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Forums - Gaming Discussion - List of Games You've Beaten 2021

1. Atelier Ayesha: The Alchemist of Dusk - NS - 3rd Playthrough - 10

2. Disney's Hercules Action Game - PC - 5

3. Touhou Luna Nights - NS - All clear - 9

4. Sengoku 3 - NS - 9

5. Castlevania - NS - 2 playthroughs- 9.5

6. Akumajou Densetsu - NS - 8.5

7. Super Castlevania IV - NS (Replay) - 9

8. Castlevania Bloodlines - NS - 7.5

9. SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated - NS - 7

10. Bowser's Fury - NS - 10

11. Psycho Soldier - NS - 7

12 - 16. Metal Slug, X, 3, 4, and 5 - NS - All Replays - 8, 10, 9.5, 7, 9

17. Ys Origin - NS - 3rd Yunica playthrough, Hard mode- 9.5

18. Monster Hunter 4 Ultimate - 3DS - Magala Storyline - 9.5 ~ 10



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Just Finished: Crash Bandicoot 4: It's About Time (PS4)

I played this game on retro mode. The amount of times I died is only surpassed by the amount of time I cursed while playing. It was very stressful. I need some time to rest and recover before I process my thoughts.

8/10

Full Completed 2020 List:

  • Dead Nation: Apocalypse Edition (PS Now)
  • New Super Mario Bros. 2 (3DS)
  • Crash Bandicoot 4: It's About Time (PS4)


http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

Resident Evil 5 (single player): 4/10. One of the clunkiest inventory systems ever and a badly designed AI partner team up to torture the player.

Freedom Planet: 4/10. Enemies that attack at the speed of light from outside of the screen, moves that bypass the player's post-hit invincibility, plus many smaller issues. I'll take all those free lives in plain sight before the giant snake boss as an apology.

Rival Schools: 8/10. Fun, solid 2D fighting game, aerial combos aside. Highly nostalgic music.

Fight'n Rage: 9/10. The best modern 2D beat'em up money can buy. Made by two people. If it had more than three playable characters...

Final Fight LNS Ultimate: 10/10. The best modern 2D beat'em up is an openbor fangame. Let's take a moment to let that sink in.

Cyber Shadow: 5/10.

Nostalgia isn't a good reason to stick with a 2-button layout. Must waste SP to go through certain areas because there's no way to execute the SP-free version of certain moves until all SP is spent. Post-hit invincibility period is too short and the player can't parry during it. HP and SP upgrades heal Shadow as well, but aren't replaced by items of the same type when the player dies, so dying after picking up the upgrade makes such a section significantly harder. Castlevania deaths and catching the player off-guard are the #1 death sources.

River City Girls: 5/10.

Badly placed boss life bars. Dojo menu lacks information, there's no way to tell if a move is an additional move for the basic combo, a special move or a super. Normal enemies are invincibible after they recover from knockdown, so the battlefield can quickly turn into a minefield. Grappling a dizzy enemy is a noob trap - poor crowd control options and throws don't have invincibility frames.

Shitty hitboxes - Moves often look like they have hit an enemy, but it doesn't happen. Horizontal range of the basic combo moves should increase as the combo goes on (the second attack should have more range than the first, the third than the second, and so on) but that's not always the case.

Poor defensive options - No air recovery, vertical step is too short, blocking is useless when surrounded, no desperation move.

Super Double Dragon: 2/10. Very slow. The game is so broken that anything that isn't a jump kick, weapon attack or tatsumaki is asking to get your butt kicked.

Top Gear: 5/10. Low framerate. The difficulty curve is like a rollercoaster: the last two cups are a joke. The pit lane shouldn't be an obstacle on the track. Good music.

Super Mario RPG: 7/10. Short, simple and way less broken than your average Squaresoft RPG. More status info in battles would've been desirable.

Top Gear 2: 5/10. Poor maneuverability (even with maxed handling upgrades) and car damage don't mix well. Cars skid in tight corners at stupidly low speeds.

Resident Evil 6: 1/10. Awful. All of it.

Ori and the Blind Forest: 4/10. Floaty physics. Obstacles in the foreground that obstruct the player's vision. Ori doesn't stay on the center of the screen when she moves. Slippery, unresponsive and inconsistent controls. If Ori glides automatically when you hold the right trigger and then jump, charge jump or wall jump, you'd expect she'll do so after a charged wall jump, right? Wrong.



Player2 said:

Ori and the Blind Forest: 4/10. Floaty physics. Obstacles in the foreground that obstruct the player's vision. Ori doesn't stay on the center of the screen when she moves. Slippery, unresponsive and inconsistent controls. If Ori glides automatically when you hold the right trigger and then jump, charge jump or wall jump, you'd expect she'll do so after a charged wall jump, right? Wrong.

