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Forums - Gaming Discussion - Assassin's Creed Valhalla: PS5 vs Xbox Series X - Updated NX Gamer - Update Digital Foundry

 

Were you expecting a big advantage for the XSX?

Yes 20 32.79%
 
No 41 67.21%
 
Total:61
JRPGfan said:
DakonBlackblade said:
I suppose the conclusion here is that Mark Cerny is a genius, the man knows how to engineer a console

"No offense, but 1.825 ghz is pretty crazy for a console. we had a max of 1.172 ghz last gen.MS wasn't conservative at all. They pushed both the CUs and the clocks. They went with a super expensive vapor chamber cooler to achieve that. You seem to be forgetting that MS and Sony arent just cooling the GPU like AMD is doing, there is a CPU in there with a big io block and ram bus that needs to be cooled too.

Where MS screwed up was not thinking outside the box like Sony did. Sony went with a much cheaper and more traditional cooler/heatsink. it made their console look like a planet but they were willing to look ugly and big in order to save a buck. they also did a lot of work with liquid thermal cooling that tbh, MS nor any other GPU maker has bothered to implement. Sony was able to get to 2.23 ghz because they had fewer CUs AND because they went with liquid metal cooling and a traditional and super cheap heatsink that cost them only a few dollars according to bloomberg. Penello was super surprised to hear that the cooling was only costing sony a few dollars and refused to believe it. it likely cost MS almost $30 to do vapor chamber cooling. - SlimySnake (neogaf)


This.

Cerny is confirmed a genius now.
If you can use a smaller Chip (apu) and thus have cheaper costs, and use a cheaper cooler (even if its massive), then thats a smart move.

If it wasn't for the dual sense likely being more expensive than the Xbox Series X controller, I woulda without a doubt said the PS5 was cheaper to produce. I think its close though, and it actually has me wondering how far (down) the prices of these devices can even go.
Like will there be a slim version of a PS5? or XSX?

Wrong.
The size of the chip is only one aspect of the cost equation.

When you push clockspeeds upwards, you get less functional chips per wafer that are capable of hitting that clockspeed, impacting yields.
So in order to compensate you increase voltages, but then some chips start to suffer from electromigration or just outright fail, again... Impacting yields.

I wouldn't be surprised if the APU in the Playstation 5 and Xbox Series X are *equivalent* in costs right about now, in a year or two Sony will definitely have the cost advantage... And not by a small amount either. - But then Sony and Microsoft might shift to TSMC's 5nm (branded) process which muddy that landscape.
Does that make Cerny a genius? No. No it does not. Anyone who has any idea about silicon engineering knows the pro's and con's to each approach, neither is intrinsically better than the other.
Cerny is a smart guy, he is well aware of all this.

Vapor Chamber cooling isn't that exotic anymore, it's actually fairly common, especially in the PC space, yes it's going to be more expensive than the Playstation 5 cooler, but probably not by as much as people think.
Although Sony's approach definitely takes the "large+slow" in shifting cfm... The caveat to that is a very large box to house it all in which may require more materials.

The Playstation 5 does have the more expensive SSD, more expensive controller which levels out costs somewhat.

In all honesty, we may see a $100 price reduction once production starts to meet demand, likely in a couple years time, especially with some revisions that consolidate and cost-reduce.

A slim console built at 5nm though is probably only a couple years away, TSMC's 5nm process is being ramped up with some good yields right now, where even Apple is finding it viable for it's big chips.
Chips would be 80% smaller, consume 30% less power... Which bodes well for a much smaller Playstation 5, might be the perfect opportunity to ditch the massive fan, go vapor chamber and make a console half the size or more.

Loneken said:
i dont care much about multiplats if the games are relatively close in performance.I want to see what Sony and Microsoft first party studios can do with the new machines.

I said it before we had concrete information on the hardware... But the multiplat differences will be bugger all, it's the exclusives that will highlight each platforms hardware capabilities.



--::{PC Gaming Master Race}::--

Around the Network
Pemalite said:
JRPGfan said:
DakonBlackblade said:
I suppose the conclusion here is that Mark Cerny is a genius, the man knows how to engineer a console

"No offense, but 1.825 ghz is pretty crazy for a console. we had a max of 1.172 ghz last gen.MS wasn't conservative at all. They pushed both the CUs and the clocks. They went with a super expensive vapor chamber cooler to achieve that. You seem to be forgetting that MS and Sony arent just cooling the GPU like AMD is doing, there is a CPU in there with a big io block and ram bus that needs to be cooled too.

