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Forums - Sony Discussion - Digital Foundry PS5 BC Review & Series X comparison (Surprises inside)

finalrpgfantasy said:
Bandorr said:
It was an interesting video indeed.
If you had a 30 FPS cap, you have one now (and need it removed).
If it was 900p before, it is 900 now.

The one I found most interesting was Sekiro. PS went checkerboard, Xbox went native. Yet the PS has a better frame-rate because of that.

Oh and clearly the best? 60FPS Knack.

Does the Xbox Series X works the same or, besides the auto-hdr mode, they have something extra?

It works the same for the most part. The only difference is that MS has obviously had more time working on their BC catalog and as a result, there are already MANY enhanced games from the three generations prior.



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chakkra said:
finalrpgfantasy said:

Does the Xbox Series X works the same or, besides the auto-hdr mode, they have something extra?

It works the same for the most part. The only difference is that MS has obviously had more time working on their BC catalog and as a result, there are already MANY enhanced games from the three generations prior.

From the lists floating around seems like there are more enhanced titles from PS4 to PS5 than from X1 to Series X.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
chakkra said:

It works the same for the most part. The only difference is that MS has obviously had more time working on their BC catalog and as a result, there are already MANY enhanced games from the three generations prior.

From the lists floating around seems like there are more enhanced titles from PS4 to PS5 than from X1 to Series X.

Really? weird that DF didn't mention them. They are usually very meticulous about this stuff. Are you sure you're not talking about games enhanced by their developers?



Otter said:



Ever since Microsoft announced their Velocity Architecture technology, I was really curious to see how it would perform against the brute force of the PS5's SSD. I gotta say, the results are not disappointing in the slightest. 



Those games dont use velo archi



 "I think people should define the word crap" - Kirby007

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chakkra said:
DonFerrari said:

From the lists floating around seems like there are more enhanced titles from PS4 to PS5 than from X1 to Series X.

Really? weird that DF didn't mention them. They are usually very meticulous about this stuff. Are you sure you're not talking about games enhanced by their developers?

Yes I'm talking by the ones enhanced by devs, what were you talking about them? Because from what we know PS5 don't run only 10 games of PS4 (with 2 already on the work by devs to make it work and perhaps even with enhancement), and since PS4 and more games than X1 the library of BC on PS5 is bigger (sure they don't have PS1-3 formelly announced or supported, only the games that were ported/remastered to PS4 would work so far).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

So for BC, Xbox has faster loading but PS5 has better frames because Xbox tries to run at 4k even when it shouldn't? So much stuff you would have expected vice versa^^



chakkra said:

Otter said:



Ever since Microsoft announced their Velocity Architecture technology, I was really curious to see how it would perform against the brute force of the PS5's SSD. I gotta say, the results are not disappointing in the slightest. 

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
chakkra said:

Ever since Microsoft announced their Velocity Architecture technology, I was really curious to see how it would perform against the brute force of the PS5's SSD. I gotta say, the results are not disappointing in the slightest. 

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

And why doesn't make it sense? It's a test of load times for BC games. What's so wrong about it? 



crissindahouse said:
DonFerrari said:

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

And why doesn't make it sense? It's a test of load times for BC games. What's so wrong about it? 

Nothing wrong with it. But trying to draw conclusion from this doesn't make sense. If you put a SSD on X1 or PS4 it would probably get similar results to what is being seem on PS5 and Series X, and those are much worse than what is possible. You are changing a 5400RPM drive to a drive that is 50x faster (Series) or 100x faster (PS5) and in some cases you are seeing reduction from 1m30s to 1m10s. That basically doesn't really help any analysis.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."