By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Biggest jump between generations

 

The biggest was...

1st to 2nd 1 1.82%
 
2nd to 3rd 6 10.91%
 
3rd to 4th 5 9.09%
 
4th to 5th 28 50.91%
 
5th to 6th 7 12.73%
 
6th to 7th 6 10.91%
 
7th to 8th 1 1.82%
 
8th to 9th 1 1.82%
 
Total:55
The_Liquid_Laser said:

It is easily gen 2 to gen 3.  The following things were started in generation 3:

Music in games became the norm.
Graphics good enough that you could, for the first time, create lasting characters (Mario, Link, the DQ monsters, etc...).
Light gun games became available.
The D-pad replaced the joystick.
The most popular games were made for the home instead of being arcade ports.
Games could save your progress for the first time.
The first 20+ hour RPG type games.
The introduction of cheats like the Game Genie and Konami Code.
The creation of many popular franchises: Mario, Zelda, Metroid, Tetris, Dragon Quest, Final Fantasy, Castlevania, Metal Gear, Mega Man, etc....

No other generation boasts anywhere near this much innovation.  In reality my first item, music becoming the norm, is a gigantic innovation just in itself.  And yet that is one of many, many innovations all taking place in just one generation.

I agree that this is the biggest jump.  But, some of the most "lasting" characters (Pacman, Mario, Donkey Kong) were created prior to gen 3.  



Around the Network
Leynos said:

4th to 5th and then 5th to 6th in a close second. Original Xbox was able to do 1080i as well. So 360 was not the beginning of the HD era really.

I don't need to demonstrate 4th to 5th but 5th to 6th was still massive.

FF8 released the same year as Shenmue. 1999 It used pre-rendered backgrounds,had pixelated faces. Warping textures.

Shenmue was in real-time. Had lip-sync and physics. Individual fingers on hands. Manipulate objects in the wall or a table. So this is early 6th gen and late 5th gen which even then shows a massive leap. Not even fair to compare late 6th gen visuals tho.

Yeah, but you're comparing one of the best looking games on the Dreamcast to FF8... The FF series wasn't really a graphical showcase back then, except for things like summon sequences and FMV. 

1999 also had DK64

and FF8 wasn't really the best looking PS1 game of 1999 either.

Obviously not nearly the level of Shenmue, but closer than if you go by FF8. 



JWeinCom said:
Leynos said:

4th to 5th and then 5th to 6th in a close second. Original Xbox was able to do 1080i as well. So 360 was not the beginning of the HD era really.

I don't need to demonstrate 4th to 5th but 5th to 6th was still massive.

FF8 released the same year as Shenmue. 1999 It used pre-rendered backgrounds,had pixelated faces. Warping textures.

Shenmue was in real-time. Had lip-sync and physics. Individual fingers on hands. Manipulate objects in the wall or a table. So this is early 6th gen and late 5th gen which even then shows a massive leap. Not even fair to compare late 6th gen visuals tho.

Yeah, but you're comparing one of the best looking games on the Dreamcast to FF8... The FF series wasn't really a graphical showcase back then, except for things like summon sequences and FMV. 

1999 also had DK64

and FF8 wasn't really the best looking PS1 game of 1999 either.

Obviously not nearly the level of Shenmue, but closer than if you go by FF8. 

Soul Calibur in arcades was basically running on PS1 hardware. CPU was slightly faster but gives a good idea.



Bite my shiny metal cockpit!

9th to 10th.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

4th to 5th.
Yeah, there were some baby steps and some CD games in the 4th gen but when the 5th gen kicked off, the was a sense of awe that we'd never felt before. 5th to 6th was great, too. It's when things went from looking like blocks to looking pretty convincing. I can still play a few 6th gen games today and be impressed. 5th gen (and to a lesser extent, 3rd gen) I never want to experience, again. Even 90% of the "great" games have aged pretty badly.



Around the Network

It wouldn't be at the top but depending on when VR becomes mainstream 8th to 9th or 9th to 10th could end up being bigger than most and the biggest one in a while.



Hands down, 4th to 5th. It wasn't a jump, it was a leap. Games like Mario 64, FF7, Ocarina of Time, Tomb Raider, Quake or Gran Turismo blew my mind when I saw them for the first time. It wasn't just an improvement from the previous gen, it was something completely new. New graphics, engines, mechanics, controllers, plus introduction of optical discs (mass storage) and first steps towards online gaming. The second half of the 90s was absolutely revolutionary for both consoles and PCs.

Last edited by Kristof81 - on 08 December 2020

VAMatt said:
The_Liquid_Laser said:

It is easily gen 2 to gen 3.  The following things were started in generation 3:

Music in games became the norm.
Graphics good enough that you could, for the first time, create lasting characters (Mario, Link, the DQ monsters, etc...).
Light gun games became available.
The D-pad replaced the joystick.
The most popular games were made for the home instead of being arcade ports.
Games could save your progress for the first time.
The first 20+ hour RPG type games.
The introduction of cheats like the Game Genie and Konami Code.
The creation of many popular franchises: Mario, Zelda, Metroid, Tetris, Dragon Quest, Final Fantasy, Castlevania, Metal Gear, Mega Man, etc....

No other generation boasts anywhere near this much innovation.  In reality my first item, music becoming the norm, is a gigantic innovation just in itself.  And yet that is one of many, many innovations all taking place in just one generation.

I agree that this is the biggest jump.  But, some of the most "lasting" characters (Pacman, Mario, Donkey Kong) were created prior to gen 3.  

Pac-Man, Mario and Donkey Kong were created in arcades and not on home consoles.  I don't really consider arcades or computers to be part of the generation system. 

The Atari 2600 was not really capable of creating a character with distinguishing features.  Pitfall was a character created on the Atari 2600 and he doesn't really have a discernable face.  Mega Man has a face.  Having a face means now this is a distinct and recognizable character.  The Atari 2600 did actually have a version of Donkey Kong, but the graphics are so bad that Donkey Kong is not even recognizable.  I guess Mario is ok, but this should show how hard it was for the 2600 to make discernable characters.  Does Donkey Kong look like a gorilla?


Here is the NES version of Donkey Kong.  He looks like a gorilla.  Note that it was released in 1983 while the Atari 2600 version was released in 1982.  Programming skill for both games would be about the same.  This just comes down to the graphical capabilities of both systems.  Donkey Kong actually looks like a real character.  

This was a launch game on the Famicom.  After several years the character modeling on the NES/Famicom got better.  Think of all the Punch Out characters.  They all seem to have a distinct look and personality.  There is no way the Atari 2600 could have done anything like that.  The NES was the first home console where unique characters could be created.



It depends on what you're measuring. You can look at specs, software, markets, etc.
I say fourth to fifth. The shift from sprites to polygons was huge. Although fifth gen graphics are super dated, they were revolutionary. And let's talk about controllers. The N64 controller had an analog stick, and optional attachments (haptic feedback, memory, etc.). And as PlayStation controllers evolved, they lead to the DualShock. The DualShock is pretty much the first modern controller, and the blueprint for most controllers after. Two analog sticks, bumpers and triggers, haptic feedback, etc. CDs were the main game media for this gen. Obviously, Nintendo and Atari (but Jaguar barely made a splash at all) were holdouts still.
You also had multimedia features like music CD playback. I know CD-i could play music CDs, but it wasn't mainstream.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

SNES/Genesis/Grafx16 to PS1/N64/Saturn