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DonFerrari said:
curl-6 said:

I find "unforgiving" or "punishing" type combat to be incredibly frustrating and not at all fun. I prefer my games to be stress-free.

I'm the same. The combat for regular encounters is only punishing if you are to careless. I would say I died perhaps 10-20 times total for regular mob, so not that problematic (but at least don't lose experience). Boss are the punishing ones because each one is very different and takes some time to learn how to better engage the combat against them. But once you do, you would probably win like 2/3 of the times you tried to fight them.

Hmmm, still seems a little unappealing to me, which is a shame as I was thinking of grabbing this on Switch due to the setting, story, atmosphere and mechanics sounding interesting. Should playing on "story" make even the bosses not a hassle?