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Forums - Gaming Discussion - MS CFO Tim Stuart defends throwing MTX into $70 games.

LudicrousSpeed said:

You dont know that map packs cost “next to nothing” to make, youre just throwing out assumptions based on your own ideas of cost. No, just because some games have some specific content structure doesn’t mean all games should, that’s silly. Like I said, it’s no different than expecting all games to cost $90-100 just because games used to cost that much. There have always been games that offered free post launch content and there always will be. Nintendo do for example can be more open to free updates because their games sell at full MSRP for years. MicroSony and third party publishers don’t have this luxury.At the end of the day you’re essentially bitching because businesses operate like businesses.

Yes, we all know it doesn’t cost them a fortune to make a skin and we all know they make money off of them. That’s what businesses do. But again it comes back to whether the monetization is done in a balanced manner or not. If it is, then there’s no issue. If it isn’t, gamers can take care of themselves as we have done throughout this gen.

Actually, I do. Map packs are just levels made in a level editor. 90% of the assets for a new map pack have been already made for the single player mode. It's just a matter of dragging and dropping different assets into place. Anybody that has made their own custom dungeon in Skyrim knows this. Anybody that has worked with a level editor of any sort knows this.

Yes, businesses exist to make money. I get that. But they don't exist to charge $10 for a single apple, or $10 for a digital skin. Sorry, but 4,000% profit margins is not "just what businesses do".

MicroSony and 3rd party publishers don't have the luxury of free updates? Last I checked MH World and lots of Sony games do free updates. What are you talking about? And again, updates don't cost a lot of money to do.



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Cerebralbore101 said:

Here's an example of how much of a rip-off MTX are in GoW5.

Let's take the delivery driver mac skin.



Is this an all new 3D model for multiplayer? Or is this just a character model from the single player mode that was repurposed as a skin. I haven't played Gears 5, so I don't know. If it's a 3D model from the single player, then the cost to turn this into a skin was likely next to nothing. I'm going to give the devs the benefit of the doubt and assume that this is an all new 3D model made for multiplayer.

How long does it take to make a character model like this, complete with texture maps, bumpmaps, rigging, and animation? About 100 hours. But I'm feeling generous so let's bump that up to 200 hours. No, let's make it 300 hours.

Now let's assume that your average 3D artist over at the Coalition makes 80K a year. Let's also ignore that they are salaried employees, and often forced to work insane amounts of overtime for free. At 80K a year, 40 hours a week, 52 weeks a year, it costs them $38 per hour to have a 3D artist create this asset. Multiply that by the generously assumed 300 hours that it takes to make such a character model, and we have a cost of $11,400 to make this character. In reality it likely isn't anywhere near that cost. But again, I'm assuming that these character models take 3 times longer to make than I know. Now imagine that Gears 5 has an active playerbase of 1,000,000 players. If just 5% of the active playerbase spends $10 on this skin (yes, they really are asking $10 for a simple skin. It's LOL prices, except Gears 5 is not F2P), then they've made $500,000 off of a 3D artists $11,400 worth of work. That's a profit margin of 4,300%.

This idea that devs continual support of a game means they have the right to charge insane amounts for things as simple as a skin, is just downright laughable. In reality making a new 3D model entirely from scratch costs $3,800 or less. Taking an already finished 3D model, and giving it a new texture, in order to sell it as a skin costs something like $1000 to $1,900. And that's what most skins are. They are just retextures of an already existing character model.

That character in the picture is a Multiplayer character.

Also there is nothing wrong with optional MTXs, that's why they are optional. The problem is game content being cut out and sold separately, like one of the old Street fighter vs Marvel games where one character was on the actual disk yet weren't available to the player as they needed to buy the character to unlock it. Dicing up game content while still charging full price is unacceptable. Pay to win systems are also extremely bad ways of milking gamers to pay more to win games. Actual cosmetic store buys, i have never had an issue with as long as it remains optional. 

