sales2099 said:
Where we fundamentally disagree is how much time people can spend making post launch content. If skins was all there was to it, you may have a point. But in SoT and Gears 5 it’s is actual content. But in general you silly can’t compare single player games and single player games with multiplayer. You just can’t. If you have problems with the Sims or LoL, take it up with the devs. They aren’t Xbox devs. Your mistake is assuming people would want everything for sale. Most people just get the MTX that appeal to them and stop. I don’t need every skin and color to get the “full experience”. I have all the maps and content just like everybody else. That’s the full experience, in the gameplay. |
SOT? Yes, I agree with that. SOT is multiplayer, but it's more like an MMO, so it makes sense for Rare to have spend a bunch of time making new content for it. The extra stuff in SOT is basically just single player content with the added ability to be able to play with friends. Gears 5? No. Making maps and skins, and game modes is trivial compared to making single player content.
Right. I assumed that somebody would only want all the multiplayer skins that currently appear in Gears 5. There's more buyable stuff than that in Gears 5 though. And they keep adding more skins and MTX all the time. I actually don't know how much it would cost to get all the stuff in Gears 5. That $100+ dollars was a lowball estimate. Even if most people were to only buy three skins a year it would still be a ripoff.
The one and done rhetoric is laughable. That's youtube level console warz rhetoric. Single player games offer unique experiences, and value your time. These games that you say you've played forever, are games you've played forever, because they are designed to waste the player's time. They incorporate Artificial Game Lengtheners. They are intentionally designed to get you compelled to play, whether you are having a good time or not.
Anybody can spend forever playing Monopoly with friends. That doesn't mean that a 10 hour single player board game isn't as valuable. To be honest something like that would be far more valuable than Monopoly. I have absolutely no wish to play monopoly. But if there was a 10 hour long board game that was single player, and was like a DnD campaign where you were both the dungeonmaster, and the player? I'd be all like "SHUT UP AND TAKE MY MONEY" meme with that.







