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Forums - Gaming Discussion - Assassin's Creed Valhalla: PS5 vs Xbox Series X - Updated NX Gamer - Update Digital Foundry

 

Were you expecting a big advantage for the XSX?

Yes 20 32.79%
 
No 41 67.21%
 
Total:61
Shiken said:
JRPGfan said:

8:20 does not show a combat sequence?
Recheck video and find where it is again?

https://www.youtube.com/watch?v=r1HbGf2R7yk

I meant the NX gamer analysis, my bad.  I put DF by mistake.

In that case,..... he says in the video, after haveing a program that counts frames, that the differnce between the two is 0.02%.

Common less than 1% differnce = not worth speaking about.

LudicrousSpeed said:
Blood_Tears said:

So much drama and damage control over PS5 winning this one. Just take the L and move on people. I am sure the tools will be updated next year..

Wow can you quote this “so much” drama and damage control? I haven’t really seen much of any, let alone a lot of it. 

Shiken was saying, that PS5 *could* lower resolution like the XSX to gain as smooth a fps, before.

Now hes saying the XSX has a advantage in combat.

While the truth is, when put though analysation, there was a 0.02% differnce.

Thats basically the same..... both are 60fps, equally much.
That small amount could be a random anomalty.... if you ran though same sequence again with a differnt player, depending on how you fight ect, it could swing either way.

Its a wash to talk about performance advantage for either in 1.04 patch.

Its clearly damage controller to do so.


The same cannot be said for the resolution advantage the PS5 has.
1440p lowest range, vs 1188p.

The PS5 on avg runs a higher resolution, not just when stressed too.

Both DF and NXgamer, also mention LoD advantage for PS5.

PS5 still runs the game the best.

Last edited by JRPGfan - on 29 November 2020

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JRPGfan said:
Shiken said:

I meant the NX gamer analysis, my bad.  I put DF by mistake.

In that case,..... he says in the video, after haveing a program that counts frames, that the differnce between the two is 0.02%.

Common less than 1% differnce = not worth speaking about.

In particular it seems like when special attacks like when the enemy kicks dirt on the screen, the PS5 will drop to as low as 56 fps.

Much like how the XSX only drops to that bottom resolution in an isolated moment and does not reflect even a little bit of the average resolution however, it is splitting hairs.  That is why I call it a tie and conclude that if the PS5 had the same bottom res as the XSX, the frame rate would not drop in those instances either.

Like I said, I go off of what I can see in front of me, rather than narration alone.  It is always better to double check rather than just go off of what is being said, because you may notice things that someone else may have missed.

I used to be one of the writers who did comparisons for the PS3 and 360 back in the day for LensOfTruth, when the site was still up.  So I guess old habbits die hard lol.



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Shiken said:
JRPGfan said:

In that case,..... he says in the video, after haveing a program that counts frames, that the differnce between the two is 0.02%.

Common less than 1% differnce = not worth speaking about.

In particular it seems like when special attacks like when the enemy kicks dirt on the screen, the PS5 will drop to as low as 56 fps.

Much like how the XSX only drops to that bottom resolution in an isolated moment and does not reflect even a little bit of the average resolution however, it is splitting hairs.  That is why I call it a tie and conclude that if the PS5 had the same bottom res as the XSX, the frame rate would not drop in those instances either.

Like I said, I go off of what I can see in front of me, rather than narration alone.  It is always better to double check rather than just go off of what is being said, because you may notice things that someone else may have missed.

I used to be one of the writers who did comparisons for the PS3 and 360 back in the day for LensOfTruth, when the site was still up.  So I guess old habbits die hard lol.

Thats just it....

Your quoteing a NXgamer video... where in it you notice 1 single tiny bit (like a secound) of action.

The same guy, NXgamer, used a program to analyse frames shown on both, playing through a sequence of say 1hour or something.
He analysed the differnce in terms of FPS, and came to 0.02% differnce statistically.

you can cherry pick, 1 single moment you see.
But its odd your source, is the same, as the guy claiming there is no differnce, statistically.