However charging $10 more for a game is not optional, we are better off sticking with $60 game prices with optional MTXs so if you want to spend more in a game you enjoy you can.



Oh ok, so because I made some maps for Unreal Tournament or TimeSplitters, I know how long it takes to make fully fledged MP maps for real games and how much they cost to make, lol. Makes sense. I’ve also used the create a track feature in various racers, I am now an expert in racing game development.

No one in gaming is charging $10 for an apple because no one wants a $10 apple, unless maybe it’s an Apple apple :)Again, we have plenty of cases of devs/pubs over charging for cosmetics and it ruining their game. There’s no need for any of us to get worked up over it. Life finds a way. And MS games all get plenty of free updates, too. In fact in today’s market, is there literally a single game that doesn’t get free updates? Free substantial updates are not nearly as common as paid premium updates though. Here’s where you list a bunch of games that got free updates that you consider substantial and here’s where I reply with an even longer list of premium updates. I’m not going to bother continuing, good luck on your crusade against logical business.



With Gears 5 or Sea of Thieves, you get the complete multiplayer experience. Same maps, same gameplay, all the modes. You are not required to buy anything to enhance gameplay. Me having a pink chrome shotgun in Gears 5 or a shiny gold sniper rifle skin in Sea of Thieves is NOT essential to my gameplay experience. It’s optional compensation for post launch support. You can dispute the effort it takes all you want, fact is people spend time on them, and the content is more sizeable then you think OP. It’s more then skins, it’s maps and modes, new areas, all of which require design, balancing and tweaks.

And I’ll say again we have Game Pass, which makes it increasingly smart to use instead of spending $70 upfront, unlike Sony. Game Pass is an essential part of this debate. 15 million users is no small number, which is likely to grow to 20 by years end, and a service that provides day 1 access to 1st party. 

As someone who plays Gears 5 and SoT, you know how much I actually spent on those games? About $10-15 for each game. On mtx that appealed to me that I felt why not since I gave these games so much of my time for practically nothing (given that I play more then enough GP to justify it)

The implications of this thread is clear, and to that end, until Sony can provide a enticing way to nullify the upfront $70 cost like Game Pass can, Xbox far and away wins on value. Not to mention so much unlockables can be done without spending anything, merely through just playing. 

Last edited by sales2099 - on 19 November 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

LudicrousSpeed said:

Oh ok, so because I made some maps for Unreal Tournament or TimeSplitters, I know how long it takes to make fully fledged MP maps for real games and how much they cost to make, lol. Makes sense. I’ve also used the create a track feature in various racers, I am now an expert in racing game development.

No one in gaming is charging $10 for an apple because no one wants a $10 apple, unless maybe it’s an Apple apple :)Again, we have plenty of cases of devs/pubs over charging for cosmetics and it ruining their game. There’s no need for any of us to get worked up over it. Life finds a way. And MS games all get plenty of free updates, too. In fact in today’s market, is there literally a single game that doesn’t get free updates? Free substantial updates are not nearly as common as paid premium updates though. Here’s where you list a bunch of games that got free updates that you consider substantial and here’s where I reply with an even longer list of premium updates. I’m not going to bother continuing, good luck on your crusade against logical business.

Actually, yes. Timesplitters 2 is a great example of how pre-existing assets can be slapped together to make a new map. Modern game development is a little more complicated, but for the most part it's a great example. If you want to learn more, download Unity, and take the prefabs tutorial.

I was talking about a grocery story charging $10 for an apple, which would be an insane price gouge. These companies are trying to charge $10 for a skin in a game that already costs $70. Like I said before, 4,000% profit margins are not logical. Go ahead and list your games with premium updates then.

sales2099 said:

With Gears 5 or Sea of Thieves, you get the complete multiplayer experience. Same maps, same gameplay, all the modes. You are not required to buy anything to enhance gameplay. Me having a pink chrome shotgun in Gears 5 or a shiny gold sniper rifle skin in Sea of Thieves is NOT essential to my gameplay experience. It’s optional compensation for post launch support. You can dispute the effort it takes all you want, fact is people spend time on them, and the content is more sizeable then you think OP. It’s more then skins, it’s maps and modes, new areas, all of which require design, balancing and tweaks.