Where MS screwed up was not thinking outside the box like Sony did. Sony went with a much cheaper and more traditional cooler/heatsink. it made their console look like a planet but they were willing to look ugly and big in order to save a buck. they also did a lot of work with liquid thermal cooling that tbh, MS nor any other GPU maker has bothered to implement. Sony was able to get to 2.23 ghz because they had fewer CUs AND because they went with liquid metal cooling and a traditional and super cheap heatsink that cost them only a few dollars according to bloomberg. Penello was super surprised to hear that the cooling was only costing sony a few dollars and refused to believe it. it likely cost MS almost $30 to do vapor chamber cooling. - SlimySnake (neogaf)


This.

Cerny is confirmed a genius now.
If you can use a smaller Chip (apu) and thus have cheaper costs, and use a cheaper cooler (even if its massive), then thats a smart move.

If it wasn't for the dual sense likely being more expensive than the Xbox Series X controller, I woulda without a doubt said the PS5 was cheaper to produce. I think its close though, and it actually has me wondering how far (down) the prices of these devices can even go.
Like will there be a slim version of a PS5? or XSX?

Wrong.
The size of the chip is only one aspect of the cost equation.

When you push clockspeeds upwards, you get less functional chips per wafer that are capable of hitting that clockspeed, impacting yields. So in order to compensate you increase voltages, but then some chips start to suffer from electromigration or just outright fail, again... Impacting yields.

I wouldn't be surprised if the APU in the Playstation 5 and Xbox Series X are *equivalent* in costs right about now, in a year or two Sony will definitely have the cost advantage... And not by a small amount either. - But then Sony and Microsoft might shift to TSMC's 5nm (branded) process which muddy that landscape.
Does that make Cerny a genius? No. No it does not. Anyone who has any idea about silicon engineering knows the pro's and con's to each approach, neither is intrinsically better than the other.
Cerny is a smart guy, he is well aware of all this.

Vapor Chamber cooling isn't that exotic anymore, it's actually fairly common, especially in the PC space, yes it's going to be more expensive than the Playstation 5 cooler, but probably not by as much as people think.
Although Sony's approach definitely takes the "large+slow" in shifting cfm... The caveat to that is a very large box to house it all in which may require more materials.

The Playstation 5 does have the more expensive SSD, more expensive controller which levels out costs somewhat.

In all honesty, we may see a $100 price reduction once production starts to meet demand, likely in a couple years time, especially with some revisions that consolidate and cost-reduce.

A slim console built at 5nm though is probably only a couple years away, TSMC's 5nm process is being ramped up with some good yields right now, where even Apple is finding it viable for it's big chips.
Chips would be 80% smaller, consume 30% less power... Which bodes well for a much smaller Playstation 5, might be the perfect opportunity to ditch the massive fan, go vapor chamber and make a console half the size or more

Size of chip also impacts yeilds (ontop of bigger size = less dies pr wafer).
Also the new GPUs from AMD all seem to be running 2200-2300mhz.

So in that reguard, I think the process node and the GPU parts, were made to run at those speeds.
I doubt the PS5 gpu running at these speeds, is actually impacting yields in a meaningfull way at all.
Because it seems the architecture was designed around this speed.
So its not like they are pushing it to unreasonable levels, where its resulting in less viable dies.

"Vapor Chamber cooling isn't that exotic anymore, it's actually fairly common, especially in the PC space, yes it's going to be more expensive than the Playstation 5 cooler, but probably not by as much as people think."

They mentioned the price differnce was like a few $ (~3$) for sony's cooling solution,
vs nearly 10 times that (~30$) for the xbox cooling (with the vapor chamber).



"In all honesty, we may see a $100 price reduction once production starts to meet demand, likely in a couple years time, especially with some revisions that consolidate and cost-reduce.

A slim console built at 5nm though is probably only a couple years away, TSMC's 5nm process is being ramped up with some good yields right now, where even Apple is finding it viable for it's big chips."

I hope your right.... I'm not as optimistic about shrinks and slim versions of these consoles.

Last edited by JRPGfan - on 19 November 2020

JRPGfan said:

Size of chip also impacts yeilds (ontop of bigger size = less dies pr wafer).
Also the new GPUs from AMD all seem to be running 2200-2300mhz.


Correct. Size does impact yields. I elaborated on that prior.

You are also correct that AMD GPU's are pushing high clockrates on PC, but that's the PC... Where power, thermal, size and cost constraints are not limited to console standards. - Non comparable essentially.
AMD can sacrifice yields on the 6900XT as it's a $1,000 part, they don't need allot of functional chips to make a profit.