This is why people use graphs and analyse data.
1 single tiny moment, in a game doesnt represent how the entire game will run.

The best idea, is to look how it plays over a long periode.
When you do that, you can compaire how often X drops frames vs Y ect.
Which is what he does.

He says theres only a 0.02% differnce in performance between the XSX and PS5.



JRPGfan said:
Shiken said:

In particular it seems like when special attacks like when the enemy kicks dirt on the screen, the PS5 will drop to as low as 56 fps.

Much like how the XSX only drops to that bottom resolution in an isolated moment and does not reflect even a little bit of the average resolution however, it is splitting hairs.  That is why I call it a tie and conclude that if the PS5 had the same bottom res as the XSX, the frame rate would not drop in those instances either.

Like I said, I go off of what I can see in front of me, rather than narration alone.  It is always better to double check rather than just go off of what is being said, because you may notice things that someone else may have missed.

I used to be one of the writers who did comparisons for the PS3 and 360 back in the day for LensOfTruth, when the site was still up.  So I guess old habbits die hard lol.

Thats just it....

Your quoteing a NXgamer video... where it you notice 1 single tiny bit (like a secound) of action.

The same guy, NXgamer, used a program to analyse frames shown on both, playing through a sequence of say 1hour or something.
He analysed the differnce in terms of FPS, and came to 0.02% differnce statistically.

you can cherry pick, 1 single moment you see.
But its odd your source, is the same, as the guy claiming there is no differnce, statistically.

This is why people use graphs and analyse data.
1 single tiny moment, in a game doesnt represent how the entire game will run.

The best idea, is to look how it plays over a long periode.
When you do that, you can compaire how often X drops frames vs Y ect.
Which is what he does.

He says theres only a 0.02% differnce in performance between the XSX and PS5.

And my point is that just because that bottom resolution is hit in a momentary instance, that does not mean the resolution is automatically lower overall.  In fact they both average around 1440p, which would suggest that there are points where the XSX has a higher max resolution, or has enough instances where the resolution is higher to even it out.  It is simple math really.

And that is where the problem with your claim lies.  You want to split hairs for a momentary instance where the resolution drops to 1180p, but don't want to split hairs on the fact that certain special attacks can make the PS5 frame drop to 56 fps where the XSX maintains 60 fps.  If you want to split hairs, you have to do it both ways, and that will end in a tie.



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1180p

60fps @ 720p



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LudicrousSpeed said:

Apparently the PS5 version runs even worse than XSX did before the patch. Now XSX dips down as low as 1080p (rarely) but keeps a more stable frame rate and has less tearing. Seems they need to patch PS5 to drop to 1080p as well so the performance can iron out.

Like DF said all along, people shouldn’t have been putting so much weight into the performance of cross gen launch games lol

The problem's true source right here. 



zero129 said:

If i had to notice this before i would of included it with my other reply.

What about the start of the gen Base XBone vs base PS4?. How many years did Xbox fans have to put up with Sony fans rubbing it in their faces every time the was a minor dif?.

The difference with the launch Xbox One and Playstation 4 was pretty massive... Most titles were 720P experiences and looked downright muddy and ugly, the console was also $100 more expensive.
It just wasn't a good buy.

Later on in the generation when Microsoft ditched Kinect and freed up CPU+Ram+GPU resources from that requirement, they also reduced the Operating Systems Ram/CPU footprint which helped significantly to close the visual gap.

The gap still exists today.

Criticism where criticism is due is something I am very supportive of.

zero129 said:

And before we go back to the XB360 days and PS3. What was the PS3 going to do to everything before it launched?, Next gen doesnt start till Sony says?, Take out a loan to buy a PS3?, Nothing else compares to the power of PS3. Ps2 fans also giving it to Nintendo and Xbox fans in that gen too.