And I’ll say again we have Game Pass, which makes it increasingly smart to use instead of spending $70 upfront, unlike Sony. Game Pass is an essential part of this debate. 15 million users is no small number, which is likely to grow to 20 by years end, and a service that provides day 1 access to 1st party. 

As someone who plays Gears 5 and SoT, you know how much I actually spent on those games? About $10-15 for each game. On mtx that appealed to me that I felt why not since I gave these games so much of my time for practically nothing (given that I play more then enough GP to justify it)

The implications of this thread is clear, and to that end, until Sony can provide a enticing way to nullify the upfront $70 cost like Game Pass can, Xbox far and away wins on value. Not to mention so much unlockables can be done without spending anything, merely through just playing. 

That pink chrome shotgun or shiny gold sniper rifle is part of the game. In the case of those two weapons, they are literally 5 minute texture and material editor changes. And they are trying to charge you how much for them? Having multiple costumes in Spider-Man is also NOT essential to my gameplay experience. Neither is having multiple armors in GoW. You don't see those being taken out of the game and then charged a premium though do you?

Yes, people spend time on them. But you are seriously underestimating the time or money needed. $10 for a skin does not reflect the time or money needed to make said skin. They could charge $0.50 for a skin and still make a fantastic profit.

Yes, you spent $10-$15 on those games, but that's just your own anecdotal evidence. Most people spend far more than that over the course of a year. My co-worker for example has dumped $700 into the sims, over 7 years. I've spent over $200 on LoL crap in 3-4 years, before quitting the game for good. Tell me. Is the Sims worth $700? Is LoL worth $200?

I get your argument though. You are saying that Gamepass makes MS games virtually free to play. The problem is that to get the full experience you need to spend far more than the simple $70 that Sony is asking for. How much would it cost to get every skin, in Gears 5? I bet it's well over $100, just for all the character skins. And in the vast majority of Sony games all the skins are included free. So if you include the full package a Sony game is $70 and that's it. A MS game is $10 a month + over $100 and growing. Or worse, if you feel like actually owning the game it's $70 + $100 and growing. When including the full game, Sony games are far and away a better value. Not to mention that Sony games frequently go on sale for $40, and then $20.




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Cerebralbore101 said:

sales2099 said:

With Gears 5 or Sea of Thieves, you get the complete multiplayer experience. Same maps, same gameplay, all the modes. You are not required to buy anything to enhance gameplay. Me having a pink chrome shotgun in Gears 5 or a shiny gold sniper rifle skin in Sea of Thieves is NOT essential to my gameplay experience. It’s optional compensation for post launch support. You can dispute the effort it takes all you want, fact is people spend time on them, and the content is more sizeable then you think OP. It’s more then skins, it’s maps and modes, new areas, all of which require design, balancing and tweaks.

And I’ll say again we have Game Pass, which makes it increasingly smart to use instead of spending $70 upfront, unlike Sony. Game Pass is an essential part of this debate. 15 million users is no small number, which is likely to grow to 20 by years end, and a service that provides day 1 access to 1st party. 

As someone who plays Gears 5 and SoT, you know how much I actually spent on those games? About $10-15 for each game. On mtx that appealed to me that I felt why not since I gave these games so much of my time for practically nothing (given that I play more then enough GP to justify it)

The implications of this thread is clear, and to that end, until Sony can provide a enticing way to nullify the upfront $70 cost like Game Pass can, Xbox far and away wins on value. Not to mention so much unlockables can be done without spending anything, merely through just playing. 

