9. Final Fantasy VI Advance GBA
Many people credit Final Fantasy VII as the best game in the series, but FFVI does almost everything both before, and better than FFVII. The active time battle system that adds tension to turn based combat was there first. Epic cutscenes like the opera scene were done with excellent spritework, that holds up better than FFVII's CGI. There were over ten unique playable characters each with their own story arcs and questlines. The esper leveling system allowed you to give any character whatever moves or stats you wanted. Most games threaten to end the world, if you don't defeat the bad guys, but FFVI actually does end the world halfway through the game. Oh and did I mention you can suplex a ghost train in this game?
8. Dark Souls PS3
In most games dying doesn't mean much other than loading up your save file, and trying again. The Souls series brilliantly changes all that by constantly saving for you, and forcing you to play on a single save file. Dying once will make you drop all your XP and Money in a pool of blood. If you can get back to your old corpse before dying a second time you get your experience and money back. Dying twice in a row means you lose all your hard work since your last level up. This adds a very real element of consequence to the game, that most games these days are lacking. Add in an online element that allows other players to hunt you down, or help you out, and the tension becomes very real. Dark Souls is often billed as a hard game, but it isn't hard so much as it forces you to pay attention. Carefully probing a new area, while well stocked with supplies, and summoning other players for boss fights will let almost anyone beat this game. Dark Souls is an open world game ala Metroidvania titles, meaning everything is interconnected, and there are shortcuts abound. The story of Dark Souls isn't told in game, but rather in the lore written on items. I've always enjoyed this method of storytelling, because it let's the player play the part of detective instead of being told outright how the game's story goes.
7. BotW Switch
After Ocarina of Time came out Zelda really stopped moving forward. The series turned into a tradition, instead of a series that grows with time. To make matters worse every Zelda after Ocarina did everything worse than Ocarina. There were almost always less dungeons, less things to discover, and less new unique ideas. After nearly 20 years BotW finally changed all that. Eiji Aonuma rebuilt the series from the ground up, while keeping the spirit of the original games. BotW gets rid of what I'd like to call "video game logic". In other games why can't you drop a boulder on someone? Why can't you light a field on fire? Why can't you kill a monster with Cuccoos? Videogames are riddled with things that should work, but don't, and things that work, but shouldn't. This breaks immersion, but with BotW many of these instances have been removed. Once you play the game on hard mode you start to get forced to get creative with ways to kill enemies. This opens your eyes to the possibilities, and make you truly realize how much freedom and creativity you have in the game. The world of BotW is bigger than Skyrim, yet there's always something to do around every corner. You can't walk for more than a few minutes in any given area without finding something like a Korok, Enemy Camp, Treasure Chest, etc. The addition of Climbing and Gliding gives you the ability to go anywhere you want at any time. Going from that sort of freedom to games like Horizon, where you can only climb certain areas, and have to hoof it down a mountain is just flat out jarring. How many times have you played a videogame thinking "I have to get down there, without dying"? Or "I have to figure out a way up there"? Chances are you spend a good ten to twenty minutes wasting time, just to reach your goal. Finally, the weapons, and potions are really meaningful. Nintendo could have made it so that all weapons are permanent, but that would just lead to easily killing all enemies with your +120 attack ultra rare Lynel drop. Instead weapons degrade over time forcing you to use potions to help fight enemies. The Witcher 3 has a potion system, but it's far too weak and useless, so nobody uses it. On the flip side Elder Scrolls titles have potion systems that borderline break the game. Nintendo perfected potions in this game. They aren't too OP, but aren't useless either. Anyway this is the best Zelda title in nearly 20 years, and the best open world game ever made.
6. Into the Breach Switch
Into the Breach is a turn based Rogue-Like, where you control a team of three mechs trying to protect humanity's cities from giant bugs. Like Subset Games' previous game FTL, you are thrown into a randomized shop every few turns, and can stumble upon a great variety of Pilots or Crewmembers while playing. The shop lets you buy mech parts to upgrade your mechs as you go through the game. Pilots all have special abilities that improve after leveling up. The brilliant thing about Into the Breach is that it literally tells you what the bugs are going to do on their next turn. It is up to you to then spend your turn doing whatever you can to prevent damage to your cities. There are two health meters in Into the Breach. The first one is the health of your mech. The second one is the health of your power grid. If cities take damage your power grid is damaged. If your power grid falls your mechs lose all the power that was being supplied to them, and that means game over. Because of this, you'll often find yourself having to decide whether to have a mech jump in front of a bug-bullet that was meant for a power grid building, or just let your grid take the damage. There are a lot of ways to tackle the puzzles this game throws your way. Standing on a fissure with a mech will prevent bug reinforcements from coming out of the ground, but will damage most mechs in the process. Pushing a non-flying bug into water kills it instantly. Raising a smokescreen will prevent many bugs from firing. You can even push and teleport bugs so that they wind up inducing friendly fire on their own kind! With 9 different mech teams to choose from the game is endlessly replayable. Each team has a different theme. The fire based team has one mantra “KILL IT WITH FIRE!”. The Judo team focuses on making enemies hit themselves. Then there's the team with the giant laser cannon of doom, or the laser whip. Nothing is more fun than lining up 8 buildings and enemies to use that damned whip to murder 5 bugs in one go! Into the Breach is easily one of the best three tactics games of the decade!