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shikamaru317 said:

Was patched on PS5 to add in the missing Screen space reflections and volumetrics, but Xbox Series X still has better texture filtering (thanks to Microsoft's forced 16x filtering on all back compat games) and PS5 is still 1080-1890p dynamic compared to Series X 1800p-2160p dynamic. Load times also didn't really improve on PS5, still 15 seconds compared to 6 seconds on Series X.

Additionally, here are the results for Ghost Recon Breakpoint:

Xbox Series SXbox Series XPS5
Resolution mode resolution1440p dynamic2160p/4K dynamic1440p dynamic
Framerate mode resolutionNot available1440p dynamic1080p dynamic
Resolution mode framerate30 fps locked30 fps locked30 fps locked
Framerate mode framerateNot available60 fps almost all of the time, but can get random drops as low as 53 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again60 fps almost all of the time, but can get random drops as low as 49 fps which aren't repeatable, you can die and respawn in the same area and be at locked 60 fps again
Graphics settings differences16x anisotropic filtering through Microsoft's forced 16x AF back compat feature16x anisotropic filtering through Microsoft's forced 16x AF back compat featureLower anisotropic filtering on both modes, lower ambient occlusion setting on framerate mode

I see the trend of developers going for higher resolutions on the XSX continues. Has any developer decided to go for a higher resolution on the PS5 yet?