That pink chrome shotgun or shiny gold sniper rifle is part of the game. In the case of those two weapons, they are literally 5 minute texture and material editor changes. And they are trying to charge you how much for them? Having multiple costumes in Spider-Man is also NOT essential to my gameplay experience. Neither is having multiple armors in GoW. You don't see those being taken out of the game and then charged a premium though do you?

Yes, people spend time on them. But you are seriously underestimating the time or money needed. $10 for a skin does not reflect the time or money needed to make said skin. They could charge $0.50 for a skin and still make a fantastic profit.

Yes, you spent $10-$15 on those games, but that's just your own anecdotal evidence. Most people spend far more than that over the course of a year. My co-worker for example has dumped $700 into the sims, over 7 years. I've spent over $200 on LoL crap in 3-4 years, before quitting the game for good. Tell me. Is the Sims worth $700? Is LoL worth $200?

I get your argument though. You are saying that Gamepass makes MS games virtually free to play. The problem is that to get the full experience you need to spend far more than the simple $70 that Sony is asking for. How much would it cost to get every skin, in Gears 5? I bet it's well over $100, just for all the character skins. And in the vast majority of Sony games all the skins are included free. So if you include the full package a Sony game is $70 and that's it. A MS game is $10 a month + over $100 and growing. Or worse, if you feel like actually owning the game it's $70 + $100 and growing. When including the full game, Sony games are far and away a better value. Not to mention that Sony games frequently go on sale for $40, and then $20.


Where we fundamentally disagree is how much time people can spend making post launch content. If skins was all there was to it, you may have a point. But in SoT and Gears 5 it’s is actual content. But in general you silly can’t compare single player games and single player games with multiplayer. You just can’t. 

If you have problems with the Sims or LoL, take it up with the devs. They aren’t Xbox devs. 

Your mistake is assuming people would want everything for sale. Most people just get the MTX that appeal to them and stop. I don’t need every skin and color to get the “full experience”. I have all the maps and content just like everybody else. That’s the full experience, in the gameplay. 

Overall I played these games, long after you finished your one-and-done games, and paid a fraction of what you paid. Sorry but until Sony does the day 1 policy of Game Pass, they simply don’t have the value. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Cerebralbore101 said:

sales2099 said:

With Gears 5 or Sea of Thieves, you get the complete multiplayer experience. Same maps, same gameplay, all the modes. You are not required to buy anything to enhance gameplay. Me having a pink chrome shotgun in Gears 5 or a shiny gold sniper rifle skin in Sea of Thieves is NOT essential to my gameplay experience. It’s optional compensation for post launch support. You can dispute the effort it takes all you want, fact is people spend time on them, and the content is more sizeable then you think OP. It’s more then skins, it’s maps and modes, new areas, all of which require design, balancing and tweaks.

And I’ll say again we have Game Pass, which makes it increasingly smart to use instead of spending $70 upfront, unlike Sony. Game Pass is an essential part of this debate. 15 million users is no small number, which is likely to grow to 20 by years end, and a service that provides day 1 access to 1st party. 

As someone who plays Gears 5 and SoT, you know how much I actually spent on those games? About $10-15 for each game. On mtx that appealed to me that I felt why not since I gave these games so much of my time for practically nothing (given that I play more then enough GP to justify it)

The implications of this thread is clear, and to that end, until Sony can provide a enticing way to nullify the upfront $70 cost like Game Pass can, Xbox far and away wins on value. Not to mention so much unlockables can be done without spending anything, merely through just playing. 

That pink chrome shotgun or shiny gold sniper rifle is part of the game. In the case of those two weapons, they are literally 5 minute texture and material editor changes. And they are trying to charge you how much for them? Having multiple costumes in Spider-Man is also NOT essential to my gameplay experience. Neither is having multiple armors in GoW. You don't see those being taken out of the game and then charged a premium though do you?