They also generally have a 2ghz or lower base clock, but if a part of the GPU is being under-utilized such as the video engine or geometry units, AMD can push more TDP into clockrates to increase overall performance.

The 6900XT for example has a 300W TDP just for itself.

JRPGfan said:

So in that reguard, I think the process node and the GPU parts, were made to run at those speeds.
I doubt the PS5 gpu running at these speeds, is actually impacting yields in a meaningfull way at all.
Because it seems the architecture was designed around this speed.
So its not like they are pushing it to unreasonable levels, where its resulting in less viable dies.

See above. But hey, keep believing whatever you want.
Not arguing to change your mind, you are set in your ways it seems to the point where you will even lie about stuff like I proved prior.

I am debating for the sake of others.

JRPGfan said:

"Vapor Chamber cooling isn't that exotic anymore, it's actually fairly common, especially in the PC space, yes it's going to be more expensive than the Playstation 5 cooler, but probably not by as much as people think."

They mentioned the price differnce was like a few $ (~3$) for sony's cooling solution,
vs nearly 10 times that (~30$) for the xbox cooling (with the vapor chamber).

$30 isn't really that much. The cooling assembly is only one part of the equation, the actual cases of each console are designed around each individual cooler, which brings with it additional cost factors that you aren't taking note of.

For example Sony had to increase the size of their box and add "air tunnels" to certain parts of their design to allow people to remove dust, this is extra parts/design work that factors into the costings.

Same goes for Xbox.

JRPGfan said:


"In all honesty, we may see a $100 price reduction once production starts to meet demand, likely in a couple years time, especially with some revisions that consolidate and cost-reduce.

A slim console built at 5nm though is probably only a couple years away, TSMC's 5nm process is being ramped up with some good yields right now, where even Apple is finding it viable for it's big chips."

I hope your right.... I'm not as optimistic about shrinks and slim versions of these consoles.

I am only going by what TSMC and AMD is pushing.
AMD intends to transition it's entire product portfolio from 7nm to 5nm by the end of 2021, so a 2022 time frame for the consoles to get a 5nm shrink is very likely on the table.



--::{PC Gaming Master Race}::--

sales2099 said:
DonFerrari said:
sales2099 said:
eva01beserk said:

sales2099 said:

You got no high ground here, you did the picture, not me. And without sidetracking this thread much further I’ll just say waiting in 2013 is different then waiting now. Back then Xbox had 5 studios. Five. And Mojang was multiplat. We now have 23 studios with over 30 actual dev teams. Game Pass is the best deal in gaming. I definitely can say I see the light at the end of the tunnel.

If you honestly believe 23 studios will lead to another generation of no new games beyond the Xbox Trinity, then I’ll say you are going to be in for a surprise. 

I never claimed 23 studios means nothing. I say that last gen people keped the hope the entire gen and just heard more and more promisses and nothing came out of it. What do you say to thouse people this time around? I feel theres has to be a large portion of the x1 fan base that are ditching the xbox after that, they should be rightfully angry. The new message is buy a new box and maybe wait untill 2022......maybe. The best I recommend xbox fans to do is not buy the new console until those games come.

What do I say...considering I’m one of them I’ll say look at everyone Xbox acquired. Games are inevitable. Like it’s kinda more then empty promises when you spend over 8 billion for 17 studios in 2 years. I personally am holding back till Halo, and I think 2021 is going to be better then people think. If you make the games, people will come. 

2022 is gonna be a slaughter, that’s when many of the games announced will release where as PS used up their best studios in 2020/2021 aka the PlayStation 5 (Naughty Dog, Santa Monica, Sucker Punch, Insomniac, and Guerilla). 2022 will be a softer year for you guys. But again I’m excited for Xbox in 2021. 

But back on topic, I do feel that since devs got the final dev kits way too late, we will hopefully see the multiplats start to pull away in the spring. 

After all the advices of counting the eggs before hatching you still doing it? ND, Sucker Punch don't have any listed release to 2021, and there are still other studios with no game revealed yet. But sure keep counting on your bloodbath by 2022, if Sony manages to severely outsell Xbox during 2021 will you still be in the site to celebrate if MS indeed show a lot more exclusive games than Sony in 2022?

I said 2020-2021 for the best studios, which ND and SP fall in. Neither one is known to make a game within 2 years. If anyone can do it it’s Insomniac, those guys are just a assembly line of good games. But otherwise the rest of Sony’s studios just don’t hold the same weight as their top 5. So call it a guesstimate. Predicting eggs before they hatch. 

I’ll be here. It ain’t just about consoles no more. Plus objectively it does make sense to celebrate having more games. 

