SvennoJ said:
Ha, I guess I'm the opposite. All those ? marks on the map stress me out as well as a huge to do list of side quests. I rather explore on my own and discover things by finding them instead of following a marker. In Death Stranding, I ignored all the quests at he start of Chapter 3 and set off exploring the entire map on foot first. It was epic. I did the same with RDR2, spend days trying to find a way to sneak into the locked area by water. Elite Dangerous, roam around the galaxy and now I'm roaming around the world in FS2020. |
The free exploration and not having a to-do-list is what made BotW great for me. I really dislike open worlds with hundreds of side-quests and missions from NPC's (usually generic take-and-bring or go-there-and-kill missions). In my opinion it destroys the very meaning of an open world. An open world is there to explore and discover things, not knowing what comes next. If you just have a to-do-list of main quests and side-quests scattered around a map, to me it feels then like a standard (non-open world) game where you complete one mission after another until you beat the final boss incl. optional missions with the only difference that instead of having a hub-base (where you buy things, upgrade, talk with people, etc. and select the next mission) the different missions are connected on map where you can move around freely. But then again, in this typical to-do-list open world games this free space is mostly filled with uninteresting emptiness. In BotW there's also lots of empty space but the fact that you never know what comes next makes these empty space actually one of the strengths of the game. In other words, the exact same empty space can be fantastically immersive or just boring and uninteresting, just depending on how the direction of the game is set.
I also second that (for me) an open world needs to have a set map. It's not necessary to see the whole map right from the beginning and it can be interesting that there are hidden places that will never appear on the map, you have to find them. But a limitless space like in No Man's Sky or Elite Dangerous is just not what motivates me. For me it feels like there's no end but I want to have an end, even if it takes 200-300hrs but at least you know eventually I will get there. I also don't like procedural generated words/levels. They are a complete turnoff for me. There's just so much more quality in a careful handmade word/level. In general, for me, for open worlds the maxim Less is More very much applies. I rather have only 30hrs of immersion and good story with no fillers (and no side-quests) than 300+hrs of repetitive standard missions, fillers and hours upon hours of nonsense talk with uninteresting NPC's.