Yes, people spend time on them. But you are seriously underestimating the time or money needed. $10 for a skin does not reflect the time or money needed to make said skin. They could charge $0.50 for a skin and still make a fantastic profit.

Yes, you spent $10-$15 on those games, but that's just your own anecdotal evidence. Most people spend far more than that over the course of a year. My co-worker for example has dumped $700 into the sims, over 7 years. I've spent over $200 on LoL crap in 3-4 years, before quitting the game for good. Tell me. Is the Sims worth $700? Is LoL worth $200?

I get your argument though. You are saying that Gamepass makes MS games virtually free to play. The problem is that to get the full experience you need to spend far more than the simple $70 that Sony is asking for. How much would it cost to get every skin, in Gears 5? I bet it's well over $100, just for all the character skins. And in the vast majority of Sony games all the skins are included free. So if you include the full package a Sony game is $70 and that's it. A MS game is $10 a month + over $100 and growing. Or worse, if you feel like actually owning the game it's $70 + $100 and growing. When including the full game, Sony games are far and away a better value. Not to mention that Sony games frequently go on sale for $40, and then $20.


Where we fundamentally disagree is how much time people can spend making post launch content. If skins was all there was to it, you may have a point. But in SoT and Gears 5 it’s is actual content. But in general you silly can’t compare single player games and single player games with multiplayer. You just can’t. 

If you have problems with the Sims or LoL, take it up with the devs. They aren’t Xbox devs. 

Your mistake is assuming people would want everything for sale. Most people just get the MTX that appeal to them and stop. I don’t need every skin and color to get the “full experience”. I have all the maps and content just like everybody else. That’s the full experience, in the gameplay. 

Overall I played these games, long after you finished your one-and-done games, and paid a fraction of what you paid. Sorry but until Sony does the day 1 policy of Game Pass, they simply don’t have the value. 

SOT? Yes, I agree with that. SOT is multiplayer, but it's more like an MMO, so it makes sense for Rare to have spend a bunch of time making new content for it. The extra stuff in SOT is basically just single player content with the added ability to be able to play with friends. Gears 5? No. Making maps and skins, and game modes is trivial compared to making single player content.

Right. I assumed that somebody would only want all the multiplayer skins that currently appear in Gears 5. There's more buyable stuff than that in Gears 5 though. And they keep adding more skins and MTX all the time. I actually don't know how much it would cost to get all the stuff in Gears 5. That $100+ dollars was a lowball estimate. Even if most people were to only buy three skins a year it would still be a ripoff.

The one and done rhetoric is laughable. That's youtube level console warz rhetoric. Single player games offer unique experiences, and value your time. These games that you say you've played forever, are games you've played forever, because they are designed to waste the player's time. They incorporate Artificial Game Lengtheners. They are intentionally designed to get you compelled to play, whether you are having a good time or not.

Anybody can spend forever playing Monopoly with friends. That doesn't mean that a 10 hour single player board game isn't as valuable. To be honest something like that would be far more valuable than Monopoly. I have absolutely no wish to play monopoly. But if there was a 10 hour long board game that was single player, and was like a DnD campaign where you were both the dungeonmaster, and the player? I'd be all like "SHUT UP AND TAKE MY MONEY" meme with that.

Last edited by Cerebralbore101 - on 20 November 2020

Cerebralbore101 said:
sales2099 said:
Cerebralbore101 said:

sales2099 said:

With Gears 5 or Sea of Thieves, you get the complete multiplayer experience. Same maps, same gameplay, all the modes. You are not required to buy anything to enhance gameplay. Me having a pink chrome shotgun in Gears 5 or a shiny gold sniper rifle skin in Sea of Thieves is NOT essential to my gameplay experience. It’s optional compensation for post launch support. You can dispute the effort it takes all you want, fact is people spend time on them, and the content is more sizeable then you think OP. It’s more then skins, it’s maps and modes, new areas, all of which require design, balancing and tweaks.