Well I would say possibly the other studios you don't seem to think are good enough probably have put games with higher score and sales than most of what MS have. And not to forget that many of the acquisitions from MS also don't have a date and not even informed if they will be exclusive. But yes keep anticipating.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

JRPGfan said:
Pemalite said:
JRPGfan said:
DakonBlackblade said:
I suppose the conclusion here is that Mark Cerny is a genius, the man knows how to engineer a console

"No offense, but 1.825 ghz is pretty crazy for a console. we had a max of 1.172 ghz last gen.MS wasn't conservative at all. They pushed both the CUs and the clocks. They went with a super expensive vapor chamber cooler to achieve that. You seem to be forgetting that MS and Sony arent just cooling the GPU like AMD is doing, there is a CPU in there with a big io block and ram bus that needs to be cooled too.

Where MS screwed up was not thinking outside the box like Sony did. Sony went with a much cheaper and more traditional cooler/heatsink. it made their console look like a planet but they were willing to look ugly and big in order to save a buck. they also did a lot of work with liquid thermal cooling that tbh, MS nor any other GPU maker has bothered to implement. Sony was able to get to 2.23 ghz because they had fewer CUs AND because they went with liquid metal cooling and a traditional and super cheap heatsink that cost them only a few dollars according to bloomberg. Penello was super surprised to hear that the cooling was only costing sony a few dollars and refused to believe it. it likely cost MS almost $30 to do vapor chamber cooling. - SlimySnake (neogaf)


This.

Cerny is confirmed a genius now.
If you can use a smaller Chip (apu) and thus have cheaper costs, and use a cheaper cooler (even if its massive), then thats a smart move.

If it wasn't for the dual sense likely being more expensive than the Xbox Series X controller, I woulda without a doubt said the PS5 was cheaper to produce. I think its close though, and it actually has me wondering how far (down) the prices of these devices can even go.
Like will there be a slim version of a PS5? or XSX?

Wrong.
The size of the chip is only one aspect of the cost equation.

When you push clockspeeds upwards, you get less functional chips per wafer that are capable of hitting that clockspeed, impacting yields. So in order to compensate you increase voltages, but then some chips start to suffer from electromigration or just outright fail, again... Impacting yields.

I wouldn't be surprised if the APU in the Playstation 5 and Xbox Series X are *equivalent* in costs right about now, in a year or two Sony will definitely have the cost advantage... And not by a small amount either. - But then Sony and Microsoft might shift to TSMC's 5nm (branded) process which muddy that landscape.
Does that make Cerny a genius? No. No it does not. Anyone who has any idea about silicon engineering knows the pro's and con's to each approach, neither is intrinsically better than the other.
Cerny is a smart guy, he is well aware of all this.

Vapor Chamber cooling isn't that exotic anymore, it's actually fairly common, especially in the PC space, yes it's going to be more expensive than the Playstation 5 cooler, but probably not by as much as people think.
Although Sony's approach definitely takes the "large+slow" in shifting cfm... The caveat to that is a very large box to house it all in which may require more materials.

The Playstation 5 does have the more expensive SSD, more expensive controller which levels out costs somewhat.

In all honesty, we may see a $100 price reduction once production starts to meet demand, likely in a couple years time, especially with some revisions that consolidate and cost-reduce.

A slim console built at 5nm though is probably only a couple years away, TSMC's 5nm process is being ramped up with some good yields right now, where even Apple is finding it viable for it's big chips.
Chips would be 80% smaller, consume 30% less power... Which bodes well for a much smaller Playstation 5, might be the perfect opportunity to ditch the massive fan, go vapor chamber and make a console half the size or more

Size of chip also impacts yeilds (ontop of bigger size = less dies pr wafer).
Also the new GPUs from AMD all seem to be running 2200-2300mhz.

So in that reguard, I think the process node and the GPU parts, were made to run at those speeds.
I doubt the PS5 gpu running at these speeds, is actually impacting yields in a meaningfull way at all.
Because it seems the architecture was designed around this speed.
So its not like they are pushing it to unreasonable levels, where its resulting in less viable dies.

"Vapor Chamber cooling isn't that exotic anymore, it's actually fairly common, especially in the PC space, yes it's going to be more expensive than the Playstation 5 cooler, but probably not by as much as people think."

They mentioned the price differnce was like a few $ (~3$) for sony's cooling solution,
vs nearly 10 times that (~30$) for the xbox cooling (with the vapor chamber).



"In all honesty, we may see a $100 price reduction once production starts to meet demand, likely in a couple years time, especially with some revisions that consolidate and cost-reduce.

