By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Most overrated game of the past gen?

Mnementh said:
Ka-pi96 said:

Not really. They're different in that you can only overrate a game after it releases and overhype it before it releases. I'd say Cyberpunk was overhyped (expectations were way too high) but definitely not overrated (few if any people are calling it an amazing game. Plus just look at the console review scores.)

Shiken said:

I don't consider overhyped and overrated as being the same thing.  Overrated is a game like RDR2, where it is a 7/10 game sitting at a 97 on MC.  The problem here is some people may buy the game expecting more than what they are getting, based on the score it has alone.

Overhyped is a game like Death Stranding.  The game was hyped to high hell and back, and sits at a somewhat fair 82 on MC.  However many found the game disappointing, because it was no where near what they thought it would be.  The issue here is that a decent game could have its enjoyment hindered due to failure to meet expectations, and can sometimes even result in a lower score than deserved (leaving it under rated).  Death Stranding is not underrated itself, but you get my point.

Having said that, it is possible for a game to be both overhyped AND overrated...but the actual definition between the two are very different.

I see merit in your explanations, thanks. I stand by my point though, that all these categories have a lot of subjectivity, as it is subjective if the games earn their hype and/or rating.

Oh that is very true, everything regarding both terms is certainly subjective.  That is why I find it hilarious that a few people here are trying to defend certain games that others may not find as fantastic.

We all have our own opinions, and I see this thread as a place to share said opinions.  There is no reason for people to try to debunk the opinions of others however, because the entire subject is subjective to begin with.

I find BotW to be my GotG, but others don't agree.  That is fine, and they have their reasons.  And IMO, that is how it should be for a thread such as this.



Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

Around the Network

For games I have never played, probably some indie game, good thing I don't play them :).

For games that I have played. Probably Hyrule Warriors Age of Calamity. Now don't get me wrong, people don't really rate it too high. But to me it is STILL overrated. Omega Force hasn't been too great in years, but this game managed to become their best selling Warriors title.



GOW 2018.



Ka-pi96 said:
Eagle367 said:

To interject, not being my or someone else's cup of tea isn't the same as being overhyped. BotW was my cup of tea and for being my cup of tea, it delivered fantastically. Being a bad game and not being my preference are two very different things. There are many games that are not my cup of tea but are well worth the hype. Hollow Knight comes to mind when I think about it. Cyberpunk 2077 is a great example of any overhyped game. Even if it was your cup of tea aka the genre and setting and everything, it's still shit.

Nice hypocrisy there. "you can't call x game overrated just because you didn't like it" "y game is an overhyped game because I think it's shit".

Firstly I largely disagree with your assertion that you can't call a game overrated just because you don't like it. If you're into action adventure games then you certainly can consider any action adventure game to be overrated regardless of whether it's exactly what you want in a game or not.

Secondly, while you may not like Cyberpunk 2077, plenty of people do, myself included. It was overhyped, and it isn't as good as it was supposed to be. But it's still fun for an awful lot of people.

Umm what? Cyberpunk 2077 has bad bugs, bad AI, not the open world people were promised, etc. It is the definition of overhyped. And also if you like action/adventure, of course they are your cup of tea so you would be in a prime position to judge if am action/adventure game is worth the hype. But if you don't like shooters, you really aren't the best person to talk to regarding whether a game is overhyped or not. That should be obvious to everyone involved, no?



Just a guy who doesn't want to be bored. Also

Celeste: Good Meat boy clone, people give high scores because of the "themes" the game touch, but ,personally, i can take seriously a video game character when they use the "Mumble,mumble" instead of real voices . For me was like a group of hipsters wanted to make a game about depresion, but only could copy Super meat boy gameplay.
6.5 rating for me.

Nier Automata: Really good game but people give too much praise. The narrative structure is great but the story is your typical japanese rpg existentialism "Life is meaningless,your actions have no sense, everyone is going to die..." and some really Jrpg cliché characters like Adam .. i mean a character motivated by "Hatred" like a thousand jrpg villans before.
Some characters reactions are really bad, like 9S, in the las route of the game, looks like a weebo angry because someone kill is favorite waifu (Maybe that was the idea...)
The music es excellent but that year Cuphead music was better(more complex and original) and deserve the games award to best ost.
Nier Automata is a very easy game. the first secuence in the game (Battle with the giant crate) is the most hard fight in the entire game. The hard dificulty setting is just a cheap "one hit your die " without diferences in the enemy ai.
Other flaw in the game is the lack of enemy variety, the firs 3 hours show you almost the 80% of the enemy types in the games, and some bosses are just recicled regular enemies.
make no mistake, Nier automata is a truly good game and one of my favorites this generation, but some people treath this like is the second coming of christ.

Sorry for my bad english.



Around the Network
shikamaru317 said:

I just prefer a more structured exploration, with lots of side quests and main quests that help you explore the many different parts of an open world map. It's also why I didn't really like Ark, or No Man's Sky, or Sea of Thieves, or Animal Crossing. I need more structure in a game, these sandbox, do-anything-you-want-with-little-to-no-story games just don't do it for me.

Horizon was really good, but definitely had a few issues that held it back imo. Story seemed a bit unbelievable at times, not quite enough side quests, combat had a few kinks to work out for the sequel. Also had a lot going for it though. Great graphics, nice soundtrack, most unique enemy designs of just about any game I ever played, combat was mostly good, good main characters. Definitely looking forward to the sequel. 