And I’ll say again we have Game Pass, which makes it increasingly smart to use instead of spending $70 upfront, unlike Sony. Game Pass is an essential part of this debate. 15 million users is no small number, which is likely to grow to 20 by years end, and a service that provides day 1 access to 1st party. 

As someone who plays Gears 5 and SoT, you know how much I actually spent on those games? About $10-15 for each game. On mtx that appealed to me that I felt why not since I gave these games so much of my time for practically nothing (given that I play more then enough GP to justify it)

The implications of this thread is clear, and to that end, until Sony can provide a enticing way to nullify the upfront $70 cost like Game Pass can, Xbox far and away wins on value. Not to mention so much unlockables can be done without spending anything, merely through just playing. 

That pink chrome shotgun or shiny gold sniper rifle is part of the game. In the case of those two weapons, they are literally 5 minute texture and material editor changes. And they are trying to charge you how much for them? Having multiple costumes in Spider-Man is also NOT essential to my gameplay experience. Neither is having multiple armors in GoW. You don't see those being taken out of the game and then charged a premium though do you?

Yes, people spend time on them. But you are seriously underestimating the time or money needed. $10 for a skin does not reflect the time or money needed to make said skin. They could charge $0.50 for a skin and still make a fantastic profit.

Yes, you spent $10-$15 on those games, but that's just your own anecdotal evidence. Most people spend far more than that over the course of a year. My co-worker for example has dumped $700 into the sims, over 7 years. I've spent over $200 on LoL crap in 3-4 years, before quitting the game for good. Tell me. Is the Sims worth $700? Is LoL worth $200?

I get your argument though. You are saying that Gamepass makes MS games virtually free to play. The problem is that to get the full experience you need to spend far more than the simple $70 that Sony is asking for. How much would it cost to get every skin, in Gears 5? I bet it's well over $100, just for all the character skins. And in the vast majority of Sony games all the skins are included free. So if you include the full package a Sony game is $70 and that's it. A MS game is $10 a month + over $100 and growing. Or worse, if you feel like actually owning the game it's $70 + $100 and growing. When including the full game, Sony games are far and away a better value. Not to mention that Sony games frequently go on sale for $40, and then $20.


Where we fundamentally disagree is how much time people can spend making post launch content. If skins was all there was to it, you may have a point. But in SoT and Gears 5 it’s is actual content. But in general you silly can’t compare single player games and single player games with multiplayer. You just can’t. 

If you have problems with the Sims or LoL, take it up with the devs. They aren’t Xbox devs. 

Your mistake is assuming people would want everything for sale. Most people just get the MTX that appeal to them and stop. I don’t need every skin and color to get the “full experience”. I have all the maps and content just like everybody else. That’s the full experience, in the gameplay. 

Overall I played these games, long after you finished your one-and-done games, and paid a fraction of what you paid. Sorry but until Sony does the day 1 policy of Game Pass, they simply don’t have the value. 

SOT? Yes, I agree with that. SOT is multiplayer, but it's more like an MMO, so it makes sense for Rare to have spend a bunch of time making new content for it. The extra stuff in SOT is basically just single player content with the added ability to be able to play with friends. Gears 5? No. Making maps and skins, and game modes is trivial compared to making single player content.

Right. I assumed that somebody would only want all the multiplayer skins that currently appear in Gears 5. There's more buyable stuff than that in Gears 5 though. And they keep adding more skins and MTX all the time. I actually don't know how much it would cost to get all the stuff in Gears 5. That $100+ dollars was a lowball estimate. Even if most people were to only buy three skins a year it would still be a ripoff.

The one and done rhetoric is laughable. That's youtube level console warz rhetoric. Single player games offer unique experiences, and value your time. These games that you say you've played forever, are games you've played forever, because they are designed to waste the player's time. They incorporate Artificial Game Lengtheners. They are intentionally designed to get you compelled to play, whether you are having a good time or not.