A slim console built at 5nm though is probably only a couple years away, TSMC's 5nm process is being ramped up with some good yields right now, where even Apple is finding it viable for it's big chips."

I hope your right.... I'm not as optimistic about shrinks and slim versions of these consoles.

I do remember Sony saying the CPU (and I think also GPU) could go higher but they capped it probably to increase yield.

Pemalite said:
JRPGfan said:

Size of chip also impacts yeilds (ontop of bigger size = less dies pr wafer).
Also the new GPUs from AMD all seem to be running 2200-2300mhz.


Correct. Size does impact yields. I elaborated on that prior.

You are also correct that AMD GPU's are pushing high clockrates on PC, but that's the PC... Where power, thermal, size and cost constraints are not limited to console standards. - Non comparable essentially.
AMD can sacrifice yields on the 6900XT as it's a $1,000 part, they don't need allot of functional chips to make a profit.

They also generally have a 2ghz or lower base clock, but if a part of the GPU is being under-utilized such as the video engine or geometry units, AMD can push more TDP into clockrates to increase overall performance.

The 6900XT for example has a 300W TDP just for itself.

JRPGfan said:

So in that reguard, I think the process node and the GPU parts, were made to run at those speeds.
I doubt the PS5 gpu running at these speeds, is actually impacting yields in a meaningfull way at all.
Because it seems the architecture was designed around this speed.
So its not like they are pushing it to unreasonable levels, where its resulting in less viable dies.

See above. But hey, keep believing whatever you want.
Not arguing to change your mind, you are set in your ways it seems to the point where you will even lie about stuff like I proved prior.

I am debating for the sake of others.

JRPGfan said:

"Vapor Chamber cooling isn't that exotic anymore, it's actually fairly common, especially in the PC space, yes it's going to be more expensive than the Playstation 5 cooler, but probably not by as much as people think."

They mentioned the price differnce was like a few $ (~3$) for sony's cooling solution,
vs nearly 10 times that (~30$) for the xbox cooling (with the vapor chamber).

$30 isn't really that much. The cooling assembly is only one part of the equation, the actual cases of each console are designed around each individual cooler, which brings with it additional cost factors that you aren't taking note of.

For example Sony had to increase the size of their box and add "air tunnels" to certain parts of their design to allow people to remove dust, this is extra parts/design work that factors into the costings.

Same goes for Xbox.

JRPGfan said:


"In all honesty, we may see a $100 price reduction once production starts to meet demand, likely in a couple years time, especially with some revisions that consolidate and cost-reduce.

A slim console built at 5nm though is probably only a couple years away, TSMC's 5nm process is being ramped up with some good yields right now, where even Apple is finding it viable for it's big chips."

I hope your right.... I'm not as optimistic about shrinks and slim versions of these consoles.

I am only going by what TSMC and AMD is pushing.
AMD intends to transition it's entire product portfolio from 7nm to 5nm by the end of 2021, so a 2022 time frame for the consoles to get a 5nm shrink is very likely on the table.

Yes I would say it is certain that once the 5nm process is mature the board will be redesigned for it, how long after that they launch a slim I don't know. But since board reduction already mean saving costs on several different ways that will occur independent of anything. The other aspect is if this will make way for PS5Pro usign the same size of original PS5 to double performance or if they are only going for the slim.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
BraLoD said:
lol this thread has turned out really fun.For whom it may concern: if you don't push a narrative you won't have to twist to defend it later.Also, cherry picking PS5 small gains here will be as petty as it will be when XSX has them.Pick the one you want to and know you'll have a great experience regardless, be happy with it!Unless you pick XSS, shame on you then!

^this...except

"Unless you pick XSS, shame on you then!" ....there is no shame if you're being practical and or frugal, unless you bought it for a 4K TV, then a pox on both your houses.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

Patch is out that fixes the performance issues but apparently is loaded with more bugs and glitches.



LudicrousSpeed said:

Patch is out that fixes the performance issues but apparently is loaded with more bugs and glitches.

Yeah, I think I'm going to wait until early next year to play this. Maybe even around March/April.



LudicrousSpeed said:

Patch is out that fixes the performance issues but apparently is loaded with more bugs and glitches.

So drastically impacts PS5 performance for seemingly no reason.
Doesnt really fix screen tearing on XSX (unless you run the 30fps mode).
Also introduces stuttering in cutscenes for the xsx.

Thats a failed patch.
When people are like "dont patch it, you ll reget it"..... thats a fail.



it looks like the ubi/microsoft partnership marketing is finally working