It's called hype, every console manufacturer does it.

It's why I don't take the statements from Cerny or Spencer at face value, but I am in a position where my understanding of computer technology tends to be greater than their "demonstrations" that they do towards the general public to build hype.

It's as impartial as you can get in my opinion.

zero129 said:

Its been an endless battle that it seems Sony fans keep looking for when things are in their favor, but then cry victim when the table turns a bit.

Both sides are guilty of this.

Shiken said:

The power narrative and entitlement has always existed on either side, pending on the generation you are looking at.  The PS4 and X1, for example, Sony fans made a big deal about the very slight power advantage they had.  Then when the One X and Pro, the script flipped and all of a sudden it was not a big deal anymore.  Likewise the 360 fans were insufferable when it came to power differences in the PS360 generation.

Sony historically never had the power advantage for an entire generation.
The Playstation 1 was trounced by the Nintendo 64.
The Playstation 2 was owned by the Gamecube and Original Xbox.
The Playstation 3 definitely had the theoretical advantage, but arguably the Xbox 360 had the practical edge.
The Playstation 4 was superior against the Xbox One, but got bested by the Xbox One X.
The Playstation 5 gets beaten by the Xbox Series X.

And that is perfectly fine.
Sony has proven with every single console that the best hardware isn't a requirement for some of the most impressive looking games... Ghost of Tsushima on the base Playstation 4 absolutely looks better than anything on the base Xbox One... And even allot of games on Xbox One X.
Same with Microsoft with the Xbox 360 where it showcased that balanced hardware brings benefits across multiplats and properly engineered exclusives (With lots of baked effects like Halo 4) can match superior hardware.


But what changes things today compared to prior generations is that Microsoft and Sony are leveraging PC commodity hardware, so their architectures are extremely balanced and almost identical as it's building upon years of PC R&D and improvements. - Essentially we are nitpicking to find faults in either platform now.

In theory that would mean the most powerful hardware should benefit backwards compat and multiplats.. Rather than a technically inferior platform like the Xbox 360 holding an advantage over the Playstation 3.

I'm not going to get into a "That side did that, so I can do it to" mentality, going to stick with the facts that some hardware is simply better than others rather than try and justify a certain platform over another.

Shiken said:

You see it now from both sides as well, it is low hanging fruit.  But it is also a fickle argument that can make you look bad later on, especially in these early months of a console release.  People made a big deal about an assumption that CoD Cold War was supposedly better on PS5, just to find out the XSX actually has the advantage when DF broke it down.  Likewise in the case of Valhalla, PS5 started with the advantage.  Now after this patch the XSX has an advantage over the PS5 (before and after the PS5 was patched).  Then when DMCV comes out, when the XSX has an advantage in 3/4 modes you get people arguing over which mode is most important.

Right now the power game is not really feasible for debate.  These cross gen games were made for the lowest common denominator, and does nothing to show what these consoles can do.  The differences are so small right now because of that, and lack of optimization causes conflicting results.  There is no reason for the PS5 version to run this bad after the patch, nor for Dirt 5 to be as bad as it is on the XSX.  It is clear that they made them based on the previous generation and threw in some extra features for the new gen, but instead of optimization they expected the raw horse power to just make it work.

Give it time, both consoles will have their advantages in certain areas.  But right now, be it power or SSD speed, we will not be seeing the extent of those advantages as it is now.  In time this will be a more interesting discussion, but things as they are do little for these debates.

Definitely. As soon as this hardware was revealed I already broke down the strengths and weaknesses of the Xbox Series X and Playstation 5 and what we should be looking out for in terms of graphical nuances that showcases those strengths and weaknesses.

The Xbox Series X thanks to having more compute should show advantages in lighting, where the Playstation 5 thanks to the SSD should show advantages in mesh complexity.

Kyuu said:

I kid you not, I can't even make a distinction between 4K and 1440p so both versions are identical as far as I'm concerned. But this doesn't change the fact that PS5 is handling more workload.

