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Forums - Sony - Digital Foundry PS5 BC Review & Series X comparison (Surprises inside)

Because if its not optimised the workload isnt purely on the SSD, but on the whole package



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DonFerrari said:
chakkra said:

Really? weird that DF didn't mention them. They are usually very meticulous about this stuff. Are you sure you're not talking about games enhanced by their developers?

Yes I'm talking by the ones enhanced by devs, what were you talking about them? Because from what we know PS5 don't run only 10 games of PS4 (with 2 already on the work by devs to make it work and perhaps even with enhancement), and since PS4 and more games than X1 the library of BC on PS5 is bigger (sure they don't have PS1-3 formelly announced or supported, only the games that were ported/remastered to PS4 would work so far).

I see. We were talking about a totally different thing.

chakkra said:

finalrpgfantasy said:

Does the Xbox Series X works the same or, besides the auto-hdr mode, they have something extra?

It works the same for the most part. The only difference is that MS has obviously had more time working on their BC catalog and as a result, there are already MANY enhanced games from the three generations prior.



Wow Sony went for fps over resolution, sekiro looks gorgeous at locked 60, I would always sacrifice a few pixels over frame rate dips, now I really want a ps5.



DonFerrari said:
chakkra said:

Ever since Microsoft announced their Velocity Architecture technology, I was really curious to see how it would perform against the brute force of the PS5's SSD. I gotta say, the results are not disappointing in the slightest. 

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

You are correct. They are not supposedly not optimized, but that actually makes things even weirder. In brute speed, the PS5's SSD is twice as fast as the one on the Series X. The means in theory the SSD on PS5 should offer roughly double the performance in unoptimized games.
It is like, you would never expect a 2.4GB memory offering better performance than a 5.5GB one on PC, given all scenarios are the same.



chakkra said:
DonFerrari said:

Considering we have games like Spider Man, TLOU and others that load under 10s, that comparison doesn't make much sense. None of those titles are really optimized or anything for a good load time, they barely improve against their gen8 version be it on Xbox or PS.

You are correct. They are not supposedly not optimized, but that actually makes things even weirder. In brute speed, the PS5's SSD is twice as fast as the one on the Series X. The means in theory the SSD on PS5 should offer roughly double the performance in unoptimized games.
It is like, you would never expect a 2.4GB memory offering better performance than a 5.5GB one on PC, given all scenarios are the same.

Oh you are evil



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ClassicGamingWizzz said:
The fear mongering thread about games from a list that would have issues and some ubisoft games with problems was just FUD , they didnt found issues

The performance was not as smooth. Maybe thats all they meant. 



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Games with unlocked framerates running at locked 60fps. That'll do nicely!

Patched games are a nice bonus too. Another tidbit is unpatched games will run at native resolutions meaning more games will run at higher resolution on PS5.



gamingsoul said:
Wow Sony went for fps over resolution, sekiro looks gorgeous at locked 60, I would always sacrifice a few pixels over frame rate dips, now I really want a ps5.

Not really the whole issue is that for games that weren't optmized for Pro/X1X base PS4 had advantage on resolution (1080p vs 900p or 1080p vs 720p in some few cases), for the games that got an update for Pro/X1X since Pro was weaker then the resolution was smaller than on X1X, while the increase in power from Pro to PS5 is bigger than from X1X to Series X, when both combined PS5 end up having higher fps while Series X ends with higher resolution.

It is just a matter of those games not being updated for Series and PS5. If they were then Series X should have better framerate and resolution all around.



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Wow those Series X SSD load times are surprising compared to the ps5. Maybe Sony needs to do some additional optimization?



                  

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chakkra said:

Otter said:



Ever since Microsoft announced their Velocity Architecture technology, I was really curious to see how it would perform against the brute force of the PS5's SSD. I gotta say, the results are not disappointing in the slightest. 

This has to be a codeing/firmware issue.
They showed spiderman cold boot takeing 8secounds, to get into game, and 2sec to load a game save, into game.

Why would old PS4 games, take longer to load?
Maybe this person testing it, didnt run it on the SSD, but ran it off a external drive over USB?
Maybe the game is coded to not stress the HDD by loading things to fast or such?

Logic says its not running as it should if they take that long.
I think by launch if things are working as they should, both XSX and PS5 will load these older games faster than shown above.