I love you. 



fourth update (61 completed games):

Games I've finished in 2021:

The Walking Dead: The Final Season
The Explorer Of Night
Dark Grim Mariupolis
Smart Moves
Pixel Gladiator
Cold Silence
50 Years
Inferno 2+
Mr. Massagy: Mayo Edition
Light Fairytale Episode 1
Ultra Hat Dimension
Infinity Runner
Five Nights at Freddy's 2
Hitman 2
Superhot: Mind Control Delete (Game Pass)
eFootball PES 2021 Season Update (Game Pass)
Starbound (Game Pass / Win 10)
She Sees Red
Swordbreaker The Game
Bunny Parking
One Night Stand
Of Tanks and Demons III
Jisei: The First Case HD
NHL 94 Rewind (Game Pass)
Zero Zero Zero Zero
Donut County (Game Pass)
Mochi Mochi Boy
Sagebrush
WIthout Escape
Football Game
Yooka Laylee and the Impossible Lair (Game Pass)
Hidden Through Time
Red Bow
Milo's Quest
Thunder Paw
Concept Destruction
Desperados III (Game Pass)
The Great Perhaps
Control: Ultimate Edition
Control (last gen version)
The Jackbox Party Pack 4 (Game Pass)
The Medium (Game Pass)
The Division 2
Paradox Soul
Minecraft
The Dark Pictures Anthology: Man Of Medan (Game Pass)
Medal of Honor: Warfighter (360)
Mars Power Industries Deluxe
Evan's Remains
Pixel Devil and the Broken Cartridge
DiRT 5 (Game Pass)
God of Light Remastered
Valkyria Chronicles 4
HyperDot (Game Pass)
Batu Ta Batu
Rush Rover
In-Vert
Iron Snout
Deliver Us the Moon (Game Pass)
Gato Roboto (Game Pass)
Octopath Traveler (Game Pass)

Currently working on:
Asura's Wrath (360)
Yakuza 6 (Game Pass)
Undertale (Game Pass)



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Player2 said:

Resident Evil 5 (single player): 4/10. One of the clunkiest inventory systems ever and a badly designed AI partner team up to torture the player.

Freedom Planet: 4/10. Enemies that attack at the speed of light from outside of the screen, moves that bypass the player's post-hit invincibility, plus many smaller issues. I'll take all those free lives in plain sight before the giant snake boss as an apology.

Rival Schools: 8/10. Fun, solid 2D fighting game, aerial combos aside. Highly nostalgic music.

Fight'n Rage: 9/10. The best modern 2D beat'em up money can buy. Made by two people. If it had more than three playable characters...

Final Fight LNS Ultimate: 10/10. The best modern 2D beat'em up is an openbor fangame. Let's take a moment to let that sink in.

Cyber Shadow: 5/10.

Nostalgia isn't a good reason to stick with a 2-button layout. Must waste SP to go through certain areas because there's no way to execute the SP-free version of certain moves until all SP is spent. Post-hit invincibility period is too short and the player can't parry during it. HP and SP upgrades heal Shadow as well, but aren't replaced by items of the same type when the player dies, so dying after picking up the upgrade makes such a section significantly harder. Castlevania deaths and catching the player off-guard are the #1 death sources.

River City Girls: 5/10.

Badly placed boss life bars. Dojo menu lacks information, there's no way to tell if a move is an additional move for the basic combo, a special move or a super. Normal enemies are invincibible after they recover from knockdown, so the battlefield can quickly turn into a minefield. Grappling a dizzy enemy is a noob trap - poor crowd control options and throws don't have invincibility frames.

Shitty hitboxes - Moves often look like they have hit an enemy, but it doesn't happen. Horizontal range of the basic combo moves should increase as the combo goes on (the second attack should have more range than the first, the third than the second, and so on) but that's not always the case.

Poor defensive options - No air recovery, vertical step is too short, blocking is useless when surrounded, no desperation move.

Super Double Dragon: 2/10. Very slow. The game is so broken that anything that isn't a jump kick, weapon attack or tatsumaki is asking to get your butt kicked.

Top Gear: 5/10. Low framerate. The difficulty curve is like a rollercoaster: the last two cups are a joke. The pit lane shouldn't be an obstacle on the track. Good music.

Super Mario RPG: 7/10. Short, simple and way less broken than your average Squaresoft RPG. More status info in battles would've been desirable.

Top Gear 2: 5/10. Poor maneuverability (even with maxed handling upgrades) and car damage don't mix well. Cars skid in tight corners at stupidly low speeds.

Resident Evil 6: 1/10. Awful. All of it.