I'd much rather having the power used to pushing pixels directed elsewhere. Anything above 1440p is a waste of resources in my book.

I can tell the difference between 4k(2160P) and 1440P, but I don't think the expense in resources is worth the justification to jump from 1440P to 2160P, I would rather an increase in visual fidelity and/or framerates.

The difference between the two however does rely on a multitude of factors like your own visual acuity, distance from display, size of display, quality of the panel in your display, the frame reconstruction and post process effects of the game you are running and more.



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Shiken said:
JRPGfan said:

Thats just it....

Your quoteing a NXgamer video... where it you notice 1 single tiny bit (like a secound) of action.

The same guy, NXgamer, used a program to analyse frames shown on both, playing through a sequence of say 1hour or something.
He analysed the differnce in terms of FPS, and came to 0.02% differnce statistically.

you can cherry pick, 1 single moment you see.
But its odd your source, is the same, as the guy claiming there is no differnce, statistically.

This is why people use graphs and analyse data.
1 single tiny moment, in a game doesnt represent how the entire game will run.

The best idea, is to look how it plays over a long periode.
When you do that, you can compaire how often X drops frames vs Y ect.
Which is what he does.

He says theres only a 0.02% differnce in performance between the XSX and PS5.

And my point is that just because that bottom resolution is hit in a momentary instance, that does not mean the resolution is automatically lower overall.  In fact they both average around 1440p, which would suggest that there are points where the XSX has a higher max resolution, or has enough instances where the resolution is higher to even it out.  It is simple math really.

And that is where the problem with your claim lies.  You want to split hairs for a momentary instance where the resolution drops to 1180p, but don't want to split hairs on the fact that certain special attacks can make the PS5 frame drop to 56 fps where the XSX maintains 60 fps.  If you want to split hairs, you have to do it both ways, and that will end in a tie.

Digital Foundry and NXgamer both say it is.
As do others.   Avg resolution is lesser on the XSX.



eva01beserk said:
DonFerrari said:

Why should they patch ps5 to another version worse than It was before this patch? Better unpatch whatever they made that broke it.

Wasent the guy from DF saying something about returning to a previous version? I thought you could do so. I never tried but he mentioned that and I thought they reversed it or something. 

I saw he saying to not update. Didn't see mention of uninstalling the patch. But yes I'm in favor of whatever patch AC team put for PS5 removes the parts that impacted PS5 negatively as there is no reason to make a patch that make things worse.

JRPGfan said:
Shiken said:

And my point is that just because that bottom resolution is hit in a momentary instance, that does not mean the resolution is automatically lower overall.  In fact they both average around 1440p, which would suggest that there are points where the XSX has a higher max resolution, or has enough instances where the resolution is higher to even it out.  It is simple math really.

And that is where the problem with your claim lies.  You want to split hairs for a momentary instance where the resolution drops to 1180p, but don't want to split hairs on the fact that certain special attacks can make the PS5 frame drop to 56 fps where the XSX maintains 60 fps.  If you want to split hairs, you have to do it both ways, and that will end in a tie.

Digital Foundry and NXgamer both say it is.
As do others.   Avg resolution is lesser on the XSX.

Doesn't VGTech or NXGamer also measure the time at each resolution? Because Shiken is trying to ignore the difference in framerate because he saw one glimpse of a 56fps and saying that the lower resolution is also for a short period.

Well there is no mistake, if the solution for the drops on Xbox (that were bigger than on PS5) was to lower the resolution, then the performance gap is basically the same (traded res for frames) so if PS5 had advantage before it still mantains it now.



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All I know is that my post on that article was downboted to hell just for pointimg out this exact outcome. Its basicly in their description that nothing was done to improve overall performance just droped the resolution. But people thought that now the performance gap of the 2 consoles was gone. People expected to much for a patch that was out in under a week.



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