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Forums - Gaming Discussion - Digital Foundry- Next-gen The Division 2 updated test + Ghost Recon next-gen test

Trumpstyle said:

This is a BC mode patch, Xbox series X will always win those. We have seen this in Star wars: the jedi order, Cyberpunk and Mass effect remake will probably be next.

It's digitalfoundry speculation that something went wrong with the PS5 patch, we don't know that.

When the PS5 has even less visual features than the PS4 Pro, we can safely say we DO know that something went wrong with the patch.

Either that of PS5 BC would be complete dog shit in every game, but that isn't the case (even though XSX BC performs better overall).



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Looks like a pattern is emerging. BC upgrades almost always favor Xbox. Next gen/cross gen releases favor PS5 but that pendulum is starting to swing with Hitman 3.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

I could understand the comparisons with the 360 vs PS3 and XB1 vs PS4 however this gen, their is no winner. Its just which game gets patched first or who spends more time optimizing their version etc. I still love Digital Foundry and ill continue to watch it as they are the best when it comes to insight info etc. But comparing versions mean little these days, too many lazy devs to take this serious.





A very fast response from ubi. Weird...



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Series x will always win when just utilising raw horse power. Only exclusives will matter.



KratosLives said:

Series x will always win when just utilising raw horse power. Only exclusives will matter.

But in reality u know that is not the case.



shikamaru317 said:

Was patched on PS5 to add in the missing Screen space reflections and volumetrics, but Xbox Series X still has better texture filtering (thanks to Microsoft's forced 16x filtering on all back compat games) and PS5 is still 1080-1890p dynamic compared to Series X 1800p-2160p dynamic. Load times also didn't really improve on PS5, still 15 seconds compared to 6 seconds on Series X.

Additionally, here are the results for Ghost Recon Breakpoint:

Xbox Series SXbox Series XPS5
Resolution mode resolution1440p dynamic2160p/4K dynamic1440p dynamic
Framerate mode resolutionNot available1440p dynamic1080p dynamic
Resolution mode framerate30 fps locked30 fps locked30 fps locked
Framerate mode framerateNot available60 fps almost all of the time, but can get random drops as low as 53 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again60 fps almost all of the time, but can get random drops as low as 49 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again
Graphics settings differences16x anisotropic filtering through Microsoft's forced 16x AF back compat feature16x anisotropic filtering through Microsoft's forced 16x AF back compat featureLower anisotropic filtering on both modes, lower ambient occlusion setting on framerate mode

I see the trend of developers going for higher resolutions on the XSX continues. Has any developer decided to go for a higher resolution on the PS5 yet?



KratosLives said:

Series x will always win when just utilising raw horse power. Only exclusives will matter.

As much as comparing games these days isn't that important anymore due to the little differences between them these days. Comparing exclusives is not a thing due to you cannot compare a game that isn't released on the other hardware. Each game is built differently and when it comes to exclusives, we wont know how well it would run on another platform without actually seeing it.



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Last edited by Ryuu96 - on 24 February 2021