Ori and the Blind Forest: 4/10. Floaty physics. Obstacles in the foreground that obstruct the player's vision. Ori doesn't stay on the center of the screen when she moves. Slippery, unresponsive and inconsistent controls. If Ori glides automatically when you hold the right trigger and then jump, charge jump or wall jump, you'd expect she'll do so after a charged wall jump, right? Wrong.

Jesus dude, do you like anything? 



My Console Library:

PS5, Switch

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4

AngryLittleAlchemist said:
Player2 said:

Ori and the Blind Forest: 4/10. Floaty physics. Obstacles in the foreground that obstruct the player's vision. Ori doesn't stay on the center of the screen when she moves. Slippery, unresponsive and inconsistent controls. If Ori glides automatically when you hold the right trigger and then jump, charge jump or wall jump, you'd expect she'll do so after a charged wall jump, right? Wrong.

I love you. 

I'm sad for you both.



Runa216 said:
Player2 said:

Resident Evil 5 (single player): 4/10. One of the clunkiest inventory systems ever and a badly designed AI partner team up to torture the player.

Freedom Planet: 4/10. Enemies that attack at the speed of light from outside of the screen, moves that bypass the player's post-hit invincibility, plus many smaller issues. I'll take all those free lives in plain sight before the giant snake boss as an apology.

Rival Schools: 8/10. Fun, solid 2D fighting game, aerial combos aside. Highly nostalgic music.

Fight'n Rage: 9/10. The best modern 2D beat'em up money can buy. Made by two people. If it had more than three playable characters...

Final Fight LNS Ultimate: 10/10. The best modern 2D beat'em up is an openbor fangame. Let's take a moment to let that sink in.

Cyber Shadow: 5/10.

Nostalgia isn't a good reason to stick with a 2-button layout. Must waste SP to go through certain areas because there's no way to execute the SP-free version of certain moves until all SP is spent. Post-hit invincibility period is too short and the player can't parry during it. HP and SP upgrades heal Shadow as well, but aren't replaced by items of the same type when the player dies, so dying after picking up the upgrade makes such a section significantly harder. Castlevania deaths and catching the player off-guard are the #1 death sources.

River City Girls: 5/10.

Badly placed boss life bars. Dojo menu lacks information, there's no way to tell if a move is an additional move for the basic combo, a special move or a super. Normal enemies are invincibible after they recover from knockdown, so the battlefield can quickly turn into a minefield. Grappling a dizzy enemy is a noob trap - poor crowd control options and throws don't have invincibility frames.

Shitty hitboxes - Moves often look like they have hit an enemy, but it doesn't happen. Horizontal range of the basic combo moves should increase as the combo goes on (the second attack should have more range than the first, the third than the second, and so on) but that's not always the case.

Poor defensive options - No air recovery, vertical step is too short, blocking is useless when surrounded, no desperation move.

Super Double Dragon: 2/10. Very slow. The game is so broken that anything that isn't a jump kick, weapon attack or tatsumaki is asking to get your butt kicked.

Top Gear: 5/10. Low framerate. The difficulty curve is like a rollercoaster: the last two cups are a joke. The pit lane shouldn't be an obstacle on the track. Good music.

Super Mario RPG: 7/10. Short, simple and way less broken than your average Squaresoft RPG. More status info in battles would've been desirable.

Top Gear 2: 5/10. Poor maneuverability (even with maxed handling upgrades) and car damage don't mix well. Cars skid in tight corners at stupidly low speeds.

Resident Evil 6: 1/10. Awful. All of it.

Ori and the Blind Forest: 4/10. Floaty physics. Obstacles in the foreground that obstruct the player's vision. Ori doesn't stay on the center of the screen when she moves. Slippery, unresponsive and inconsistent controls. If Ori glides automatically when you hold the right trigger and then jump, charge jump or wall jump, you'd expect she'll do so after a charged wall jump, right? Wrong.

Jesus dude, do you like anything? 

Anyone who likes Rival Schools is fine with me. Fuck other games.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

New games beaten:
- Bayonetta (Jan. 15)
- Persona 5 Strikers (Mar. 18)
- Persona 4 Golden (Apr. 12)

Games replayed:
- Ori and the Will of the Wisps (lots of times)
- Astral Chain (Jan. 31)

Wrote on a review on Persona 4 as I felt very passionately on how much I didn't enjoy about it.

Just glad it's over and done with, really.



mZuzek said:

New games beaten:
- Bayonetta (Jan. 15)
- Persona 5 Strikers (Mar. 18)
- Persona 4 Golden (Apr. 12)

Games replayed:
- Ori and the Will of the Wisps (lots of times)
- Astral Chain (Jan. 31)

Wrote on a review on Persona 4 as I felt very passionately on how much I didn't enjoy about it.

Just glad it's over and done with, really.

Hopefully you don't get called out for having a different opinion on a widely beloved game, right? No people feeling """sad""" for you?