Wow, at 10 to 12 min the xbox sX version is missing a lot of foliage and the cars assets are low poly. Why?
They do that to reach 120fps on the XSX.
They couldnt do it, with the same image quality as the PS5, so they lowered settings, to get FPS up.
Thats why cars look like this in that mode:
Did you read that somewhere? DF also outright said they think its either a bug or a mistake, its not realistic to assume that this is representative of the power difference between the X and PS5. It seems like Series X is running the profile of a another Xbox System in terms of details, potentially the S but maybe even One X. All just speculation but nothing we've seen on paper would warrant this degree of difference between the platforms
DF downplayed everything (they have a slight xbox bias, but have enough integratity to atleast not misslead).
Also supposedly they called to confirm findings, before releaseing the video (they mention this in the video).
If they where unsure, they should have asked them.
Why is DF "speculateing" about it being a bug or mistake of somesort? When they apparently talked to the devs, who confirmed what they found is how the game is runnings.
We dont know why the game runs like this on the xbox version, and DF apparently didnt bother asking (great journalism).
We cant rule out, that the devs made trade offs, to get it running better on the XSX (at the cost of image quality).
Why would they do that? is it prepresentative of the power differnce?
No, but again, maybe this is because of the tools. Maybe with their toolkit issues, they had to go this route to get it running smoothly at 120fps.
Also DF didnt mention anything about the Dual Sense.
The haptic feedback ect, is supposed to be decent for this game (apparently devs took time to redo it).
The PS5 Version is vastly superior(visuals, performance, Dualsense features) and sincerely I got a bit disgusted by Digital Foundry; I have unsubscribed 5 minutes ago, they are not serious people.
Also at one point in the video (20mins something into it) he says he believes it a deliberate choice, to run lower settings for smoother framerate, and it pays off. Saying the PS5 is struggleing to hit the 120fps target (its in the mid 90's on a certain track)
"... and this is a exsample of a.... mode that runs significantly better on xbox in this, and this is why I mentioned before, that maybe the slightly lowered details on that version, actually pays off in terms of mentaining fluidity" - DF quote (19mins-20mins into it)
So which is it? is it a bug/mistake?
or a purposefully choice, so it mentains 120fps on all tracks, and doesnt have one were at a part it drops below that?
Cuz it sounds like they say 2 differnt things (about the same matter, at differnt times in the video).
The X gets the S version with a bit of sugar applied. What did people think was going to happen?
The Series S is something else.... thats not being fair to the Xbox Series X.
It sacifices alot more (the S), in basically every mode.
Hell in the 120fps mode, it runs down too 560p.