Ha, I guess I'm the opposite. All those ? marks on the map stress me out as well as a huge to do list of side quests. I rather explore on my own and discover things by finding them instead of following a marker. In Death Stranding, I ignored all the quests at he start of Chapter 3 and set off exploring the entire map on foot first. It was epic. I did the same with RDR2, spend days trying to find a way to sneak into the locked area by water. Elite Dangerous, roam around the galaxy and now I'm roaming around the world in FS2020.

Hence TW3, not my favorite, feels like chore. Same as Ass Creed ? mark games. Fallout works better for me, more stuff to find in the environment instead of collecting a bunch of todo's from a quest npc or mission board.

Games need to have a fixed map to explore though. NMS was fun for a while yet the procedural generation got old fast. After I had exhausted the story lines I was done with it. I got burned out on Elite Dangerous as well. The Galaxy is very close to the real thing, yet the contents are all procedural generation. It still lasted me about 5 months. Death Stranding and BotW style maps is what works for me. And currently Earth.




SvennoJ said:
shikamaru317 said:

I just prefer a more structured exploration, with lots of side quests and main quests that help you explore the many different parts of an open world map. It's also why I didn't really like Ark, or No Man's Sky, or Sea of Thieves, or Animal Crossing. I need more structure in a game, these sandbox, do-anything-you-want-with-little-to-no-story games just don't do it for me.

Horizon was really good, but definitely had a few issues that held it back imo. Story seemed a bit unbelievable at times, not quite enough side quests, combat had a few kinks to work out for the sequel. Also had a lot going for it though. Great graphics, nice soundtrack, most unique enemy designs of just about any game I ever played, combat was mostly good, good main characters. Definitely looking forward to the sequel. 

Ha, I guess I'm the opposite. All those ? marks on the map stress me out as well as a huge to do list of side quests. I rather explore on my own and discover things by finding them instead of following a marker. In Death Stranding, I ignored all the quests at he start of Chapter 3 and set off exploring the entire map on foot first. It was epic. I did the same with RDR2, spend days trying to find a way to sneak into the locked area by water. Elite Dangerous, roam around the galaxy and now I'm roaming around the world in FS2020.

Hence TW3, not my favorite, feels like chore. Same as Ass Creed ? mark games. Fallout works better for me, more stuff to find in the environment instead of collecting a bunch of todo's from a quest npc or mission board.

Games need to have a fixed map to explore though. NMS was fun for a while yet the procedural generation got old fast. After I had exhausted the story lines I was done with it. I got burned out on Elite Dangerous as well. The Galaxy is very close to the real thing, yet the contents are all procedural generation. It still lasted me about 5 months. Death Stranding and BotW style maps is what works for me. And currently Earth.


The free exploration and not having a to-do-list is what made BotW great for me. I really dislike open worlds with hundreds of side-quests and missions from NPC's (usually generic take-and-bring or go-there-and-kill missions). In my opinion it destroys the very meaning of an open world. An open world is there to explore and discover things, not knowing what comes next. If you just have a to-do-list of main quests and side-quests scattered around a map, to me it feels then like a standard (non-open world) game where you complete one mission after another until you beat the final boss incl. optional missions with the only difference that instead of having a hub-base (where you buy things, upgrade, talk with people, etc. and select the next mission) the different missions are connected on map where you can move around freely. But then again, in this typical to-do-list open world games this free space is mostly filled with uninteresting emptiness. In BotW there's also lots of empty space but the fact that you never know what comes next makes these empty space actually one of the strengths of the game. In other words, the exact same empty space can be fantastically immersive or just boring and uninteresting, just depending on how the direction of the game is set.

I also second that (for me) an open world needs to have a set map. It's not necessary to see the whole map right from the beginning and it can be interesting that there are hidden places that will never appear on the map, you have to find them. But a limitless space like in No Man's Sky or Elite Dangerous is just not what motivates me. For me it feels like there's no end but I want to have an end, even if it takes 200-300hrs but at least you know eventually I will get there. I also don't like procedural generated words/levels. They are a complete turnoff for me. There's just so much more quality in a careful handmade word/level. In general, for me, for open worlds the maxim Less is More very much applies. I rather have only 30hrs of immersion and good story with no fillers (and no side-quests) than 300+hrs of repetitive standard missions, fillers and hours upon hours of nonsense talk with uninteresting NPC's.



Legend of Zelda: Breath of the Wild



Horizon: Zero Dawn and God of War. Not a huge fan of Sony's Western-made cinematic games, though they are probably the best looking games out there from a technical standpoint.



Ka-pi96 said:
Eagle367 said:

Umm what? Cyberpunk 2077 has bad bugs, bad AI, not the open world people were promised, etc. It is the definition of overhyped. And also if you like action/adventure, of course they are your cup of tea so you would be in a prime position to judge if am action/adventure game is worth the hype. But if you don't like shooters, you really aren't the best person to talk to regarding whether a game is overhyped or not. That should be obvious to everyone involved, no?

I agree Cyberpunk was overhyped, but you said " it's still shit." which I disagree with. It's not as good as it was expected to be, but I'm still enjoying it and so are many other people, so it's not shit to everybody.

Well not being shit to everybody doesn't mean it doesn't fit my definition of shit. In my opinion, bad AI, bad game-breaking bugs, bad open-world design, etc make things shit and if something is shit to me, I'll call it shit. Even if you don't think it's shit, it's still overhyped and overrated though. It's a generic 1st person shooter with a semi-decent story. 



Just a guy who doesn't want to be bored. Also