JWeinCom said:
Leynos said:
4th to 5th and then 5th to 6th in a close second. Original Xbox was able to do 1080i as well. So 360 was not the beginning of the HD era really. I don't need to demonstrate 4th to 5th but 5th to 6th was still massive. FF8 released the same year as Shenmue. 1999 It used pre-rendered backgrounds,had pixelated faces. Warping textures. Shenmue was in real-time. Had lip-sync and physics. Individual fingers on hands. Manipulate objects in the wall or a table. So this is early 6th gen and late 5th gen which even then shows a massive leap. Not even fair to compare late 6th gen visuals tho. ![](https://i.imgur.com/dkxLDnX.png)
![](https://i.imgur.com/ufAzJCT.jpg)
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Yeah, but you're comparing one of the best looking games on the Dreamcast to FF8... The FF series wasn't really a graphical showcase back then, except for things like summon sequences and FMV.
1999 also had DK64 ![](https://www.retrogameage.com/wp-content/uploads/2017/08/Donkey_Kong_64_Gameplay1-5.jpg)
and FF8 wasn't really the best looking PS1 game of 1999 either. ![](https://s.uvlist.net/26084/screenshot/Spyro%202:%20Ripto's%20Rage%20(PlayStation).jpg)
Obviously not nearly the level of Shenmue, but closer than if you go by FF8. |
Soul Calibur in arcades was basically running on PS1 hardware. CPU was slightly faster but gives a good idea.