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shikamaru317 said:

I just prefer a more structured exploration, with lots of side quests and main quests that help you explore the many different parts of an open world map. It's also why I didn't really like Ark, or No Man's Sky, or Sea of Thieves, or Animal Crossing. I need more structure in a game, these sandbox, do-anything-you-want-with-little-to-no-story games just don't do it for me.

Horizon was really good, but definitely had a few issues that held it back imo. Story seemed a bit unbelievable at times, not quite enough side quests, combat had a few kinks to work out for the sequel. Also had a lot going for it though. Great graphics, nice soundtrack, most unique enemy designs of just about any game I ever played, combat was mostly good, good main characters. Definitely looking forward to the sequel. 

Ha, I guess I'm the opposite. All those ? marks on the map stress me out as well as a huge to do list of side quests. I rather explore on my own and discover things by finding them instead of following a marker. In Death Stranding, I ignored all the quests at he start of Chapter 3 and set off exploring the entire map on foot first. It was epic. I did the same with RDR2, spend days trying to find a way to sneak into the locked area by water. Elite Dangerous, roam around the galaxy and now I'm roaming around the world in FS2020.

Hence TW3, not my favorite, feels like chore. Same as Ass Creed ? mark games. Fallout works better for me, more stuff to find in the environment instead of collecting a bunch of todo's from a quest npc or mission board.

Games need to have a fixed map to explore though. NMS was fun for a while yet the procedural generation got old fast. After I had exhausted the story lines I was done with it. I got burned out on Elite Dangerous as well. The Galaxy is very close to the real thing, yet the contents are all procedural generation. It still lasted me about 5 months. Death Stranding and BotW style maps is what works for me. And currently Earth.