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Forums - Sony Discussion - Digital Foundry PS5 BC Review & Series X comparison (Surprises inside)

DonFerrari said:
chakkra said:

Ever since Microsoft announced their Velocity Architecture technology, I was really curious to see how it would perform against the brute force of the PS5's SSD. I gotta say, the results are not disappointing in the slightest. 

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

And why doesn't make it sense? It's a test of load times for BC games. What's so wrong about it? 



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crissindahouse said:
DonFerrari said:

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

And why doesn't make it sense? It's a test of load times for BC games. What's so wrong about it? 

Nothing wrong with it. But trying to draw conclusion from this doesn't make sense. If you put a SSD on X1 or PS4 it would probably get similar results to what is being seem on PS5 and Series X, and those are much worse than what is possible. You are changing a 5400RPM drive to a drive that is 50x faster (Series) or 100x faster (PS5) and in some cases you are seeing reduction from 1m30s to 1m10s. That basically doesn't really help any analysis.



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Because if its not optimised the workload isnt purely on the SSD, but on the whole package



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DonFerrari said:
chakkra said:

Really? weird that DF didn't mention them. They are usually very meticulous about this stuff. Are you sure you're not talking about games enhanced by their developers?

Yes I'm talking by the ones enhanced by devs, what were you talking about them? Because from what we know PS5 don't run only 10 games of PS4 (with 2 already on the work by devs to make it work and perhaps even with enhancement), and since PS4 and more games than X1 the library of BC on PS5 is bigger (sure they don't have PS1-3 formelly announced or supported, only the games that were ported/remastered to PS4 would work so far).

I see. We were talking about a totally different thing.

chakkra said:

finalrpgfantasy said:

Does the Xbox Series X works the same or, besides the auto-hdr mode, they have something extra?

It works the same for the most part. The only difference is that MS has obviously had more time working on their BC catalog and as a result, there are already MANY enhanced games from the three generations prior.



Locked 60 fps everything🙌



 

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Wow Sony went for fps over resolution, sekiro looks gorgeous at locked 60, I would always sacrifice a few pixels over frame rate dips, now I really want a ps5.



DonFerrari said:
chakkra said:

Ever since Microsoft announced their Velocity Architecture technology, I was really curious to see how it would perform against the brute force of the PS5's SSD. I gotta say, the results are not disappointing in the slightest. 

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

You are correct. They are not supposedly not optimized, but that actually makes things even weirder. In brute speed, the PS5's SSD is twice as fast as the one on the Series X. The means in theory the SSD on PS5 should offer roughly double the performance in unoptimized games.
It is like, you would never expect a 2.4GB memory offering better performance than a 5.5GB one on PC, given all scenarios are the same.



chakkra said:
DonFerrari said:

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

You are correct. They are not supposedly not optimized, but that actually makes things even weirder. In brute speed, the PS5's SSD is twice as fast as the one on the Series X. The means in theory the SSD on PS5 should offer roughly double the performance in unoptimized games.
It is like, you would never expect a 2.4GB memory offering better performance than a 5.5GB one on PC, given all scenarios are the same.

Oh you are evil



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

The fear mongering thread about games from a list that would have issues and some ubisoft games with problems was just FUD , they didnt found issues



 

ClassicGamingWizzz said:
The fear mongering thread about games from a list that would have issues and some ubisoft games with problems was just FUD , they didnt found issues

The performance was not as smooth. Maybe thats all they meant. 



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