shikamaru317 said:
Was patched on PS5 to add in the missing Screen space reflections and volumetrics, but Xbox Series X still has better texture filtering (thanks to Microsoft's forced 16x filtering on all back compat games) and PS5 is still 1080-1890p dynamic compared to Series X 1800p-2160p dynamic. Load times also didn't really improve on PS5, still 15 seconds compared to 6 seconds on Series X. Additionally, here are the results for Ghost Recon Breakpoint: | Xbox Series S | Xbox Series X | PS5 | Resolution mode resolution | 1440p dynamic | 2160p/4K dynamic | 1440p dynamic | Framerate mode resolution | Not available | 1440p dynamic | 1080p dynamic | Resolution mode framerate | 30 fps locked | 30 fps locked | 30 fps locked | Framerate mode framerate | Not available | 60 fps almost all of the time, but can get random drops as low as 53 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again | 60 fps almost all of the time, but can get random drops as low as 49 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again | Graphics settings differences | 16x anisotropic filtering through Microsoft's forced 16x AF back compat feature | 16x anisotropic filtering through Microsoft's forced 16x AF back compat feature | Lower anisotropic filtering on both modes, lower ambient occlusion setting on framerate mode |
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I see the trend of developers going for higher resolutions on the XSX continues. Has any developer decided to go for a higher resolution on the PS5 yet?