level of enemies.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
curl-6 said:

Thanks; I'll be playing on Switch so achievements aren't a factor, how do I get levels and improve my skills without feeding on civilians?

Your normal play (defeating enemies, bosses) already give you levels (enough to upgrade the critical skills). Imho since the game scales the level of enemies and bosses with the civilians you feed upon (at least from what I read, since I finished the game about lvl 26-28 and last boss was 30-32, while some others were level 50 and boss also lvl 50). While a lot of the skills may not be needed by the way you play then you leveling with civilians may even make you increase the level of bosses and make it a little harder since the skills you have learnt won`t be useful.

The best way to increase level from how I played is doing all the side quests and civilian conversations, and that I think don`t affect the level of enemies.

Okay thanks, that's good to know. Like I say, most everything about the game looks really interesting and appealing to me, I just really don't like punishing difficulty, I've often quit games before because they just got too frustrating. Frustration to me is the polar opposite to fun and I mostly play games to relax and unwind, and frustration totally ruins that.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.