Anybody can spend forever playing Monopoly with friends. That doesn't mean that a 10 hour single player board game isn't as valuable. To be honest something like that would be far more valuable than Monopoly. I have absolutely no wish to play monopoly. But if there was a 10 hour long board game that was single player, and was like a DnD campaign where you were both the dungeonmaster, and the player? I'd be all like "SHUT UP AND TAKE MY MONEY" meme with that.

Gears 5 has added considerable number of maps since launch, all free. Instead of paying $10 for map packs (an outdated practice due to fracturing the player base), the MTX make up for it. 

It’s all about doing it right. Content is free, optional cosmetics are payable, but in many cases grindable. 

It’s completely subjective in regards to a game you play for 80 hours via MP vs a campaign only game. I get that. But the core argument here is that you believe developers who keep games alive for years after launch don’t deserve compensation. You can argue what they put out on a case by case basis, but work it still is. 

Plus you must include the Game Pass model in what MS does. It’s night and day with Sony, who is still doing old traditions. More and more Xbox games are being played, but not necessarily bought. So you therefore can’t hold Xbox to the same standard. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Cerebralbore101 said:

sales2099 said:

Where we fundamentally disagree is how much time people can spend making post launch content. If skins was all there was to it, you may have a point. But in SoT and Gears 5 it’s is actual content. But in general you silly can’t compare single player games and single player games with multiplayer. You just can’t. 

If you have problems with the Sims or LoL, take it up with the devs. They aren’t Xbox devs. 

Your mistake is assuming people would want everything for sale. Most people just get the MTX that appeal to them and stop. I don’t need every skin and color to get the “full experience”. I have all the maps and content just like everybody else. That’s the full experience, in the gameplay. 

Overall I played these games, long after you finished your one-and-done games, and paid a fraction of what you paid. Sorry but until Sony does the day 1 policy of Game Pass, they simply don’t have the value. 

SOT? Yes, I agree with that. SOT is multiplayer, but it's more like an MMO, so it makes sense for Rare to have spend a bunch of time making new content for it. The extra stuff in SOT is basically just single player content with the added ability to be able to play with friends. Gears 5? No. Making maps and skins, and game modes is trivial compared to making single player content.

Right. I assumed that somebody would only want all the multiplayer skins that currently appear in Gears 5. There's more buyable stuff than that in Gears 5 though. And they keep adding more skins and MTX all the time. I actually don't know how much it would cost to get all the stuff in Gears 5. That $100+ dollars was a lowball estimate. Even if most people were to only buy three skins a year it would still be a ripoff.

The one and done rhetoric is laughable. That's youtube level console warz rhetoric. Single player games offer unique experiences, and value your time. These games that you say you've played forever, are games you've played forever, because they are designed to waste the player's time. They incorporate Artificial Game Lengtheners. They are intentionally designed to get you compelled to play, whether you are having a good time or not.

Anybody can spend forever playing Monopoly with friends. That doesn't mean that a 10 hour single player board game isn't as valuable. To be honest something like that would be far more valuable than Monopoly. I have absolutely no wish to play monopoly. But if there was a 10 hour long board game that was single player, and was like a DnD campaign where you were both the dungeonmaster, and the player? I'd be all like "SHUT UP AND TAKE MY MONEY" meme with that.

Gears 5 has added considerable number of maps since launch, all free. Instead of paying $10 for map packs (an outdated practice due to fracturing the player base), the MTX make up for it. 

It’s all about doing it right. Content is free, optional cosmetics are payable, but in many cases grindable. 

It’s completely subjective in regards to a game you play for 80 hours via MP vs a campaign only game. I get that. But the core argument here is that you believe developers who keep games alive for years after launch don’t deserve compensation. You can argue what they put out on a case by case basis, but work it still is. 

