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LudicrousSpeed said:

I saw this earlier on another forum and saw who made this thread here and was wondering how much of the discussion regarding the 120hz mode they would include in their OP. Not surprised to see it is literally zero, and in fact downplays it later in the thread while claiming DF is biased LOL.

So it seems it’s basically a wash except the XSX having what DF assumes is a bug in one mode where it runs on basically XSS settings visually. Code masters is looking into it.... instead of speculating nonsense about how DF is biased or something, wouldn’t logic just dictate that if the game were running as intended, Codemasters would have immediately told DF? This happened on more than one occasion with the Scorpio as well, games launched on it but got base Xbone settings due to a bug. That seems to be what happened here.

One could also talk on how you only discussed the 120Hz mode and ignored the rest since well PS5 outperformed without a doubt, and on the 120Hz you ignored that the XSX is pushing much lower assets and that PS5 is only dropping in a short section of one track so in all the rest PS5 was outperforming Series X even in 120fps and with higher assets. But well let's only fight the good fight.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."