Plus you must include the Game Pass model in what MS does. It’s night and day with Sony, who is still doing old traditions. More and more Xbox games are being played, but not necessarily bought. So you therefore can’t hold Xbox to the same standard. 

No need to push a lie.

He said the content that is put on the MTX doesn't cost nearly as much as how they charge for, that when they charge 10 for a skin they are having like 4000% profit margin, and you seem to defend it. He isn't saying a company can't be profitable or keep supporting.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
sales2099 said:
Cerebralbore101 said:

sales2099 said:

Where we fundamentally disagree is how much time people can spend making post launch content. If skins was all there was to it, you may have a point. But in SoT and Gears 5 it’s is actual content. But in general you silly can’t compare single player games and single player games with multiplayer. You just can’t. 

If you have problems with the Sims or LoL, take it up with the devs. They aren’t Xbox devs. 

Your mistake is assuming people would want everything for sale. Most people just get the MTX that appeal to them and stop. I don’t need every skin and color to get the “full experience”. I have all the maps and content just like everybody else. That’s the full experience, in the gameplay. 

Overall I played these games, long after you finished your one-and-done games, and paid a fraction of what you paid. Sorry but until Sony does the day 1 policy of Game Pass, they simply don’t have the value. 

SOT? Yes, I agree with that. SOT is multiplayer, but it's more like an MMO, so it makes sense for Rare to have spend a bunch of time making new content for it. The extra stuff in SOT is basically just single player content with the added ability to be able to play with friends. Gears 5? No. Making maps and skins, and game modes is trivial compared to making single player content.

Right. I assumed that somebody would only want all the multiplayer skins that currently appear in Gears 5. There's more buyable stuff than that in Gears 5 though. And they keep adding more skins and MTX all the time. I actually don't know how much it would cost to get all the stuff in Gears 5. That $100+ dollars was a lowball estimate. Even if most people were to only buy three skins a year it would still be a ripoff.

The one and done rhetoric is laughable. That's youtube level console warz rhetoric. Single player games offer unique experiences, and value your time. These games that you say you've played forever, are games you've played forever, because they are designed to waste the player's time. They incorporate Artificial Game Lengtheners. They are intentionally designed to get you compelled to play, whether you are having a good time or not.

Anybody can spend forever playing Monopoly with friends. That doesn't mean that a 10 hour single player board game isn't as valuable. To be honest something like that would be far more valuable than Monopoly. I have absolutely no wish to play monopoly. But if there was a 10 hour long board game that was single player, and was like a DnD campaign where you were both the dungeonmaster, and the player? I'd be all like "SHUT UP AND TAKE MY MONEY" meme with that.

Gears 5 has added considerable number of maps since launch, all free. Instead of paying $10 for map packs (an outdated practice due to fracturing the player base), the MTX make up for it. 

It’s all about doing it right. Content is free, optional cosmetics are payable, but in many cases grindable. 

It’s completely subjective in regards to a game you play for 80 hours via MP vs a campaign only game. I get that. But the core argument here is that you believe developers who keep games alive for years after launch don’t deserve compensation. You can argue what they put out on a case by case basis, but work it still is. 

Plus you must include the Game Pass model in what MS does. It’s night and day with Sony, who is still doing old traditions. More and more Xbox games are being played, but not necessarily bought. So you therefore can’t hold Xbox to the same standard. 

No need to push a lie.

He said the content that is put on the MTX doesn't cost nearly as much as how they charge for, that when they charge 10 for a skin they are having like 4000% profit margin, and you seem to defend it. He isn't saying a company can't be profitable or keep supporting.

$10 map packs aren’t a thing anymore. The maps are given for free. This is a better system. I experienced what it was like to not play the map packs I bought due to fracturing. I support doing mtx the right way, they aren’t inherently evil. 

And I can’t stress this enough, MS is putting everything they have into growing GP, which nullifies the upfront cost. And therefore you can’t directly compare their business model to Sony. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.